Omaha Beach Large

If you find a bug within PR:BF2 (including PRSP), please report it here.
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friendly
Posts: 125
Joined: 2019-02-04 08:42

Omaha Beach Large

Post by friendly »

Beacon lights visible through foliage.

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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Omaha Beach Large

Post by Suchar »

Blame DICE shaders I guess.
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sapper1893
Posts: 120
Joined: 2011-07-21 06:35

Re: Omaha Beach Large

Post by sapper1893 »

friendly wrote:Beacon lights visible through foliage.

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Thats why they are called beacon lights so they can be seen.
friendly
Posts: 125
Joined: 2019-02-04 08:42

Re: Omaha Beach Large

Post by friendly »

That's not how light works. The holophane lights were intended to be seen from the sky, not through hedgerows.

https://www.facebook.com/pathfindersoft ... ted_videos
Last edited by friendly on 2020-06-20 23:31, edited 1 time in total.
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Omaha Beach Large

Post by ALADE3N »

friendly wrote:That's not how light works. The holophane lights were intended to be seen from the sky, not through hedgerows.

https://www.facebook.com/pathfindersoft ... ted_videos
blame dice
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sapper1893
Posts: 120
Joined: 2011-07-21 06:35

Re: Omaha Beach Large

Post by sapper1893 »

friendly wrote:That's not how light works. The holophane lights were intended to be seen from the sky, not through hedgerows.

https://www.facebook.com/pathfindersoft ... ted_videos
Pretty sure if you are close enough you will see them. You can't hide a light in darkess
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