Updated WW2 kits

Making or wanting help making your own asset? Check in here
Post Reply
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Updated WW2 kits

Post by Hans_Strudel »

Hello, i got request for updating WW2 kits to make LAT/HAT kits easier to recognize. So here is current progress:

Textures are already done, skinning is in progress and 50% of german kits are ready for testing ( yes i am too lazy to separate kits by parts :p ). AT equipment placement is still subject to change so if you feel that it would be better to place it differently, feel free to tell it.

US HAT kit
Image

US LAT kit
Image

Germany LAT kit
Image

Germany HAT kit (the most weird and massive)
Image
Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: Updated WW2 kits

Post by Hokunin »

Looking good
Last edited by Hokunin on 2020-07-21 10:30, edited 1 time in total.
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Updated WW2 kits

Post by Mats391 »

Looks nice. Can you show them from behind as well?

- For Bazooka we could use same kit geometry for both, but if its already done we can keep the variety :)
- I would make the Panzerfaust point upwards, so the warhead wont fall out.
- All weapons could have the quality reduced a bit. I think we always have some lower poly versions on the back.
- The Bazooka actually has attachments for a carrying strip modelled, would be awesome to use that
Image

Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Updated WW2 kits

Post by Rabbit »

Rather see this done for Rhinos RPGs. But its easy to miss doing them considering these actually made it ingame but those didnt.
Image

AfSoccer "I just don't see the natural talent."
Image
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

Mats391 wrote:Looks nice. Can you show them from behind as well?

- For Bazooka we could use same kit geometry for both, but if its already done we can keep the variety :)
- I would make the Panzerfaust point upwards, so the warhead wont fall out.
- All weapons could have the quality reduced a bit. I think we always have some lower poly versions on the back.
- The Bazooka actually has attachments for a carrying strip modelled, would be awesome to use that
2) I tried this option
Image
but there are some cons:
- warhead is locked on safety pin in folded position
- warhead is not just a conned ball like we have in PR
- since warhead is heaviest part of panzerfaust it will probably destabilize soldier on a run
- it looks weird
Image
3) i did use geom1 lod1 for kits lod0 (except Panzershreck, it's too big).
4) where i can find it or you mean it would be great to model one? Because i didn't saw any belts for M1 or Panzershreck

P.S.
here are back views of the kits:
Image
Image
Image
Image
Last edited by Hans_Strudel on 2020-07-21 14:21, edited 2 times in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Updated WW2 kits

Post by Mats391 »

- geom1 lod1 should be fine for lod0 of kit.
- Dont think any strap got modeled for the Bazooka, but we do have them on other kits. Not sue if it would even fit on this as its so long. Maybe just for diagonal carrying

Looking good from the back too :)
Image

Mineral: TIL that Wire-guided missiles actually use wire
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

German kits are exported and mostly tested (backpacks are the only question but if we don't mind little issue with panzerfaust it's totally fine):
Image

As for american kits.... there are some problems:
1) they are all lod0 only
2) there is one not used geom or i haven't find what geom13 (with head bandage) for
3) And... this thing. Image
which is already turned into this:
Image

So, i am doing lod1 for all kits (and fixing this specific medkit) and only then will start skinning
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

A big update:

1) Added straps for Bazooka and Panzershreck:
Image

Image

2) Added LOD 1 for every USA kit except drop kits

3) As many of you could notice, both faction kits are exported with most skinning adjusted.
Germans:
HAT
Image
Image

LAT
Image
Image

USA:
HAT
Image
Image

LAT
Image
Image

4) updated german and US pilot and crewman kits (pistol holster for both and binoculars for crewman added)

P.S. Is it okay that 3p animations of soldier holding Walther P39 doesn't trigger bones responsible for shaking the equipment?
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Updated WW2 kits

Post by ALADE3N »

i wab you hans
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Updated WW2 kits

Post by Rabbit »

I'd still like to know why these didnt have proper kit geoms but made it in but not all the rpg's.
Image

AfSoccer "I just don't see the natural talent."
Image
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

Rabbit wrote:I'd still like to know why these didnt have proper kit geoms but made it in but not all the rpg's.
Nobody told me, but lods for US kits didn't change anything in most cases, there are few moments where i got win in 1400+ triangles while most geoms were 800 triangles for lod0. As for RPGs, no idea.

btw isn't panzershreck feels too big? According to it's sizes in real life it matches perfectly (1640 mm) but soldier himself is ~1700. I got an advice to scale it down a little bit, but then RPG on the back will differ from the one he is holding.
Last edited by Hans_Strudel on 2020-07-26 21:36, edited 5 times in total.
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

Well, the finish is near and i want some voting about what version of german HAT feels more... normal.

Image

Image

(don't mind white strap it exports normally and i have no idea what is going on)
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Updated WW2 kits

Post by Nate. »

Great work! second looks better imo
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Updated WW2 kits

Post by Rabbit »

Hard to say considering that isn't how they used to be slung.
Image

AfSoccer "I just don't see the natural talent."
Image
Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: Updated WW2 kits

Post by Hans_Strudel »

Rabbit wrote:Hard to say considering that isn't how they used to be slung.
Imagine panzershreck shield instead of bazooka rear end
Image

because this is normal way to hold it:
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Updated WW2 kits

Post by Rabbit »

Hans_Strudel wrote:-snip-
Yeah I know, I'm not saying you need to fix it, I just don't know how it would look as their is really no reff. I would say lower one because the shield has so much weight on it but I don't know how that would look crouched.
Image

AfSoccer "I just don't see the natural talent."
Image
Post Reply

Return to “PR:BF2 Community Modding”