Oneshot Garand
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Oneshot Garand
+1
semi-auto should do ~90 damage to body center
semi-auto should do ~90 damage to body center
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Oneshot Garand
+1
sounds good, though will get some team feedback on it before changing.
sounds good, though will get some team feedback on it before changing.
Last edited by Arab on 2020-10-07 03:27, edited 2 times in total.
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UncleSmek
- Posts: 1027
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Re: Oneshot Garand
Even though its a ***** to get one shot it kind of makes sense. If you take a mauser shot anywhere near your torso you'd drop to the ground. Also 1v1 duels in the hedgerows become strange if you have to shoot several times to kill someone. The mosin and how it works is a perfect example of this. There are great discrepancies when it comes to the damage different bolt actions do. If you are to change anything one way or the other atleast have some form of consistency. Right now, I'd rather have a gun issued to the militia hat than this useless mosin.
Edit: Semi-autos are one thing though, maybe they could need a damage decrease, but if you decrease the damage of the garand please increase the one of the M1 carbine which feels oh so weak right now.
Edit: Semi-autos are one thing though, maybe they could need a damage decrease, but if you decrease the damage of the garand please increase the one of the M1 carbine which feels oh so weak right now.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Oneshot Garand
The Carbine has noticeably less recoil and nearly twice the capacity compared to it. It requires 2 or 3 shots to kill if I'm not mistaken, maybe 4 if all shots hit the per limbs?, so ist's not that weak, it is just underwhelming if everything else but a few weapons has oneshot-capabiliy.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: Oneshot Garand
Imagine being a german officer and choosing between Gewehr 41 and MP40. Now imagine actually selecting the MP40 over the Gewehr because you expect to be fighting in very close quarters.
This is the kind of balance I want. Currently the Gewehr is 100% always the best choice in any engagement over the MP40 because you oneshot everything.
Also I suspect the bushcamp meta would be decreased slightly if people aren't getting oneshot left and right.
This is the kind of balance I want. Currently the Gewehr is 100% always the best choice in any engagement over the MP40 because you oneshot everything.
Also I suspect the bushcamp meta would be decreased slightly if people aren't getting oneshot left and right.



HITREG CARRY
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UncleSmek
- Posts: 1027
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Re: Oneshot Garand
But then you'd want to buff the mp40 somehow because now,whether or not the rate of fire is realistic, it feels inferior to the one-shot gewehr. Maybe a dev with the insight to whether or not that is true.PBAsydney wrote:Imagine being a german officer and choosing between Gewehr 41 and MP40. Now imagine actually selecting the MP40 over the Gewehr because you expect to be fighting in very close quarters.
This is the kind of balance I want. Currently the Gewehr is 100% always the best choice in any engagement over the MP40 because you oneshot everything.
Also I suspect the bushcamp meta would be decreased slightly if people aren't getting oneshot left and right.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Oneshot Garand
MP40 is in a fine spot to be perfectly honest. It may seem lacking in damage due to - again - most primary weapons having that nasty oneshot capability, but it's a very controllable firearm with its low fire rate and around the lowest recoil in the game. It feels really easy to use which is a definate plus, most other firearms in WW2 are plagued by either low capacity, or take ages to steady, or have much more recoil, or aren't fully automatic, or a combination of the aforementioned. It's not the best firearm - that would be the StG - but it is very much capable nevertheless.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
Re: Oneshot Garand
Bolt actions - 1 shot
Semi auto - 2 shot
Carbine - 3 shot
simple as
Semi auto - 2 shot
Carbine - 3 shot
simple as
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SemlerPDX
- Posts: 530
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Re: Oneshot Garand
Yea, but it's a game... If PR only went by those IRL technicalities, this same manner of thinking should apply to the AK-47 or any large high powered rifle round near or around 7.62/.308, and there's plenty of those in the game that are NOT one shot Johnny's.UncleSmek wrote:Even though its a ***** to get one shot it kind of makes sense. If you take a mauser shot anywhere near your torso you'd drop to the ground. Also 1v1 duels in the hedgerows become strange if you have to shoot several times to kill someone. ...
IMHO, going too far would "Arma-ize" the PR game experience. Like some iron sight sniper wars or something...
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Oneshot Garand
Different calibers should do different amount of damage. That point shouldnt be miscontrived into something like trying to Arma-ize pr which I dont.SemlerPDX wrote:Yea, but it's a game... If PR only went by those IRL technicalities, this same manner of thinking should apply to the AK-47 or any large high powered rifle round near or around 7.62/.308, and there's plenty of those in the game that are NOT one shot Johnny's.
IMHO, going too far would "Arma-ize" the PR game experience. Like some iron sight sniper wars or something...
Hairyballs said it well. 3 for bolt action, 2 for semi and 3 for carbine.
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Rabbit
- Posts: 7818
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Re: Oneshot Garand
You're a monsterUncleSmek wrote:3 for bolt action
AfSoccer "I just don't see the natural talent."

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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Oneshot Garand
I know right, it already takes 10 years to hit 1 shot with a kar98k, I hope he means 3 shots to the limbs not the torso or the head.Rabbit wrote:You're a monster
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Rabbit
- Posts: 7818
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Re: Oneshot Garand
He meant to say 1 just giving him shit.Coalz101 wrote:I know right, it already takes 10 years to hit 1 shot with a kar98k, I hope he means 3 shots to the limbs not the torso or the head.
AfSoccer "I just don't see the natural talent."

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UncleSmek
- Posts: 1027
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Re: Oneshot Garand
yes daddy i meant to say 1Rabbit wrote:He meant to say 1 just giving him shit.
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axytho
- Posts: 155
- Joined: 2019-03-25 22:32
Re: Oneshot Garand
Don't remove 1shot from bolt actions. Automatic Rifleman is already way too powerful. This will just make it much much worse. I see very few people who regularly play medic suggest this change.
At a certain point squad leaders are just going to stop telling people to get medic kits and encourage everyone to take sniper/hat/marksman/ whatever other kit is actually useful.
At a certain point squad leaders are just going to stop telling people to get medic kits and encourage everyone to take sniper/hat/marksman/ whatever other kit is actually useful.
Last edited by axytho on 2020-10-12 09:53, edited 2 times in total.
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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
Re: Oneshot Garand
That's how it should be. Nerfing the Kar98 isn't going to improve gameplayhairyballs wrote:Bolt actions - 1 shot
Semi auto - 2 shot
Carbine - 3 shot
simple as
And MP40 is still a good choice for close combat. Missing one shot with bolt action usually means you're dead at really close distance.
Last edited by Cpt.Future on 2020-10-12 12:23, edited 2 times in total.
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: Oneshot Garand
Why are people talking about bolt actions? Nobody wants to change bolt actions. Kar98 should be 1hk obviously.
It's the Garand and Gewehr 41 that needs a damage nerf.
It's the Garand and Gewehr 41 that needs a damage nerf.



HITREG CARRY
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Oneshot Garand
Have updated the Garand and Gewehr 41 for next patch to take 2-shots to kill. Will update the MG's with the same change.PBAsydney wrote:Why are people talking about bolt actions? Nobody wants to change bolt actions. Kar98 should be 1hk obviously.
It's the Garand and Gewehr 41 that needs a damage nerf.


