
[Vehicle] Eagle IV [WIP]
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Deloni
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Deloni
- Posts: 47
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- Mats391
- PR:BF2 Lead Developer
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Re: [Vehicle] Eagle IV [WIP]
We have FLW200 (for HMG/GMG) lying around that just needs lods and textures. Not sure how different that would be from FLW100

Mineral: TIL that Wire-guided missiles actually use wire
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
Mats, that one is slightly different, though the Eagle V can mount it, which could be done based on this model.Mats391 wrote:We have FLW200 (for HMG/GMG) lying around that just needs lods and textures. Not sure how different that would be from FLW100
-Have to do the turret from scratch
Last edited by Deloni on 2020-10-14 15:44, edited 2 times in total.
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
I don't know how it works, but send me the model I'll do the turret and pictures of it.
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
removed
Last edited by Deloni on 2020-10-20 10:07, edited 5 times in total.
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
To Deloni:
Downloaded all the pictures for the turret possible with those on the website you mentioned.
Downloaded all the pictures for the turret possible with those on the website you mentioned.
- Mr.VdHeide
- PR:BF2 Developer
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
cool! i'm gonna start with interior soon, are you able to model the turret?anantdeathhawk wrote:To Deloni:
Downloaded all the pictures for the turret possible with those on the website you mentioned.
Last edited by Deloni on 2020-10-14 15:45, edited 1 time in total.
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
Yes already started, pictures aren't from all angles and all aren't HD so, will be close but not quite the turret, FLW100.cool! i'm gonna start with interior soon, are you able to model the turret? also the mg3 can be added seperatly, so no need to do that
Tell me the model height and length.
Thanks.
yes when?AML-90 when? xd
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camo
- PR:BF2 Developer
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Re: [Vehicle] Eagle IV [WIP]
I'd say have a look at your references again. A few areas like the front grill look a bit off shape wise. But great start.
Last edited by camo on 2020-10-10 13:02, edited 2 times in total.
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
some areas are off indeed, i just made sure i had the overall shape - when finishing i will make the adjustments, thxcamo wrote:I'd say have a look at your references again. A few areas like the front grill look a bit off shape wise. But great start.
Last edited by Deloni on 2020-10-11 13:12, edited 3 times in total.
- Mats391
- PR:BF2 Lead Developer
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Re: [Vehicle] Eagle IV [WIP]
Should rather make sure the flw100 fits the existing mg3. Then - if needed - we can just scale the Eagle to fit the flw. Changing the mg3 would be more work 

Mineral: TIL that Wire-guided missiles actually use wire
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
To Deloni
I meant the height and length of the jeep.
Currently only base of the flw100 is 2900 tris.
To Rdev MATS
Yes, will do.
I meant the height and length of the jeep.
Currently only base of the flw100 is 2900 tris.
To Rdev MATS
Yes, will do.
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
removed
Last edited by Deloni on 2020-10-20 10:07, edited 3 times in total.
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
removed
Last edited by Deloni on 2020-10-15 10:51, edited 2 times in total.
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NotHoku
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Re: [Vehicle] Eagle IV [WIP]
@Deloni

Are these small objects welded to the body? You don't need to do that, make them separate. Only wide flat objects close to the surface need to be welded to the body to avoid z-fighting from distance.
Use bf2meshviewer and look on bf2 vehicle models in "edged view" for examples on how vehicles are modelled.

Are these small objects welded to the body? You don't need to do that, make them separate. Only wide flat objects close to the surface need to be welded to the body to avoid z-fighting from distance.
Use bf2meshviewer and look on bf2 vehicle models in "edged view" for examples on how vehicles are modelled.
Last edited by NotHoku on 2020-10-14 12:44, edited 1 time in total.
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Deloni
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Re: [Vehicle] Eagle IV [WIP]
Alright, will make it seperateNotHoku wrote:@Deloni
Are these small object welded to the body? You don't need to do that, make them separate. Only wide flat object need to be welded to the body to avoid z-fighting from distance.
Use bf2meshviewer and look on bf2 vehicle models in "edged view" for examples how vehicles are modelled.
Last edited by Deloni on 2020-10-15 10:52, edited 1 time in total.
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
Update on turret:
Turret is 3700ish tris, its pretty much done IMO. couple cables are to be modeled but it will just increase the tris amount massively.
Images:
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Video:
Thanks.
Turret is 3700ish tris, its pretty much done IMO. couple cables are to be modeled but it will just increase the tris amount massively.
Images:
---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------

---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------

---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------

---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------

---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------

---------------------------------------------XXXXXXXXXXXXXXXXXXXX--------------------------------------
Video:
Thanks.
Last edited by anantdeathhawk on 2020-10-17 11:01, edited 1 time in total.
Reason: Spell Check :)
Reason: Spell Check :)
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
File sent to Deloni via PM.
To Deloni:
A lot of things in the files need to be deleted. No changes has been made since last post.
If you want make the cables required at the bottom.
Thanks!
To Deloni:
A lot of things in the files need to be deleted. No changes has been made since last post.
If you want make the cables required at the bottom.
Thanks!


