what am i doing wrong? same format and bitrate, but the sound simply dissapears
any idea?

Thank you! but where is "ObjectTemplate.is3DSound 1" supposed to be?Arab wrote:Hi there
Make sure the distance sounds are mono and 44.1kHz as they will not play properly.
The distant sounds is added to the muzzle flash effect and that's how we achieve that effect, so if it says ObjectTemplate.is3DSound 1 then it means the engine must play the mono sound over both channels.
For making ogg work, exporting the .wav file as .ogg with Audacity for example will not work.
Instead, you need to download the BF2 Sound Tools.zip and extract it, then drag the .wav file into oggenc which will convert that file into a readable format for Battlefield 2.

NEVERMIND! made the sound work flawlessly, thank you! now i can finally start modding distant sounds nowArab wrote:Hi there
Make sure the distance sounds are mono and 44.1kHz as they will not play properly.
The distant sounds is added to the muzzle flash effect and that's how we achieve that effect, so if it says ObjectTemplate.is3DSound 1 then it means the engine must play the mono sound over both channels.
For making ogg work, exporting the .wav file as .ogg with Audacity for example will not work.
Instead, you need to download the BF2 Sound Tools.zip and extract it, then drag the .wav file into oggenc which will convert that file into a readable format for Battlefield 2.
