How to overlap decal on BTR-80A ?

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=Harbinger=
Posts: 46
Joined: 2015-05-31 07:35

How to overlap decal on BTR-80A ?

Post by =Harbinger= »

We have a minor issue on progres retexturing BTR-80A, the decal is bug on UV map. Is there any solution to fix this issue ? We've tried many ways to solve this issue but still cannot find a way to fix this uv map. If you have any solution on how to fix this Issue, we are welcome for any help. :-D

Re-texture by PRID mykayf

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The only solution for now is by putting the decals at the top of the hull right above the door hatch

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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: How to overlap decal on BTR-80A ?

Post by Mineral »

That is just how UVs work I'm afraid.

You can try to use something like substance painter to paint by mesh.
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MyKayf
Posts: 3
Joined: 2018-09-29 07:57

Re: How to overlap decal on BTR-80A ?

Post by MyKayf »

Mineral wrote:That is just how UVs work I'm afraid.

You can try to use something like substance painter to paint by mesh.
I'll try on that one, thanks!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How to overlap decal on BTR-80A ?

Post by Rhino »

could also bake the texture onto the side but that's a bit technical.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: How to overlap decal on BTR-80A ?

Post by Tim270 »

Yep projection bake it as a decal in max if you dont have substance.
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tomylana
Posts: 29
Joined: 2012-08-07 15:08

Re: How to overlap decal on BTR-80A ?

Post by tomylana »

We don't have any experience using max, but I think it can be handled using PS with some effort of course :D


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