BF2 HD Remastered 3.0 Beta - 2017 - Official

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Rhino »

SucharMistrz wrote:We need it in PR.
Bottom line is the scopes were too low quality (targets where all pixely) and not worth the performance impact.
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Mineral wrote:Ah! you mean something like this:



That's something different ye. B4rr3l made it similar to us, with the use of blur shaders around the scope to fake the effect and the 3D model of the inside of the scope with some good gradient textures.
mine also have some zoom inside the scope only but it's bad santas creation, I think it must zoom in current pixels through pixel shader (which make it pixelated if used too much zoom in)

That one in the video seems to render another image and seem in good resolution even with lot's of zoom which is very cool ( I love it) but probabye more heavy and cpu intensive.
Last edited by B4rr3l on 2019-01-15 04:44, edited 1 time in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by PatrickLA_CA »

Well, I mean it would look good for normal rifle optics that don't have too much zoom. Maybe for snipers it can remain as it is. But if it uses a distortion to only zoom in the middle then the base zoom can be increased and then only slightly zoom in the middle like 20% more zoom than outside the scope. I mean in your videos, it looks really good.
In-game: Cobra-PR
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

PatrickLA_CA wrote:Well, I mean it would look good for normal rifle optics that don't have too much zoom. Maybe for snipers it can remain as it is. But if it uses a distortion to only zoom in the middle then the base zoom can be increased and then only slightly zoom in the middle like 20% more zoom than outside the scope. I mean in your videos, it looks really good.
Is a half way between realistic and fun, cause the full zoom in the scope (as in escape from tarkov or the video above) makes it really hard to shoot any moving target, making scoped rifles less efficient and much harder to kill than non scoped ones.
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Rhino wrote:Bottom line is the scopes were too low quality (targets where all pixely) and not worth the performance impact.
that is caused by the newer object space shader with is much more intensive, I've used the old version with is basically a blur mask in the outer area and a pixel zoom in the center area (averaging pixel zoom from 30% for Acog and Elcan up to 50% into bolt action long scopes). Plus some default bf2 zoom to make the approximation right for each scope.
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Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Michael Z Freeman »

Only just discovered this again because I noticed it can do ambient occlusion. This is the same mod right ? All download links go to a 404 and no updates since 2017 ? Seems strange for such an advanced mod.
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