(wip) Hateruma (4km)
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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
Okay, the packer didnt pack the .dat files so I did it manually. Also fixed and number of other issues.
Currently playable but there is no Ch_para faction completed yet so spawn as US. Looking for general layout feedback.
https://www.dropbox.com/s/b31vlbwz9xdpo ... ma.7z?dl=0
Currently playable but there is no Ch_para faction completed yet so spawn as US. Looking for general layout feedback.
https://www.dropbox.com/s/b31vlbwz9xdpo ... ma.7z?dl=0
AfSoccer "I just don't see the natural talent."

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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
Replaced editor shots with ingame. Still lookin for general layout feedback.
AfSoccer "I just don't see the natural talent."

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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
Looking for someone who is really good with colormaps for this map. I'd like to tpaint it, but overlay the fields onto it and use that as a minimap version then rerun it and use the only bf2 paint as ingame.
AfSoccer "I just don't see the natural talent."

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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
RIP. Map has hit a point where it just can load in editor anymore with staticobjects.con
AfSoccer "I just don't see the natural talent."

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Hokunin
- Retired PR Developer
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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
No, but not until I start getting things like the hedgerows to cut down on static numbers to make it stable enough to keep working on.Hokunin wrote:You mean like its over, thats it? Abandoned forever?
AfSoccer "I just don't see the natural talent."

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Rabbit
- Posts: 7818
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: (wip) Hateruma (4km)
scrapping and starting over, as is tradition.
AfSoccer "I just don't see the natural talent."

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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
updated with pictures of wip remade version
AfSoccer "I just don't see the natural talent."

- Max_
- Retired PR Developer
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Re: (wip) Hateruma (4km)
Looks great.
What are those trees?

What are those trees?

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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
New jungle clusters. Outlawz needs to fix the lods I guess.Max_ wrote:Looks great.
What are those trees?
AfSoccer "I just don't see the natural talent."

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Outlawz7
- Retired PR Developer
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Rabbit
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Re: (wip) Hateruma (4km)
wip minimap 
currently hate the field colors so not sure what I will do about that.
Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.

currently hate the field colors so not sure what I will do about that.
Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.
Last edited by Rabbit on 2020-12-21 21:28, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: (wip) Hateruma (4km)
Maybe make secret command bunker used to C2 defense of island? Rest of map looks good. Maybe two airstrips next to each other looks weird (you could make one big like on Masirah and make different main).Rabbit wrote: Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.
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Rabbit
- Posts: 7818
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Re: (wip) Hateruma (4km)
maybe, but gameyInfantryGamer42 wrote:Maybe make secret command bunker used to C2 defense of island?
Masirah showed that to be a bad idea.InfantryGamer42 wrote:(you could make one big like on Masirah and make different main).
AfSoccer "I just don't see the natural talent."

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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: (wip) Hateruma (4km)
Problem of Masirah and airfield is fact that we talk about desert map whit large viewrange. As this is jungle map, it should work much better. You can then add extra bunkers insaid that forest used to hide jets, command post and other elements of functional military airfield used in same time used for civilian needs of island. You could also go in direction of Swedish concept of airbase (link below) which would be interesting to see in game and it would fit nice into map.Rabbit wrote: Masirah showed that to be a bad idea.
https://en.m.wikipedia.org/wiki/Bas_90
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Frontliner
- PR:BF2 Contributor
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Re: (wip) Hateruma (4km)
Radar station in an elevated spot?Rabbit wrote:Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.
Lake with one or two villages surrounding it? With a river running South/South-West from it, several waterfalls towards the S Beach?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: (wip) Hateruma (4km)
Tried a down hill rocky river and its just not working well for 4km terrain.Frontliner wrote:Radar station in an elevated spot?
Lake with one or two villages surrounding it? With a river running South/South-West from it, several waterfalls towards the S Beach?
AfSoccer "I just don't see the natural talent."




