Aircraft/AA
-
Bodybag2224
- Posts: 210
- Joined: 2006-11-28 01:49
Aircraft/AA
I don't know what you have in terms of aircraft maps, planes, weapons or countermeasures, but I'm watching Dogfights on History channel so I'm gonna just put down some ideas. First off the AA weapons seem to be a little strong. The Stinger seems to of been done well, I have no complaints it seems to work well. The Grail (as we all know) is very overpowered, it is a short range infrared missle, so its ceiling should be lower then the Stinger, also its turning radious is too sharp, and should be reduced. Secondly I don't understand why the flares to not disrupt the AA weapons. Flares are IR countermeasures and should disrupt the track. As for a weapon warning lock announceator in the aircraft I feel that since it is a game the aircraft should get a warning for the amount of time that the weapon has been locked on. As soon as the weapon has been fired the warning should go off. As far as radar fired missles, I don't know if they are in the game, but if so aircraft should be equipped with chaff.
Aircraft (fixed wing) seem to not be a big role (for the maps that I have played on). I think that they should be a bigger role in .41 maybe include IR weapons along with radar (so chaff could be used and require a competent pilot to be flying). Also could ejector seats be added? They would add a more realistic eject, and can planes not just blow up? If taken down by the vulcan, the plane should lose oil pressure, and begin to loose engine control, allowing the pilot time to eject. If attacked by a missle can parts be blown off? Most aircraft are taken down by missles that hit the rear and break off parts causing fire, and viloent spins. Depending on what missle and how many hit the plane could go into a death spiral, or break apart but allow a jetteson. Pilots could score kills for taking out the plane and be awarded extra points for getting a kill.
Don't rush on this I know it's a lot but I would appreciate seeing more of an air role in the game. Maybe a map with two carriers? And a light troop transport plane that would equip people with parachutes once aboard? The map doesn't need to be fancy (something like Wake would work).
Aircraft (fixed wing) seem to not be a big role (for the maps that I have played on). I think that they should be a bigger role in .41 maybe include IR weapons along with radar (so chaff could be used and require a competent pilot to be flying). Also could ejector seats be added? They would add a more realistic eject, and can planes not just blow up? If taken down by the vulcan, the plane should lose oil pressure, and begin to loose engine control, allowing the pilot time to eject. If attacked by a missle can parts be blown off? Most aircraft are taken down by missles that hit the rear and break off parts causing fire, and viloent spins. Depending on what missle and how many hit the plane could go into a death spiral, or break apart but allow a jetteson. Pilots could score kills for taking out the plane and be awarded extra points for getting a kill.
Don't rush on this I know it's a lot but I would appreciate seeing more of an air role in the game. Maybe a map with two carriers? And a light troop transport plane that would equip people with parachutes once aboard? The map doesn't need to be fancy (something like Wake would work).
-
IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Realistically, as we all know, these maps are just not big enough for full fledged air battles...
I think planes should play a minor roll unless we get larger maps going... with the extension of spawn times in PR being raped by airpower is REALLY not fun...it was fun in VBF2 where it was alomst a nerfy world of soft landings and friendly bullets...
AA is quite deadly and should remain so.. Pilots (heli/plane) DO NOT fly over known AA postions if they dont have to...use your meatbucket right? cant land people on a CP if their is AA in the area..or even bombrun it for that matter..
Honestly, I think we almost need another engine to do justice to airpower battles...
all vehicles have a life meter in BF2 i believe so its hard to take pieces of or anythign like that...damage is percentile so effects are percentile as well...
Id would like to see a chopper intensive map though... we could pull that off i think... multiple squads being dropped and extracted as well as covering choppers with weapons blazing...that would be fun....
I think planes should play a minor roll unless we get larger maps going... with the extension of spawn times in PR being raped by airpower is REALLY not fun...it was fun in VBF2 where it was alomst a nerfy world of soft landings and friendly bullets...
AA is quite deadly and should remain so.. Pilots (heli/plane) DO NOT fly over known AA postions if they dont have to...use your meatbucket right? cant land people on a CP if their is AA in the area..or even bombrun it for that matter..
Honestly, I think we almost need another engine to do justice to airpower battles...
all vehicles have a life meter in BF2 i believe so its hard to take pieces of or anythign like that...damage is percentile so effects are percentile as well...
Id would like to see a chopper intensive map though... we could pull that off i think... multiple squads being dropped and extracted as well as covering choppers with weapons blazing...that would be fun....
-
PlayPR!
- Posts: 1295
- Joined: 2006-08-22 05:04
Do it, Do it! I'd love to see a mass landing map. Kind of like Gulf of Oman just... not so Vanillaish and with enough choppers to let every person reach the beaches at once, instead of the usual standing around on the carrier for 10 minutes.'[R-DEV wrote:IronTaxi']I'd would like to see a chopper intensive map though... we could pull that off i think... multiple squads being dropped and extracted as well as covering choppers with weapons blazing...that would be fun....

-
Bodybag2224
- Posts: 210
- Joined: 2006-11-28 01:49
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
don't think we have the cycles for much of a jet overhaul in the next release.
The 040 and upcoming 041 release represent the firs times we've really done a significant focus on the vehicular combat since the earlies changes to vehicles in project reality.
typically I think it will take 3 release cycles to get each vehicle type tweaked just right.. sorry to say but I think that's realistic... 040 was a first rough-in of some new vehicles.. 041 will polish that up quite a bit as well as (hopefully) add in the vehicle systems damage modelling for *some* of the vehicles. And the release after 041 should tweak that just right.
So we'll get to the jets shortly, but don't expect much right away. Currently trying to get Tanks, APCs and Attack Helos working much better as well as tweak how the Infantry borne weapons interact with those vehicles.
Jets will get soem love shortly along with, I hope, some really large maps where they can be of more use.
The 040 and upcoming 041 release represent the firs times we've really done a significant focus on the vehicular combat since the earlies changes to vehicles in project reality.
typically I think it will take 3 release cycles to get each vehicle type tweaked just right.. sorry to say but I think that's realistic... 040 was a first rough-in of some new vehicles.. 041 will polish that up quite a bit as well as (hopefully) add in the vehicle systems damage modelling for *some* of the vehicles. And the release after 041 should tweak that just right.
So we'll get to the jets shortly, but don't expect much right away. Currently trying to get Tanks, APCs and Attack Helos working much better as well as tweak how the Infantry borne weapons interact with those vehicles.
Jets will get soem love shortly along with, I hope, some really large maps where they can be of more use.
-
Vega
- Posts: 54
- Joined: 2006-11-28 07:37
I want more air battles and air combat but I agree that the current maps can't really support them. All I really want to see is an A-10 or a couple of jets come screaming by and bombing the hell out of something.
I like the idea of having your seats ejected.....really cool
I think AA is fine in the game. It's suppose to be powerful.
I like the idea of having your seats ejected.....really cool
-
Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
Jets should be scrapped, they have no range and can only see like 400m infront of them in all directions. Runways are ridiculously short and the maps are really small, that and they practically don't respawn once destroyed. Just doesn't fit in a reality mod, maybe the A10/Su-25 but that's about it, you can forget about any other jet.
-
-=ToD=-KNIFE
- Posts: 268
- Joined: 2006-12-04 22:41
-
Thunder
- Posts: 2061
- Joined: 2006-05-30 17:56
yup agreed,Mekstizzle wrote:Jets should be scrapped, they have no range and can only see like 400m infront of them in all directions. Runways are ridiculously short and the maps are really small, that and they practically don't respawn once destroyed. Just doesn't fit in a reality mod, maybe the A10/Su-25 but that's about it, you can forget about any other jet.
i think a A-10/close air support strike should be a commander ablity,

-
Bodybag2224
- Posts: 210
- Joined: 2006-11-28 01:49
First off if you want to give a stronger Air to Ground then there should only be three US airforce planes A-10 (launched from ground airstrips) and the F35's and F15E's launched from carriers. That should be done until a bigger map can be used for Air to Air combat. The land runways should be longer and carriers (I think) should be shorter. Also can the carriers be changed. The class currently being used is the Essex class (I think) and that is outdated. The new ones are the Nimitz class warships, and eventually replaced, 07, by the new CVN-21 carriers. And if carrier work is done can it finally have an angled landing deck? And if the engine can handle it and the arrestor cables. Will it make flight hard, yes, but dedicated pilots will learn and keep incompetent pilots out of the planes.
-
-=ToD=-KNIFE
- Posts: 268
- Joined: 2006-12-04 22:41
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Actually, what is depicted is a Wasp class LHD (Amphibious Assault Ship, Multi-Purpose), of which the USS Essex (LHD-2), named in honor of the retired aircraft carrier, is one of eight such ships currently in service. They along with other amphibious assault ships embark a deployed Marine Expeditionary Unit (MEU), and the LHD usually acts as the flagship of an expeditionary strike group (ESG). Once again showing their lack of research, EA/DICE has it as able to launch fixed-wing aircraft other than the AV-8B Harrier II and F-35B (STOVL) JSF, which it cannot do. It can, however, embark and launch helicopters and Harriers from the flight deck and LCACs, conventional landing craft and amphibious assault vehicles from the well deck in the rear.Bodybag2224 wrote:Also can the carriers be changed. The class currently being used is the Essex class (I think) and that is outdated. The new ones are the Nimitz class warships, and eventually replaced, 07, by the new CVN-21 carriers. And if carrier work is done can it finally have an angled landing deck?
-
$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04
completely agreed - much as I adore flying at supersonic speeds, having a maximum of 1500m of straight line travel for a jet is ridiculous - the BF2 maps just are not big enough . At most keep one CAS jet with limited air to air capacity (harrier, frogfoot, warthog) per side and ditch the rest but ideally concentrate on making the far more plausible helicopters all they can be...Mekstizzle wrote:Jets should be scrapped, they have no range and can only see like 400m infront of them in all directions. Runways are ridiculously short and the maps are really small, that and they practically don't respawn once destroyed. Just doesn't fit in a reality mod, maybe the A10/Su-25 but that's about it, you can forget about any other jet.
-
BulletMagnet578
- Posts: 11
- Joined: 2006-11-29 06:47


