Ras el Masri Feedback
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Ras el Masri Feedback
Playing the same round, it mostly felt like the Vulcan was the big thing. In the start it killed the Chinese APCs until it got killed by an IDF TOW. With that removed and an additional ATGM IFV for China to counter the heavy Namer/Merkava armor, I think it will be alright.

Mineral: TIL that Wire-guided missiles actually use wire
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Ras el Masri Feedback
What cas does china get Hellfires or Hydras?Mats391 wrote:Playing the same round, it mostly felt like the Vulcan was the big thing. In the start it killed the Chinese APCs until it got killed by an IDF TOW. With that removed and an additional ATGM IFV for China to counter the heavy Namer/Merkava armor, I think it will be alright.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Ras el Masri Feedback
HF-7D 90mm rockets.
Edit: It has 14 of those and around 12 vs front armor kill a tank
Edit: It has 14 of those and around 12 vs front armor kill a tank
Last edited by Mats391 on 2020-11-05 11:22, edited 1 time in total.

Mineral: TIL that Wire-guided missiles actually use wire
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BubblyNinja
- Posts: 80
- Joined: 2017-08-07 02:32
Re: Ras el Masri Feedback
Of the three or so times I've played the map I've watched the M163 VADS just wipe the floor with CN IFVs, APCs, and CAS. Namers then just exist to clean up. IDF inf also benefits from the 900RPM rifles. The map definitely leans more towards IDF in overall balance.
It was brought up before in the discord to have a Z-9 HJ-8 variant to act as a proper deterrent to Tank and Namers which I hope comes in soon. I think it would be best to drop a Namer or at least give CN a second IFV to replace the 25mm APC.
It was brought up before in the discord to have a Z-9 HJ-8 variant to act as a proper deterrent to Tank and Namers which I hope comes in soon. I think it would be best to drop a Namer or at least give CN a second IFV to replace the 25mm APC.

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Ras el Masri Feedback
For 1.6.3.4 you'll see:
-AAS64: Removed IDF Vulcan AAV. Replaced one Chinese ZSL-92 APC with a ZSL-92B IFV.
-Fixed all clipping and floating objects reported by Rabbit (thanks!) except for trees in walls (which we cant fix atm, no editor files).
Thanks for feedback, keep it coming.
-AAS64: Removed IDF Vulcan AAV. Replaced one Chinese ZSL-92 APC with a ZSL-92B IFV.
-Fixed all clipping and floating objects reported by Rabbit (thanks!) except for trees in walls (which we cant fix atm, no editor files).
Thanks for feedback, keep it coming.
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BRZbruh
- Posts: 56
- Joined: 2020-07-06 19:04
- Location: Illinois
Re: Ras el Masri Feedback
I agree, wz551 ATGM carrier would be a good balance against merkava.
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lao
- Posts: 115
- Joined: 2020-06-02 14:47
Re: Ras el Masri Feedback
The map is somewhat dark. With a few rather roleplaying exceptions like Sbeneh night insurgency, I don't think it is generally a good thing for a computer game, provided you don't have a 25'' OLED 4K screen. I didn't like the city somehow, but I did enjoy the mountains in the south.
Last edited by lao on 2020-11-07 19:03, edited 1 time in total.
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Gradeus
- Posts: 18
- Joined: 2019-06-23 13:35
A serious complaint about this map!!!
Guys, please, this map needs to be changed in an aspect that is ridiculous and unbalanced. I was playing mechanized infantry (or at least we tried) on China's side against Hamas in insurgency mode. The horrible experience was as follows: we simply died with the armored vehicle immediately after leaving the base. This happened not once but 6 times, one after the other until the end of the match.
Guys, this is ridiculous, unacceptable. In these six times, we literally died when making the turn on the first street, literally! And in theses six times that happened, one was for mine, one for technical, one for truck bomb and the rest for AT. That is, there was more than one person patrolling the base exit and the admins did nothing, because it is considered outside the dodge area. And I went to see on the map of the PR website, most of the six times they killed us right on the edge of the area, then the controversy arises.
This disgrace happened because the main base of China only has one exit that is not protected and we are forced to go through it, so it ends up working like a canyon in which the enemy can take advantage at will because he knows that we are forced to pass through there.
And it is impossible to clean the exit to make it safe as the area to be protected is quite large and even if an entire squad was allocated to protect the exit it would not be enough. Anyone with mines, a car bomb or an anti-tank gun can simply hide around the place, wait and listen and when it's time, to hit and run. This repeatedly done by someone experienced can end the game for an entire team.
This experience was very bad, frustrating and makes no sense, because main bases were made to be safe to a certain extent that at least they have itinerary options. If the possible routes are totally predictable, the main base loses its function, since from there the logistics and the troops have to be able to enter and leave with different options of exit and entry. This is even part of the military's planning: the route from the base to the mission site. If this is planned, it means that there is a choice.
Please, this has to be changed. Do something like increase the dodge area or create another outlet for that main base. Thanks for listening.
Guys, this is ridiculous, unacceptable. In these six times, we literally died when making the turn on the first street, literally! And in theses six times that happened, one was for mine, one for technical, one for truck bomb and the rest for AT. That is, there was more than one person patrolling the base exit and the admins did nothing, because it is considered outside the dodge area. And I went to see on the map of the PR website, most of the six times they killed us right on the edge of the area, then the controversy arises.
This disgrace happened because the main base of China only has one exit that is not protected and we are forced to go through it, so it ends up working like a canyon in which the enemy can take advantage at will because he knows that we are forced to pass through there.
And it is impossible to clean the exit to make it safe as the area to be protected is quite large and even if an entire squad was allocated to protect the exit it would not be enough. Anyone with mines, a car bomb or an anti-tank gun can simply hide around the place, wait and listen and when it's time, to hit and run. This repeatedly done by someone experienced can end the game for an entire team.
This experience was very bad, frustrating and makes no sense, because main bases were made to be safe to a certain extent that at least they have itinerary options. If the possible routes are totally predictable, the main base loses its function, since from there the logistics and the troops have to be able to enter and leave with different options of exit and entry. This is even part of the military's planning: the route from the base to the mission site. If this is planned, it means that there is a choice.
Please, this has to be changed. Do something like increase the dodge area or create another outlet for that main base. Thanks for listening.
Last edited by Gradeus on 2020-11-26 09:18, edited 2 times in total.
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: A serious complaint about this map!!!
I opted to remove DOD for that spawn and let everyone spawn from carrier, they denied that. Another thing that can be done is move the spawn to the harbor like it is in AAS.Gradeus wrote: This disgrace happened because the main base of China only has one exit that is not protected and we are forced to go through it, so it ends up working like a canyon in which the enemy can take advantage at will because he knows that we are forced to pass through there.
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lao
- Posts: 115
- Joined: 2020-06-02 14:47
Re: A serious complaint about this map!!!
There is absolutely nothing preventing you from using infantry support like you fucking should. Your team had cool armored vehicles and cool optic sights, and you got absolutely whacked by naked *** insurgents. I hate to break it to you, but it appears the disgrace is all yours (yours meaning your team's).Gradeus wrote:Guys, please, this map needs to be changed in an aspect that is ridiculous and unbalanced.
This disgrace happened because the main base of China only has one exit that is not protected and we are forced to go through it, so it ends up working like a canyon in which the enemy can take advantage at will because he knows that we are forced to pass through there.
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Aleon
- PR:BF2 Contributor
- Posts: 98
- Joined: 2009-11-14 18:25
Re: Ras el Masri Feedback
The 90mm rockets are practically useless when going up against IDF armor. China should have the ATGM equipped version of the haitun.
I'd go as far as removing the spawn delay for the CAS, so that the namers are properly contested at the start.
I'd go as far as removing the spawn delay for the CAS, so that the namers are properly contested at the start.

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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: Ras el Masri Feedback
If DEVs go whit ATGM Z-9, then they would need to thing about returning M-163, which was op against PLAMC IFVs.Aleon wrote:The 90mm rockets are practically useless when going up against IDF armor. China should have the ATGM equipped version of the haitun.
Better idea would be to delay Namers at beginning, while giving PLAMC enough time to set up. This change, in combination whit all Chinese team spawning only on carrier at start (like on Beirut) would make map better for both teams.Aleon wrote:I'd go as far as removing the spawn delay for the CAS, so that the namers are properly contested at the start.
Idea whit spawning Z-9 90mm at start of round, but making it not respawn would also work nice. In same time, PLAMC can have 20 minute delayed ATGM Z-9.

