UncleSmek wrote:russia wins most of rounds. Please fix balance so mec stands a chance
Follow the way the game and map mean for you to play, you are given worse asset with less capabilities for a reason. Masirah is a perfect example with 2 BMP and 4 Boraghs. They are all shaped the same for perfect overwhelming distraction, buying more time off enemy target identification alone plus the unknown sound masking of boragh, BMP or both. 2 BMP < 6 APC. You need to think. Like on Masirah with MEC getting BMP 30MM against french tanks. You cant kill a tank with BMP fast enough unless you surprise it from the back when it has less eyes and support like TOW/HAT/LAT/INFANTRY nearby to immediately save or get revenge for their armor. For one stop lone wolfing squads on the attack and defense.
All squads need to help each other. You dont go anywhere without connecting dots at least visually. APC, jeeps and all of that. Squads arent supposed to work alone, 3 APCs arent supposed to be alone separate from tanks, jeeps and infantry. As a single infantry squad if i follow any asset whether infantry squad or armor squads with jeeps, .50 cal APCs and logi they last longer to indefinitely. Watch this video for where i learned to do this for the team.
https://www.youtube.com/watch?v=ZZ-sCT_ ... ex=46&t=0s
I dont care if the assets want to go look for enemy assets on edge of map, it always leaves my squad hiding, playing dead or just plain old dead dead. If the enemy assets comes to the flag area then we get mostly or all killed without armor support till armor starts to help. Then sadly if our armor survives they dont learn from that mistake, go off alone to die and leave again later in the match, then the same players do the same thing on different matches everyday. Try something new, stop trying the same thing, which includes moving and having small squad of 8 attack alone with another squad 2-5 minutes behind in distance or tasking like building a FOB. Just wait in position to attack till support arrives. Instead we need infantry guarding armor from sneaky LAT/HAT near edge of cap. I have heard dumb excuses to not do this like "tank drives too fast, we get RPG"(happens to armor when alone) or "infantry moves too slow"(again we have 4 hours) when I have full control over my speed to match infantry pace by tapping W instead of flooring it all the time like idiot.
If infantry escorted armor with logistic trucks once supplies is done being used like a cool Call of Duty campaign mission this wouldnt be a problem. It is all common sense, you know the games content and capabilities (repair station, rifles, armor, your eyes) you people just need to do it. Take your time, every map is 4 hours get that armor support, you dont lose tickets unless you die, lose flag or bleed tickets. The reason matches have up to 4 hours is because EVERYONE is supposed to suppress, suppression backs enemy off, keeping you safe but making them more cautious and harder to kill.
This all goes together with what im saying that the assets dont suck, they arent weak, it is most of everyones play style. This is a support game, support each other with your eyes and bullets. Suppression prevents them from shooting which in turn keeps them alive for longer saving more tickets, you dont need to know the enemy location to suppress when you can just back them off all known, unknown and possible spots they can fire at you from. They also may think you saw them, think you are looking there, they might shoot at you giving off their position when you didnt actually know they were there in one of the spots you shoot. YOU ALL PLAY THE GAME ALL WRONG, you commit to the enemy TOO MUCH to the point its repeated squad wipes. I see 2 guys shooting at each other with an equal chance to hit each other, if someone backs off to retreat, grab support it ENDS that situation