[Faction Concept] JSDF
- Suchar
- PR:BF2 Lead Developer
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Hans_Strudel
- PR:BF2 Developer
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Re: [Faction Concept] JSDF
I have made kits (just 3D model with LODs texture) and now wonder how to export them? And is 21 (22 in future because i don't have type 01 LMAT model for AT kit yet) geoms are okay? Is there somekind of tutorial for this?
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Outlawz7
- Retired PR Developer
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Re: [Faction Concept] JSDF
http://www.bfeditor.org/forums/index.ph ... k-warning/
https://classic-battlefield-modding.fan ... h_-_Part_2
Export with correct hierarchy and bones AFAIK.
https://classic-battlefield-modding.fan ... h_-_Part_2
Export with correct hierarchy and bones AFAIK.

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Hans_Strudel
- PR:BF2 Developer
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Re: [Faction Concept] JSDF
Is there any order i should follow placing kits into geoms? For example should i place pilot kit into specific geom and so on?Outlawz7 wrote:http://www.bfeditor.org/forums/index.ph ... k-warning/
https://classic-battlefield-modding.fan ... h_-_Part_2
Export with correct hierarchy and bones AFAIK.
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Outlawz7
- Retired PR Developer
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Re: [Faction Concept] JSDF
vBF2 kit geoms are all in same order but PR doesn't follow that convention.

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Hans_Strudel
- PR:BF2 Developer
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Re: [Faction Concept] JSDF
So i finished skinning (at least i hope i did it right), but export attempts fail with the same error over and over -

Any idea what did i make wrong and how avoid this error?

Any idea what did i make wrong and how avoid this error?
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SoloWing
- Posts: 40
- Joined: 2013-03-21 02:09
Re: [Faction Concept] JSDF
Wow, this project still alive? Let me help you by providing some useful images about the equipment of JSDF.
https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle
https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun
https://i.imgur.com/WjeyAS2.jpg
https://i.imgur.com/wradqu7.jpg
Type 06 rifle grenade
https://imgur.com/a/lQs7xYr
60mm one-manned mortar
https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.
https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle
https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)
https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))
https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)
https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)
https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter
https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)
https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)
https://imgur.com/a/L4x0cwH
Type 91 AA
https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator
Recent JGSDF infantry regiment in action
https://www.youtube.com/watch?v=jAu-V8Mxlng
https://www.youtube.com/watch?v=v89kcmskabA
If you want more images of specific equipment, please ask me.
https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle
https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun
https://i.imgur.com/WjeyAS2.jpg
https://i.imgur.com/wradqu7.jpg
Type 06 rifle grenade
https://imgur.com/a/lQs7xYr
60mm one-manned mortar
https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.
https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle
https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)
https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))
https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)
https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)
https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter
https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)
https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)
https://imgur.com/a/L4x0cwH
Type 91 AA
https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator
Recent JGSDF infantry regiment in action
https://www.youtube.com/watch?v=jAu-V8Mxlng
https://www.youtube.com/watch?v=v89kcmskabA
If you want more images of specific equipment, please ask me.
Last edited by SoloWing on 2020-04-24 09:54, edited 1 time in total.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Faction Concept] JSDF
My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.Hans_Strudel wrote:Any idea what did i make wrong and how avoid this error?
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Hans_Strudel
- PR:BF2 Developer
- Posts: 130
- Joined: 2018-11-16 10:43
Re: [Faction Concept] JSDF
SoloWing wrote:Wow, this project still alive? Let me help you by providing some useful images about the equipment of JSDF.
https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle
i have modelled MD-33 used in Iraq regiment and as i know it's still in use
keep in mind that concept includes all equipment used before 2010 year, scope here was first shown on AASAM 2014 (and rifles with this scope installed had weird fire selector with auto and semi-auto modes not on their places)https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun
grenade and sights models are done already you can check them out in Howa Type 89 modelling thread. I would appreciate if you would clarify question about color pattern used on live grenades (as i know for sure blue is training grenade and some black were imitations)
Not sure this is allowed in PR. I don't even know is it possible and effective to fire rifle grenades with horizon angling in PR.https://imgur.com/a/lQs7xYr
60mm one-manned mortar
In plans since the beginning ( armed with M2B and with no armament but with a person able to fire from his personal firearms), i think it would carry 4 people + gunner on top hatch.https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.
Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle
In plans since the beginning (but with 8 men maximum fro both vehicles due to game limitations).https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)
And again, no too modern vehicles.https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))
i always wondered why people are so hyped about this vehicle. it's too young and it's capabilities are not so awesome as many think.https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)
Will Type 93 "Closed Arrow" be a better solution as AAV in PR?https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)
https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter
PZF 3 is in plans, as for Type 87 ATGM... Will Chu-MAT be more interesting? (and as i think it is shown on the first photo).https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)
LMAT is in plans (and because of it i want to make players able to fire from Komatsu LAV hatch with their personal weapons, not mounted) as well as Type 91, but is there so many differences between Type 91 and FIM-92? Need an investigation.https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)
https://imgur.com/a/L4x0cwH
Type 91 AA
About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator
Last edited by Hans_Strudel on 2020-04-27 07:51, edited 3 times in total.
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Hans_Strudel
- PR:BF2 Developer
- Posts: 130
- Joined: 2018-11-16 10:43
Re: [Faction Concept] JSDF
AH!!!!Rhino wrote:My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.
IT WORKS!!
Thank you a lot!
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Hans_Strudel
- PR:BF2 Developer
- Posts: 130
- Joined: 2018-11-16 10:43
Re: [Faction Concept] JSDF
well, at least it exports without mistakes... yikes.

(how could bag skinned fully to left upper leg appear inside persons neck? )

(how could bag skinned fully to left upper leg appear inside persons neck? )
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Hans_Strudel
- PR:BF2 Developer
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Re: [Faction Concept] JSDF
It's ALIVE!


- Mineral
- Retired PR Developer
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- Location: Belgium
Re: [Faction Concept] JSDF
Nice work! Did you model and skin/animate these yourself or are they retextured kits from another faction?
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Hans_Strudel
- PR:BF2 Developer
- Posts: 130
- Joined: 2018-11-16 10:43
Re: [Faction Concept] JSDF
i mixed kit parts from canadian (shoulder plates and backpack for example) and german kits (helmet, radio, backpack and PZF 3) and did rifle grenades by myself. Skinning performed from zero (with some look at already existing kits). All animations are just .tweak file copy of canadian bodies as i understand (btw body on the screenshot is exported japanese). Bodies are mix of canadian bodies and chinese faces.Mineral wrote:Nice work! Did you model and skin/animate these yourself or are they retextured kits from another faction?
About textures... i am using chinese head textures right now, should i copy and rename them as japanese or just change the path to chinese head textures?
Last edited by Hans_Strudel on 2020-04-27 15:45, edited 2 times in total.
- Mineral
- Retired PR Developer
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- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Faction Concept] JSDF
Mostly meant skinning as in making sure for example the grenades stick to the belt etc. Skinning/bone management. It is a good skill to learn and master. Not many people can do it
Would be really cool if you could learn it further so we could update some of our kits in the future as well if you are interested in helping out with that
For example adding the right AT weapons on the back etc is something we could do for some factions already I think.
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SoloWing
- Posts: 40
- Joined: 2013-03-21 02:09
Re: [Faction Concept] JSDF
https://imgur.com/a/7H6fEd3Hans_Strudel wrote: Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.
Here you go.
You can find more photos from this google search link: https://bit.ly/2yOCSQ9
https://imgur.com/a/uslNBN3Hans_Strudel wrote: is there so many differences between Type 91 and FIM-92? Need an investigation.
Type 91 AA has two types of aiming. One is a visual tracking by a bare eye like Stinger, the other is image recognition by the visible light camera. There is a small screen that displays the video obtained by the CCD sensor of the missile seeker.
It has never been made public officially or unofficially. But...Hans_Strudel wrote: About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.
https://twitter.com/r_m_izayoi/status/1 ... 5766199296
According to this twitter user who claims to be the former JGSDF tank crew, the sight of Type 90 TK and Type 89 IFV looks like this.

Last edited by SoloWing on 2020-04-29 13:20, edited 7 times in total.
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Hans_Strudel
- PR:BF2 Developer
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- Joined: 2018-11-16 10:43
Re: [Faction Concept] JSDF
@SoloWing
Thank you a lot!
UPD with kits: finally figured out what's the purpose of bones around the belt, fixed backpack prone animation (backpack was clipping through soldiers back) fixed Stinger belt (now it moves less creepy)
PS:
is MENTION stops working?
Thank you a lot!
UPD with kits: finally figured out what's the purpose of bones around the belt, fixed backpack prone animation (backpack was clipping through soldiers back) fixed Stinger belt (now it moves less creepy)
PS:
is MENTION stops working?
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Hokunin
- Retired PR Developer
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Themaxangel2015
- Posts: 10
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Re: [Faction Concept] JSDF
Hans_Strudel wrote:@SoloWing
Thank you a lot!
UPD with kits: finally figured out what's the purpose of bones around the belt, fixed backpack prone animation (backpack was clipping through soldiers back) fixed Stinger belt (now it moves less creepy)
PS:
is MENTION stops working?
good is this faction still working or was it abandoned like the others? I ask why I found the faction interesting like others who unfortunately never finished
PS: if there is a grammatical error or some flaw, it is that I do not have enough knowledge to speak English, for which I am using the google translator
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Iguanadjy
- Posts: 215
- Joined: 2008-04-12 23:31
Re: [Faction Concept] JSDF
Haven’t heard any progress since few months now... hope it’s still going on this faction and what may comes is really promising!
Supporting this game since 0.6 Never gonna give up!




