Alt breacher kit suggestion
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BigBigMonkeyMan
- Posts: 187
- Joined: 2017-12-16 05:08
Alt breacher kit suggestion
This kit would come with the short range sights like what we have now, but instead of a rope, it comes with a short ladder that can scale over fences and walls. This ladder is quick to deploy and makes very little noise compared to the grappling hook, so it could be a reason squads would want this for different situations.
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BigBigMonkeyMan
- Posts: 187
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Re: Alt breacher kit suggestion
Actually while we are talking about breaching things, someone suggested giving the combat engineer a pair of bolt cutters that can pretty much silently open doors. This may be me being a BLU-whore because it is mostly insurgency maps that have doors and gates that can be opened, but it would be something that gives people other options if they really want them.
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Iguanadjy
- Posts: 215
- Joined: 2008-04-12 23:31
Re: Alt breacher kit suggestion
Yep that was meBigBigMonkeyMan wrote:Actually while we are talking about breaching things, someone suggested giving the combat engineer a pair of bolt cutters that can pretty much silently open doors. This may be me being a BLU-whore because it is mostly insurgency maps that have doors and gates that can be opened, but it would be something that gives people other options if they really want them.
Supporting this game since 0.6 Never gonna give up!
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UncleSmek
- Posts: 1027
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Re: Alt breacher kit suggestion
The rope is a huge part of PR meta just as the ammo a rifleman is carrying.
If you want ladders, go play squad.
If you want ladders, go play squad.
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BigBigMonkeyMan
- Posts: 187
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Re: Alt breacher kit suggestion
Didn't know Squad had ladders that's cool. I see what you mean, I was just thinking about it from a realism and gameplay standpoint. The rope sound and mechanic is cool and all a part of the game for sure, but adding a simple ladder that can scale the short stone walls, and at most the chain link fences if even that, would be great for moving across cities. Of course it would not work on mountainous terrain, tall fences, or cliffs, but it would great for moving across cities. It would also not be completely silent, it needs some sound for its deployment, as well as the built in sound of people climbing ladders. It's role would be pretty niche to be honest because the rope is much more versatile and most cities have routes around walls that are fairly easy to find, but for a squad trying to be extremely mobile and avoid contact in cities, it could be a game changer.
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UncleSmek
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Re: Alt breacher kit suggestion
I might be talking out of my *** but i think the amount of ladders is limited. If anything it would be nice with a much longer rope and further throw.
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Danielj15
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BigBigMonkeyMan
- Posts: 187
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Re: Alt breacher kit suggestion
The ladders are limited for sure that's a thing.
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BRZbruh
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- Location: Illinois
Re: Alt breacher kit suggestion
Thank you Daniel J Danielson for the feedback, I wholeheartedly agree.
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Grump/Gump.45
- Posts: 641
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Re: Alt breacher kit suggestion
This is the smallest tactical telescopic folding ladder I could find. Aside from the fact its unwieldy to carry by a foot soldier, its more of a thing you carry in your vehicle. Im going to get one for my truck now. Its just not realistic to carry, maybe when we we Project Reality Virtual Reality we can load this into the storage space of our vehicles then take it out.BigBigMonkeyMan wrote:This kit would come with the short range sights like what we have now, but instead of a rope, it comes with a short ladder that can scale over fences and walls. This ladder is quick to deploy and makes very little noise compared to the grappling hook, so it could be a reason squads would want this for different situations.
https://botach.com/telesteps-1600et-12- ... g-ladders/
12 feet will get you ONLY to 2nd floor with ladder. Throw ropes when heavy fighting is going on, not everyone should go up it. Procedure for throwing rope and waiting for rope safely is same for breaching door ways, no stacking. What you do is explosive spread of grenades/RPG in view of each other to save each other being 1 man per cover. Go up rope 1 at a time, secure room 1st man for rest, wait for 2nd man to move further. Outside last man going up security is scan high, low, far, close windows/roof/balconies of building you are breaching and other buildings in view, folding your position closer to the rope from a spot where a friendly who safely waited there just went up, then its your turn. Danger space awareness and scan. Let me show you that ladder clicks loudly for only getting you to the second floor, its really cool though. https://www.youtube.com/watch?v=qaEUfaPZpKg
Stop throwing ropes to top floor so you have less way to travel getting each man going in one at a time in safely. Going up a ladder i argue is more dangerous than a rope. In real life grapple hook is used for one man to go up, secure real rope to anchor for rest. This is almost never done with ropes though so much so i find no photos or videos of it being used because of how brief and temporary it is.
Also in destroyed places you barely notice these ropes, ropes is how fighters bypass their own booby traps in the lower parts of building usually floors 1-3, same can also happen where a rope stationed for floor 6 starts at floor 3 to bypass floor 4-5 booby traps(mechanical swinging or small explosive traps to not level building). Multiple layers. If a building needs to be breached they do use ladders like in this video. https://www.youtube.com/watch?v=MgcVLsB ... i&index=45
I feel like you complain about rope being too loud because everyone bunching up below to get on it fast, dying, getting grenades or shot very fast when they are conveniently bunched together. This is where the people ruin it, the ones who follow nut to butt without spreading, taking turns, waiting, taking it SWAT style slow as the security spacing and pacing of task goes with the anti-sniper dance(2 steps forward, 2 steps back, dont do this you will never last). Taking it slow doesnt mean you move slowly at all times, you just check transitional spaces. Cover to cover, the corner is where you take it slow, moving along wall with exposure to wide area is move fast.
What video games were supposed to be, all were supposed to be like Project Reality in terms of fighting style, terrain, shooting with an element of realism. Not like where arcade games spammed out with kill notifications, kill streaks, kill feed, HUD. Not like Call of Duty giving us the spawn, sprint, die repeat which programmed away in peoples minds lots of learning potential and wasted time. In the future everything will be made right though with Project Reality, the first game of its kind.
Last edited by Grump/Gump.45 on 2021-03-30 19:05, edited 5 times in total.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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BigBigMonkeyMan
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Re: Alt breacher kit suggestion
I guess I recall seeing several modern war docs with soldiers using quick deploy ladders similar to the one you linked to, but it does make sense that they would not ordinarily be carried around.
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dcm
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Re: Alt breacher kit suggestion
Where's the saiga for russian breacher?
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BRZbruh
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Re: Alt breacher kit suggestion
Never because Russian Military doesn't use it.dcm wrote:Where's the saiga for russian breacher?
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Coalz101
- Posts: 493
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Re: Alt breacher kit suggestion
I have an idea but people will probably hate me, but it will work well for insurgency gamemode. Have alternative breacher kit get Flashbangs only instead of grenades. It will really be helpful to prevent people from sitting on Fatal Funnel caches camping the only entrance.
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Outlawz7
- Retired PR Developer
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Fastjack
- PR:BF2 Contributor
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- Joined: 2011-09-04 19:47
Re: Alt breacher kit suggestion
Smoke blocks the view of BOTH - attacker - defender.And what would flashbangs accomplish that smoke grenades don't?
Flashbang blinds (block view) only defender if used correctly (no team blinds).
Edit :
Sorry forgot about that. It could also blind an vehicle with enhanced visions. Normal smoke dont.
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Coalz101
- Posts: 493
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Re: Alt breacher kit suggestion
Outlawz7 wrote:And what would flashbangs accomplish that smoke grenades don't?
What Jack said.Fastjack wrote:Smoke blocks the view of BOTH - attacker - defender.
Flashbang blinds (block view) only defender if used correctly (no team blinds).
With your enemy blinded and you being able to see perfectly fine, it will be easy to rush the cache while your enemy becomes clueless of where they are shooting. On top of that, it will be useful for room clearing especially when it comes to bunkers where enemy just camp the staircase.
I'd suggest atleast 5 seconds of blind time if you are close (10m/5m indoors/outdoors respectively) to the flashbang and looked at it, maybe less based on distance
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BigBigMonkeyMan
- Posts: 187
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Re: Alt breacher kit suggestion
No please! I take everything back! No more BLUFOR buffs on INS!



