Black Gold Large COOP

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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Black Gold Large COOP

Post by LangMaster »

Hello there, i am a bit new over here on the forums, but i have been playing for a while now on Veterans Gaming server and i have been lately alot playing with the map editor, i found out there is plenty of coop maps that are a bit broken in some way or another.

It made me actually learn the map editor so i decided to make a whole new layer, i wanted the map to have actual use and not just an event map so i tried fixing the Black Gold Large which is for coop a bit broken as AI does not use vehicles, i made a complete whole new working layer, i changed the sky a little, put in different factions and over all it is working absolutely fine.

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Here i made a little cheat sheat that shows where stuff spawns, the AI vehicles are timed with delays so the map gets a bit harder with progress and does not punch that hard like Khamisiyah Lrg which is a bit of a sh..show at the start.

I am not sure how many of you play coop, i know you guys tend to focus alot on PVP stuff only, but i just found out how easy is to fix or change stuff it is broken, and let me tell you there are many maps that could use some changes in the COOP and i am not exactly sure how to try make the layer live into actual game.

Anyways here are the files it is basically a whole black_gold levels folder so just rename your original Black_gold and put this one into the levels folder.
https://drive.google.com/file/d/1B5Iu8- ... sp=sharing
As i say i am new to this forums and correct me if i did a mistake somewhere hopefully not :)
Last edited by LangMaster on 2021-05-21 22:47, edited 2 times in total.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Black Gold Large COOP

Post by LangMaster »

Updated link for Black Gold Large,
- Fixed squad lead spawn points.
- Changed bot cas spawnpoints for better possibility to take off without being damaged.

The only original files that are changed are

Init.con

if v_layer == "128"
run Init_sp.con

to

if v_layer == "128"
run Init_sp_128.con

Also added sky_128.con so there is a bit of difference from other layers.
Added Init_sp_128.con so i can change factions, since lrg layer and std layer uses the default init_sp.con i had to make another one for lrg layer once.
And obviously changed the gameplayobjects.con with stategicareas.ai for large layer.

The only thing that needs to be done is generate a map overview, and add localization for capture points so they are properly named.
Last edited by LangMaster on 2021-05-12 00:06, edited 4 times in total.
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Black Gold Large COOP

Post by LangMaster »

As it looks like i broke the black gold in some way with a last version, it's weird since i did not changed much in last version and the previous one was working in an event..
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Black Gold Large COOP

Post by LangMaster »

https://drive.google.com/file/d/1B5Iu8- ... sp=sharing
Another Update and maybe it's final.

- Spread enemy vehicle spawn points over the city a bit more.
- Added inf spawn points for enemies on control points that did not had many.
- Moved enemy vehicle spawns a little as some vehicles were stuck on spawn due to the navmesh.
- Moved friendly Cas into the hangar for the sanity of pilots.
- Changed friendly Cas respawn timers from 20 minutes to 15 minutes.
- Added some HMVs to friendly Main.
- Changed all control point capture timers so the map is way more slower now.
- Changed all control points capture radius.
- Enemy Cas was moved a bit so they don't crash after taking off.
- Changed Ai tempature of points so they spawn closer to action.
- Added combat zones over friendly and enemy main to block base rape.
- Fixed crashed upon loading.
- Map is stable does not crash.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Black Gold Large COOP

Post by LangMaster »

Well, another update and i hope it's last for now.
https://drive.google.com/file/d/1B5Iu8- ... sp=sharing
Did some changes from feedback that Melon gave me.

- Changed Vulcans back to Avengers since we cannot mix factions.
- Changed the number of opfor different vehicles so there is 8 types of vehicles now to lower the memory.
- Moved opfor Cas once again so they take off better.
- Opfor main base deployed assets like AA or Mortar has been delayed.
- Some spawns has been moved.
- Strykers were moved from US VCP to main.
- Added off map artillery for bluefor.
Last edited by LangMaster on 2021-05-21 22:47, edited 1 time in total.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Black Gold Large COOP

Post by LangMaster »

Updated download link cause google bamboozled me.
https://drive.google.com/file/d/1B5Iu8- ... sp=sharing

I listened to Melon feedback again and hopefully this is gonna be the final one, did alot of changes so yeah i am gonna wait for his final feedback now.
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