Zpu4_atc

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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Zpu4_atc

Post by LangMaster »

After the latest update zpu4_atc became undestroyable, you can shoot them with tanks and nothing is happening.
You can try it on khami std, in bunker complex there is zpu4 that can be normally killed and then there is zpu4_atc that is undestroyable.

Veterans Gaming Coop
Khamisiyah Std

https://www.youtube.com/watch?v=YSWaCUOyngQ
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Zpu4_atc

Post by Mats391 »

Thanks for the report. These are not destroyable by design as they otherwise cause issues when used correctly. Blame the mapper for using them wrongly ;)
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Mineral: TIL that Wire-guided missiles actually use wire
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Zpu4_atc

Post by LangMaster »

Mats391 wrote:Thanks for the report. These are not destroyable by design as they otherwise cause issues when used correctly. Blame the mapper for using them wrongly ;)
Yeah i know their purpose, they were destroyable though at first. i think.
You cannot expect me to fix all this bullshit mate. xd
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Zpu4_atc

Post by Mats391 »

If you report them, we fix them. This bug was already resolved for next version.
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Mineral: TIL that Wire-guided missiles actually use wire
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Zpu4_atc

Post by LangMaster »

Mats391 wrote:If you report them, we fix them. This bug was already resolved for next version.
I mean i have reported bunch of map fixes already, though all of them are coop so it's a bit of a sleeper.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Zpu4_atc

Post by LangMaster »

LangMaster wrote:I mean i have reported bunch of map fixes already, though all of them are coop so it's a bit of a sleeper.
Ah shit. hands down, i take my words back.
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