Recoil has destroyed gunplay
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Recoil has destroyed gunplay
The recent changes to recoil has completely revamped gunplay and if weapons remain as disfunctional as they are, referring to the G3 mainly these kinds of updates are useless.
Its just the same with the AR changes earlier. You are completely changing something that is working. What is the reason for these changes?
Its just the same with the AR changes earlier. You are completely changing something that is working. What is the reason for these changes?
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Recoil has destroyed gunplay
Completely disagreesomething that is working
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Recoil has destroyed gunplay
I have to 100% agree with Smek here, you completely ruined the gunplay in PR the recoil is way too extreme now it makes gunfights so awful! This new update makes the gameplay so much worse for people that suffer from low FPS which is a known problem to PR its harder to maintain the reticle on target and compensate for the insanely high recoil, and people dont own Gaming mouse pads, personally l dont have one due to personal reasons l have a simple one from a random company that gave them for free, with this update l dont have enough room to compensate for the recoil my mouse simply exits the mouse pad, the solution to this is to increase the DPI and there we go, lost my accuracy which is so important in PR as you 2-3 shot kill.
Here are some tests l just did comparing how far my lazer traveled to maintain my reticle on target full auto mag dumping (these are good results as l was alone in the server with high FPS and l was already to control the recoil, in real engagements l cant get these conditions nor am l prepared to fully auto weapons if lm not focused)
Basically the High RPM weapons still have the same recoil and some cases lower than other weapons ( was actually surprised by this), but they still feel SIGNIFICANTLY EASIER to shoot on full auto than other weapons while it feels so freaking harder to control LOW RPM weapons. You basically destroyed the entire PR gunplay to resolve one issue of high RPM lazer weapons which still feel significantly easier to shoot in comparison to other weapons.
Meanwhile you completely fucked up the G3 for real and made it even more useless, it was my favorite weapon and always had a lot more recoil than other weapons but holly molly is it garbage now. lm dying so frequently because l cant full auto the weapon due to the insane high recoil or simply because my mouse went off the mouse pad. For the love of god just revert this update.
Here are some tests l just did comparing how far my lazer traveled to maintain my reticle on target full auto mag dumping (these are good results as l was alone in the server with high FPS and l was already to control the recoil, in real engagements l cant get these conditions nor am l prepared to fully auto weapons if lm not focused)
- QBZ 95 non scope - 3-4cm
QBZ 95 scope - 8cm - G3 scope - 15cm
G3 non scope - 5cm - C7A2 scope - 10cm
C7A2 non scope - 4.5cm - AK (RUS) scope - 10cm
Ak (RUS) non scope - 4.5cm - G36A1 scope - 10cm
G36A1 non scope - 4cm - FN FAL - 6cm
- MAT 49 - 4.5cm
- x95 - 3cm
Basically the High RPM weapons still have the same recoil and some cases lower than other weapons ( was actually surprised by this), but they still feel SIGNIFICANTLY EASIER to shoot on full auto than other weapons while it feels so freaking harder to control LOW RPM weapons. You basically destroyed the entire PR gunplay to resolve one issue of high RPM lazer weapons which still feel significantly easier to shoot in comparison to other weapons.
Meanwhile you completely fucked up the G3 for real and made it even more useless, it was my favorite weapon and always had a lot more recoil than other weapons but holly molly is it garbage now. lm dying so frequently because l cant full auto the weapon due to the insane high recoil or simply because my mouse went off the mouse pad. For the love of god just revert this update.
Last edited by Brotherscompany on 2021-09-18 16:24, edited 1 time in total.
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rogdozz
- Posts: 97
- Joined: 2020-11-04 10:26
Re: Recoil has destroyed gunplay
Can someone explain to me what the purpose of the recoil update was? I'm asking genuinely, because I was expecting guns like MP5 or full auto M4 to be nerfed in the update in favor of weapons like insurgent AK or G3. But it's like the opposite happened, I'm confused. Am I missing something?
Either way I think devs just need to rethink balance and then it will be fine. I do feel like the recoil feels more reliable than it used to, its just balancing that's weird.
Either way I think devs just need to rethink balance and then it will be fine. I do feel like the recoil feels more reliable than it used to, its just balancing that's weird.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Recoil has destroyed gunplay
Make semi-auto a viable option, and nerf 900RPMrogdozz wrote:Can someone explain to me what the purpose of the recoil update
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Recoil has destroyed gunplay
If you're having trouble full autoing just tap fire on semi since they made it so you can shoot faster on semi or burst fire (hold for a sec then let go) on auto. And honestly, I think there should be a faction consideration when it comes to recoil. I'm sure a trained russian soldier will have less trouble handling the recoil of an ak74 than some random insurgent/militia men with minimal training as it doesn't seem that way right now.
I've had 1 time when I tried to hip fire someone 5-10m infront of me and I missed atleast 80% of my shots. (we both were moving and he had standard issue US m16/m4)
I've had 1 time when I tried to hip fire someone 5-10m infront of me and I missed atleast 80% of my shots. (we both were moving and he had standard issue US m16/m4)
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: Recoil has destroyed gunplay
IIRC, from my gameplay recently, recoil should be in ascending order like 5.56, bullpup, 7.62 for rifles. Just a thought. Right now M4 recoil is a bit horrendous. Add sway animation of trying to keep the weapon on target.
I have only played with US as of yet with new update.
I have only played with US as of yet with new update.
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Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Recoil has destroyed gunplay
Simply because a group of 10~15 people (devs/testers) WANT IT. Always has been like this with almost all changes in PR... the only exception was the bullet/ragdoll damage that somehow got reverted.UncleSmek wrote:What is the reason for these changes?
Never had problem on 2 tapping people 20m+ on single fire....AlonTavor wrote:Make semi-auto a viable option, and nerf 900RPM
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This is just another waste_of_time_topic as 90% of other feedback topics.
Devs already made their "mind" and probably not gonna get reverted.
The only thing in the game that was not that broken (apart from AR deviation), got broken/worse.
CQB veri bad now.
IRL recoil is way less than PR (should not a game be easier than real life?!)
Since what changed fullauto recoil is a result of a "FIX" in the code, then recoil need to be reduced.
or....
just get a bigger mousepad
Last edited by Danesh_italiano on 2021-09-19 23:36, edited 2 times in total.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Recoil has destroyed gunplay
I'll be honest, I wrote a large reply for Danesh, but then wondered what's the point? Danesh already made his mind.
So far, every round I play everything feels much better.
So far, every round I play everything feels much better.
That's exactly what we tried to make less viable.full auto mag dumping
Are we playing the same game? The G3 is extremely strong now.Meanwhile you completely fucked up the G3 for real
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Recoil has destroyed gunplay
Well there doesn't seem much hope in arguing since it seems you already have made up your mind.
Any comments on the fact High RPM weapons still feel easier to shoot and have the same (from my test feel free to come up with a oficial one) length in the mouse pad to control than Low RPM weapons or is that intended in the new model?
Yes Semi is more viable now but honestly it just feels like a spam fest of who can spam the fuck faster the fire button as your your reticle will fall off target as you are just spamming in the hopes the bullets hit your target, which already was a thing before if you spammed Semi over trying to accurately trying to place your shots on semi so l dont really understand why try to force this as the new combat system.
More recoil = stronger weapon? Or am l missing something or some secret stat that has been added or not mentioned.
All guns have had their recoil increased, the G3 has 3x has the recoil of regular guns how is it better now? Because you can use single fire and 2 tap like frontliner mentioned on Discord? You could already do that in the past and it excelled at it being basically a marksman rifle hidden as a rifle. You basically almost removed the ability to shoot it on Auto which was already a issue in the past since the gun had a high recoil and it was looked as a useless weapon for many, it was one of the few weapons l would have Single rather than Auto more often than not.
Any comments on the fact High RPM weapons still feel easier to shoot and have the same (from my test feel free to come up with a oficial one) length in the mouse pad to control than Low RPM weapons or is that intended in the new model?
Yes Semi is more viable now but honestly it just feels like a spam fest of who can spam the fuck faster the fire button as your your reticle will fall off target as you are just spamming in the hopes the bullets hit your target, which already was a thing before if you spammed Semi over trying to accurately trying to place your shots on semi so l dont really understand why try to force this as the new combat system.
Im sorry without trying to be rude but did you guys even played the game before the update?AlonTavor wrote: Are we playing the same game? The G3 is extremely strong now.
More recoil = stronger weapon? Or am l missing something or some secret stat that has been added or not mentioned.
All guns have had their recoil increased, the G3 has 3x has the recoil of regular guns how is it better now? Because you can use single fire and 2 tap like frontliner mentioned on Discord? You could already do that in the past and it excelled at it being basically a marksman rifle hidden as a rifle. You basically almost removed the ability to shoot it on Auto which was already a issue in the past since the gun had a high recoil and it was looked as a useless weapon for many, it was one of the few weapons l would have Single rather than Auto more often than not.
Last edited by Brotherscompany on 2021-09-20 00:45, edited 1 time in total.
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Recoil has destroyed gunplay
There's a post with a video explaining the reason: https://www.realitymod.com/forum/showth ... p?t=151301.rogdozz wrote:Can someone explain to me what the purpose of the recoil update was?
TLDR: Recoil was broken in the sense of how it was being calculated by the game and now its fixed.
It is possible that some tweaks might be needed here and there since they have been configured with the old system in mind but like everything in this game this will be done in its due time.
That's the definition of any mod. We're a team of volunteers that try to do the best for the game but we will undoubtedly be biased for things we like.Danesh_italiano wrote:Simply because a group of 10~15 people (devs/testers) WANT IT. Always has been like this with almost all changes in PR... the only exception was the bullet/ragdoll damage that somehow got reverted.
Don't know any mod that is not like that, why would anyone volunteer to do something they disagree or dislike?!
Want to change something? Learn how to code, implement your changes and the present them instead of just complaining.
The intention is not to seem rude it just, you're not understanding the concept of volunteers.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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rogdozz
- Posts: 97
- Joined: 2020-11-04 10:26
Re: Recoil has destroyed gunplay
I think you should look at insurgent AKs then, auto recoil is somewhat fine but semi auto recoil is too high imo. They’re both equally unviable at mid range, only option is to get in close and use full autoAlonTavor wrote:Make semi-auto a viable option, and nerf 900RPM
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rogdozz
- Posts: 97
- Joined: 2020-11-04 10:26
Re: Recoil has destroyed gunplay
This idea that more realism = better gameplay is stupid. If we reduce recoil too much we end up having a game like SQUAD where it’s so easy to get shots on target that if you see the enemy first, you can kill 3-4 of them before they even have time to react… and people start lonewolfing more to try to ambush enemies like that, because playing together as a squad isn’t worth it if one enemy can inflict so much damage before you have time to react together as a squad. That’s like 50% of what’s wrong with SQUAD game.Danesh_italiano wrote: IRL recoil is way less than PR (should not a game be easier than real life?!)
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Recoil has destroyed gunplay
Or am l missing something
-Recoil animation is faster. Easier to adjust after semi auto.
-Semi auto RPM was increased, you can click pretty fast now.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Recoil has destroyed gunplay
I agree with Danesh,
Problem is One person already did something that degraded the game and the devs continued to give him more influence over all of the weapons in the game.
Problem is One person already did something that degraded the game and the devs continued to give him more influence over all of the weapons in the game.
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556
- Posts: 1
- Joined: 2021-09-22 23:05
Re: Recoil has destroyed gunplay
Im just gonna say that the new recoil really makes a lot guns harder to use like the AKM or the C7A2.
They kick way more than they used to and its almost impossible to control them.In some maps like falcon the AK74M doesn't really stand a chance against the C7NLD when enemies can laze you.I really don't understand why change something that was working already sure it had its flaws but not every gun kicked like a mule.This really makes CqC combat 1 sided and semi-auto doesn't really work against full-auto.
Would really appreciate if it was toned down a bit or it was reverted back to the old system most people aren't really happy with this change in gun recoil.
They kick way more than they used to and its almost impossible to control them.In some maps like falcon the AK74M doesn't really stand a chance against the C7NLD when enemies can laze you.I really don't understand why change something that was working already sure it had its flaws but not every gun kicked like a mule.This really makes CqC combat 1 sided and semi-auto doesn't really work against full-auto.
Would really appreciate if it was toned down a bit or it was reverted back to the old system most people aren't really happy with this change in gun recoil.
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: Recoil has destroyed gunplay
I think the G3 needs more recoil.UncleSmek wrote:The recent changes to recoil has completely revamped gunplay and if weapons remain as disfunctional as they are, referring to the G3 mainly these kinds of updates are useless.
Its just the same with the AR changes earlier. You are completely changing something that is working. What is the reason for these changes?
W.W.
v0.4
v0.4
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dcm
- Posts: 357
- Joined: 2021-03-09 03:25
Re: Recoil has destroyed gunplay
The current recoil system is fucking ***. I dont know what they claimed to improve, because mag dumping weapons in semi auto and firing at the beginning of a burst fucking sucks now. It feels like there's a first shot recoil multiplier(ala bf) which really throws off your aim. You cant predict how much recoil your gun is gonna give. You cant compensate for it either. It's extremely noticeable at close range. Full auto guns are now even more powerful in cqb. Long range undeployed semi autos suck even more now. The only thing this recoil change did was cement the dominance of full auto weaponry. The old recoil system felt more smoothed out. It was more fair and predictable. At least semi autos had a chance to put up a fight. Now forget about it.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Recoil has destroyed gunplay
Just to be sure, you're playing Battlefield 2: Project Reality, not the GTA V mod called Project Reality. Right?
Because everything you said is literally the opposite of what changed. There's no first shot multiplier, the animation for the first shot stops faster than before. Fixing the fullauto desync made full-auto much more predictable. Its barely noticeable with iron sights below 50m. Semi auto total recoil is literally untouched. Full auto is now not effective above 75m. Semi auto can now fire almost as fast as full auto, making well placed shots effective even under 50m.
You're either experiencing some insane placebo or you're not playing the same game we're playing.
Because everything you said is literally the opposite of what changed. There's no first shot multiplier, the animation for the first shot stops faster than before. Fixing the fullauto desync made full-auto much more predictable. Its barely noticeable with iron sights below 50m. Semi auto total recoil is literally untouched. Full auto is now not effective above 75m. Semi auto can now fire almost as fast as full auto, making well placed shots effective even under 50m.
You're either experiencing some insane placebo or you're not playing the same game we're playing.
Last edited by AlonTavor on 2021-10-16 09:20, edited 3 times in total.
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BL4CK_DR4GON
- Posts: 1
- Joined: 2016-06-26 23:27
Re: Recoil has destroyed gunplay
Impressed to see this unfriendly dev's behavior..
The shooting and recoil mechanics were awesome, no need to change them at all! And yes, it is s*it now! I can't understand, all over these years we should improve the game and not change something we all liked.
It really seems like you DEVS are playing another version of the game or something, because it is impossible to understand. So many things to focus like map development, moving mechanics, factions, new functionalities and options for our gameplay. Who really make this game is us, the players!
I was at least hoping to read something like, we will reconsider your comment and we'll comeback to discuss this subject and find a better way to proceed with this. (OR WE'LL CHANGE IT FOR THE WAY IT WAS)
Oh, and that deviation mechanic... =(
The shooting and recoil mechanics were awesome, no need to change them at all! And yes, it is s*it now! I can't understand, all over these years we should improve the game and not change something we all liked.
You're either experiencing some insane placebo or you're not playing the same game we're playing.
It really seems like you DEVS are playing another version of the game or something, because it is impossible to understand. So many things to focus like map development, moving mechanics, factions, new functionalities and options for our gameplay. Who really make this game is us, the players!
I was at least hoping to read something like, we will reconsider your comment and we'll comeback to discuss this subject and find a better way to proceed with this. (OR WE'LL CHANGE IT FOR THE WAY IT WAS)
Oh, and that deviation mechanic... =(
Last edited by BL4CK_DR4GON on 2021-10-16 13:37, edited 1 time in total.

