Is it possible to increase the amount of spawnable kits in the spawn menu?
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dcm
- Posts: 357
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Is it possible to increase the amount of spawnable kits in the spawn menu?
With the widescreen fix. I've noticed alot more space on the sides. Just enough width to probably fit another stack of kits into the spawn screen.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
We consider the extended space as dead-space and will not put anything vital in it. Not everyone has a widescreen monitor so we continue to design HUD for the old 4:3 aspect ratio to have working HUD for everyone.

Mineral: TIL that Wire-guided missiles actually use wire
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dcm
- Posts: 357
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
I know this is an old game but we live in modern times, most errbody gotsa widescreen.
OK then if that wont work how about adding some sort of scrolling feature to be able to feature more kits? Like the standard 7 kits are on the very top, and you scroll downwards to see more limited kits. If that wont work either. Then why not make a new screen to select more kits? The holy sepnity can remain on the main screen, but every screen afterwords shows more and more kits.
OK then if that wont work how about adding some sort of scrolling feature to be able to feature more kits? Like the standard 7 kits are on the very top, and you scroll downwards to see more limited kits. If that wont work either. Then why not make a new screen to select more kits? The holy sepnity can remain on the main screen, but every screen afterwords shows more and more kits.
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sweedensniiperr
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
what kits would you put there? pilot? crewman? sure why not but that seems unnecessary.
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dcm
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
Ideally all of them.sweedensniiperr wrote:what kits would you put there? pilot? crewman? sure why not but that seems unnecessary.
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sweedensniiperr
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
I would like to think the kit request system is there by design at this point. Spawning in HAT and sniper? Please...dcm wrote:Ideally all of them.
EDIT: lmao. I knew I shouldn't have spoken my mind to the reply...
Last edited by sweedensniiperr on 2021-10-08 22:20, edited 1 time in total.
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dcm
- Posts: 357
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
Squad does it and it's the only thing I genuinely like about squad.sweedensniiperr wrote:I would like to think the kit request system is there by design at this point. Spawning in HAT and sniper? Please...
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SemlerPDX
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
Project Reality is not SQUAD. There are very good reasons those specific kits are tied to crates or vehicles, or even at 'hidden' locations.dcm wrote:Squad does it and it's the only thing I genuinely like about squad.
I don't want to assume anything, but I feel strongly that your suggestions lately seem to paint a picture of someone who doesn't know how or why PR is the way it is, and that you maybe should spend more time experiencing what PR is and how it plays out before trying to fix things that are not broken. PR isn't about constantly switching your kit to whatever the situation-of-the-minute requires, but to cooperate and communicate with your own squad and other squads to help deal with.
Sure, a squad may be lacking in a particular kit, and a SL may request that someone switch to that kit on next respawn, but kit switching on a whole is not as frequent as you seem to assume to where missing kits on the kit selection menu is an issue of note. Like was said in another thread, PR fits perfectly in the space between run-and-gun PTFO action games like SQUAD/RS and slower milsim titles like Arma.
edit: also, FTR, there are more 4:3 displays playing PR than you think, even today - being a free game with low hardware requirements, plenty of people around the world with less-than-modern gear play PR, so there is good benefit to making this compatible for both widescreen and non-widescreen users.
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granderslice
- Posts: 53
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
SemlerPDX;2213416 wrote: plenty of people around the world with less-than-modern gear play PR
All 300 "from around the world"
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dcm
- Posts: 357
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
And I hope it never will be.SemlerPDX wrote:Project Reality is not SQUAD.
I know how PR used to be. Aside from the decline in the quality of players. PR was alot more fun.I don't want to assume anything, but I feel strongly that your suggestions lately seem to paint a picture of someone who doesn't know how or why PR is the way it is, and that you maybe should spend more time experiencing what PR is and how it plays out before trying to fix things that are not broken.
There are times when you cant count on anyone but yourself. You think I enjoy having to depend on unreliable people to carry out a task? If I did I wouldn't be where I am right now. Adapting to the situation at hand is what I'm good at. One of the many reasons I despise squad is that I'm not allowed to do so, unless I have authorization from the higher ups. Sure some people may like that. And it can be fun in arma RP servers. But it's not fun in PR.PR isn't about constantly switching your kit to whatever the situation-of-the-minute requires, but to cooperate and communicate with your own squad and other squads to help deal with.
It's not the lack of particular kits. It's the distribution and access of said kits.Sure, a squad may be lacking in a particular kit, and a SL may request that someone switch to that kit on next respawn, but kit switching on a whole is not as frequent as you seem to assume to where missing kits on the kit selection menu is an issue of note. Like was said in another thread, PR fits perfectly in the space between run-and-gun PTFO action games like SQUAD/RS and slower milsim titles like Arma.
Squad is torture for me, because of it's rigidity and lack of freedom. Sure squad may be more casual in certain areas, but it's much more byzantine in others. I dont like arma and rising storm for similar reasons. I love PR for it's freedom, as limited as it may be. It's still miles above anything else. Without becoming a casual shitfest like modern cod or bf games.
In all honesty we could do without them. Most people who are stuck with 4:3 displays come from more 'undeveloped' parts of the world and have no respect for the host nation's culture on the servers they play on.edit: also, FTR, there are more 4:3 displays playing PR than you think, even today - being a free game with low hardware requirements, plenty of people around the world with less-than-modern gear play PR, so there is good benefit to making this compatible for both widescreen and non-widescreen users.
Case in Point: south american players. I have played on south american servers before. I've seen them go hard on home turf. But on NA and even EU servers they act like tourists and treat us native players like shit. Completely unreliable teammates. Disrespectful too. I completely understand them wanting to have fun. It's what I want too. But I cant accept their contemptuous behavior.
P.S. Did you know that most south american servers in practically any game; blacklist american and canadian ips. Guyana and the virgin islands being the only exceptions.
/mod edit: user infracted for disrespect towards the community - the community "could do without" those comments.
Last edited by Nate. on 2021-10-06 11:15, edited 1 time in total.
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BigBigMonkeyMan
- Posts: 187
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Re: Is it possible to increase the amount of spawnable kits in the spawn menu?
Hahaha this thread took a turn. Man there are plenty of international players I love playing with, including those from comparatively underdeveloped parts of the world. Yeah every international community has their own style of playing which I sometimes disagree with myself, but that doesn't mean I don't want them on the server or on my team. The distribution and access to kits is a balance issue and has for the most part been finely tuned over the years. Yeah nobody likes being without a HAT kit when they desperately need it, but as Semler said, that is why communication is important. If armor positions are communicated effectively, the person with the HAT kit will position themselves accordingly to ambush, as long as they don't lone wolf the way you are suggesting you prefer to play. I have played matches where I have been the only one on the team building FOBs, deploying and shoveling all of them myself. I don't view this as a game flaw, but a player flaw that most of the time is not an issue. I take partial responsibility because as a squad leader, at the end of the round I can leave everyone in my squad with the impression that YOU MUST communicate and work as a team to win, or I can fail to do that. If we develop a pessimistic attitude as veteran players or only play with people we know, the player quality will decline, and according to you it has. PR is one of the few games that is a true community game in that we have a great deal of responsibility for the player quality, which in turn contributes to the quality of matches, which then determines the amount of players who come back.


