Adek Coop, no USA spawn points
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Adek Coop, no USA spawn points
No spawn points to select. Switch to Chinese and can spawn on carrier but no Chinese bots spawned. I think USA bots do spawn.

- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
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LangMaster
- PR:BF2 Contributor
- Posts: 176
- Joined: 2020-10-11 03:15
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Adek Coop, no USA spawn points
Just found out that you can spawn into this map onto the squad leader 
However the Chinese never spawn unless I become squad leader and get an APC to the first CP, then they do. Well a squad of them. I thought adding and FOB might get them spawning but they never did and by then the round was over.
However I did find this ...

At first I thought
... Chinese are going to DIE !
But then I realised I can't use it
However the Chinese never spawn unless I become squad leader and get an APC to the first CP, then they do. Well a squad of them. I thought adding and FOB might get them spawning but they never did and by then the round was over.
However I did find this ...

At first I thought
But then I realised I can't use it
Last edited by Michael Z Freeman on 2021-09-28 16:06, edited 1 time in total.

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LangMaster
- PR:BF2 Contributor
- Posts: 176
- Joined: 2020-10-11 03:15
Re: Adek Coop, no USA spawn points
There is not a single spawn point on the navmesh for chinese bots so they will never spawn actually until a flag is capped they will start spawning since there is alot of spawn points on each flag that are tagged for bots only. I had to save alot of resources with the navmesh since the map is big and map starts to crash if you make it too large. Though next update should fix it and should be playable a bit even with the bots on chinese side.

- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: Adek Coop, no USA spawn points
It was fixed in 1.6.8.0 but this (together with a few other fixes) was accidentally overwritten and 1.6.8.1 did not have these fixes included. They were reinstated earlier today with 1.6.8.2.
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Adek Coop, no USA spawn points
I played the new version and its nice to have spawn points ! But as a Beta it still needs some work. I was playing solo but I don't think it would be that much different in Coop with more human players as the bots still have to do some work. The USA side wins in about 20 minutes. Playing as Chinese its not easy to allow something even moving towards a win for them because infantry spawn at the first CP with a single tank then all head off to the next one mostly as infantry. I've seen this behaviour before in other Coop maps; bots spawn well up at the front to capture the first points and then start spawning further back later on in the game where vehicles and aircraft are. However this won't work on this map unless the Chinese start with more captured points on the island, or if not that then they need to spawn where the vehicles are on the island (back on the shore behind the first CP) or on the carrier. Otherwise interesting map so far 

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LangMaster
- PR:BF2 Contributor
- Posts: 176
- Joined: 2020-10-11 03:15
Re: Adek Coop, no USA spawn points
Sadly the map was meant to be china as a players vs us bots, and with the amount of vehicles us has it is obvious that china will lose if it's gonna be flipped. If china would have a prsp vehicle models for their ground vehicles it would add more vehicles for china but for now they don't have anything but only player vehicles, and if i would add normal player tanks it would be again way much more easier for china (players) to be able to push through the usa forces as example on VG server.
As you could see china has now one more tank which is one man and was meant to be for bots only, sadly you cannot make it for bots only and everybody can use it, which means that everyone is gonna use the one man tank and nobody cares about the two man vehicle, which i am against about so the one man will be removed again. Give me an option to tag ground vehicles for bots only and i will make you a proper layer.
As you could see china has now one more tank which is one man and was meant to be for bots only, sadly you cannot make it for bots only and everybody can use it, which means that everyone is gonna use the one man tank and nobody cares about the two man vehicle, which i am against about so the one man will be removed again. Give me an option to tag ground vehicles for bots only and i will make you a proper layer.

- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Adek Coop, no USA spawn points
OK appreciate that the maps are Coop focussed and not solo play focussed. In fact I'd rather they be coop focussed because it's likely to bring in more players. There's just various reasons that I just play with bots alone myself.LangMaster wrote:Sadly the map was meant to be china as a players vs us bots, and with the amount of vehicles us has it is obvious that china will lose if it's gonna be flipped. If china would have a prsp vehicle models for their ground vehicles it would add more vehicles for china but for now they don't have anything but only player vehicles, and if i would add normal player tanks it would be again way much more easier for china (players) to be able to push through the usa forces as example on VG server ...
So not sure what you mean about not being able to have vehicles that bots can use, if I understood that correctly. For example take Bijar Canyons which starts in a similar way and the bots use vehicles and I have a fighting chance to progress.

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LangMaster
- PR:BF2 Contributor
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- Joined: 2020-10-11 03:15
Re: Adek Coop, no USA spawn points
Let's say it simple, map was designed for CH players and US bots.
Map is meant to be 40 player map so CH side has a very limited vehicle options, map is also very huge which means i had to cut some slack on the navmesh, which means the navmesh is not that big to crash the game and is very limited to a point where it starts from radar and not from the beach, which means there cannot be spawn points for bots on the vehicle checkpoint on the beach for chinese side.
I can place vehicles for chinese side like Suchar did with the tank on the Radar, but as i said that makes suddenly the game way much more easier and everybody uses the tank that was meant to be for bots only, and because i cannot change the tank to be for bots only, everybody on the other servers will use the one man tank and nobody cares about the other tank that was designed to be played with in the first place.
If there will be an option for me as a map editor to make vehicles for bots only, i would gladly place some vehicles at the radar so the bots can use them, but for now the BOT vehicle options for Chinese is non existent especially for the ground vehicles.
The only thing i could possibly do is move all the spawns of the vehicles from the beach to the radar onto the navmesh, and aswell put some spawn points for bots there so it would allow them to use the vehicles since the vehicles would not be off the navmesh.
Map is meant to be 40 player map so CH side has a very limited vehicle options, map is also very huge which means i had to cut some slack on the navmesh, which means the navmesh is not that big to crash the game and is very limited to a point where it starts from radar and not from the beach, which means there cannot be spawn points for bots on the vehicle checkpoint on the beach for chinese side.
I can place vehicles for chinese side like Suchar did with the tank on the Radar, but as i said that makes suddenly the game way much more easier and everybody uses the tank that was meant to be for bots only, and because i cannot change the tank to be for bots only, everybody on the other servers will use the one man tank and nobody cares about the other tank that was designed to be played with in the first place.
If there will be an option for me as a map editor to make vehicles for bots only, i would gladly place some vehicles at the radar so the bots can use them, but for now the BOT vehicle options for Chinese is non existent especially for the ground vehicles.
The only thing i could possibly do is move all the spawns of the vehicles from the beach to the radar onto the navmesh, and aswell put some spawn points for bots there so it would allow them to use the vehicles since the vehicles would not be off the navmesh.

- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Adek Coop, no USA spawn points
Right, thanks LangMaster. No navmesh at the vehicle station. Well that explains a lot ! Moving spawn onto the navmesh, as you said, would be welcome.LangMaster wrote:Sadly the map was meant to be china as a players vs us bots, and with the amount of vehicles us has it is obvious that china will lose if it's gonna be flipped. If china would have a prsp vehicle models for their ground vehicles it would add more vehicles for china but for now they don't have anything but only player vehicles, and if i would add normal player tanks it would be again way much more easier for china (players) to be able to push through the usa forces as example on VG server ...


