[Weapon] Hk 33
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
Yeah i still have some issiues with the scale especially with the rear sight, because the blueprint which i found is bad at some point, but i will try to improve it. Thanks for hint for welding these details, i was wondering about that and you give me answer.
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Hans_Strudel
- PR:BF2 Developer
- Posts: 130
- Joined: 2018-11-16 10:43
Re: [Weapon] Hk 33
You can bake these details on the magazine with normals instead of welding (yet it depends on how big the detail is, for example AK magazine lines like on your magazine are baked). Also i would suggest to detach rifle mesh by segments (barrel+forward sights, foregrip etc), it would save you polycount.
But it would be better for now to recheck references you are using, since it's very time consuming to adjust mesh to better blueprints.
But it would be better for now to recheck references you are using, since it's very time consuming to adjust mesh to better blueprints.
Last edited by Hans_Strudel on 2020-12-06 18:58, edited 2 times in total.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Weapon] Hk 33
for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
Since Bf2 Editor is working back for me i started to model hk33 from scratch again. Here is a newest 1st p model made on better reference and with better details. https://p3d.in/uXsfq
- Mats391
- PR:BF2 Lead Developer
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Re: [Weapon] Hk 33
How is it going? Last updates looked promising!

Mineral: TIL that Wire-guided missiles actually use wire
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
Had some things to do in my personal life, so i wasn't doing anything about it. Last version that i put to p3d was similar to the latest one. But now i got a lot of free time and i can try to finish it.
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ismaelassassin
- Chilean Forces 1978 Faction Lead
- Posts: 196
- Joined: 2017-11-20 18:40
Re: [Weapon] Hk 33
Good luck man. Really interested in seeing how it turns out
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
I'm finally back with my hk33 project
. With some problems with that old model i decided to remodel it one more time with much more precision knowledge of how to model things. I first decided to make base mesh with every detail i wanted to do. Then i can use that mesh to convert it easily to highpoly and lowpoly as well, few parts already have support loops and subdiv modifier. As you can see in those screenshots some details are still missing but most of the gun its done. I will add ris rail and colimator at end, but i didnt planed to add granade luncher to that gun. Please if you see anything not matching correctly reply to that comment with feedback.
































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ismaelassassin
- Chilean Forces 1978 Faction Lead
- Posts: 196
- Joined: 2017-11-20 18:40
Re: [Weapon] Hk 33
You could remove some details on the butt of the stock and the muzzle flash as those can be done with UV texture. Whats the poly count?
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
Small update :
- Most of things are already done except magazine.
- Optimizing and fixing high poly.
- Optimizing, fixing and welding low poly model.
HIGH POLY









LOW POLY




- Most of things are already done except magazine.
- Optimizing and fixing high poly.
- Optimizing, fixing and welding low poly model.
HIGH POLY









LOW POLY




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bobbythebuilder
- Posts: 20
- Joined: 2016-05-22 06:50
Re: [Weapon] Hk 33
finally a chad that will save us all g3 is been a pain in the *** for the longest time i suggest putting the g3 on std and hk33 for alt or maybe add another tier STD,ALT,SPC(special) selection on kits so we have other variant and u can choose what loadout u wanna play when u die and about to spawn in a fob cqb,long range engagements etc.. i find it annoying when u literally dont have any option besides STD which is g3 and alt which is g3 again
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dcm
- Posts: 357
- Joined: 2021-03-09 03:25
Re: [Weapon] Hk 33
Fuck battle rifles. They're only good with scopes as impromptu dmrs. Otherwise they are outclassed by almost everything else. I'd rather the mec get AK101s.bobbythebuilder wrote:finally a chad that will save us all g3 is been a pain in the *** for the longest time i suggest putting the g3 on std and hk33 for alt or maybe add another tier STD,ALT,SPC(special) selection on kits so we have other variant and u can choose what loadout u wanna play when u die and about to spawn in a fob cqb,long range engagements etc.. i find it annoying when u literally dont have any option besides STD which is g3 and alt which is g3 again
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VTRaptor
- Posts: 330
- Joined: 2015-06-25 14:49
Re: [Weapon] Hk 33
And the answer you're about to get is that there are too many AK or AR factions already, so DEVs want to be more diverse on that matter.dcm wrote:I'd rather the mec get AK101s.
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dcm
- Posts: 357
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Re: [Weapon] Hk 33
Diversity is the bane of Quality.VTRaptor wrote:want to be more diverse on that matter.
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Frontliner
- PR:BF2 Contributor
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- Joined: 2012-10-29 09:33
Re: [Weapon] Hk 33
That is not an argument, that's a tossed line or catchphrase that has no bearing on the topic at hand.dcm wrote:Diversity is the bane of Quality.
As far as I can see, most of the team wants to prevent MEC from getting the AK74(or any 5.45mm AK-variant) if nothing else but for the reason that it would make MEC a reskin of the Russian Forces given that all of MEC's hardware(with the exception of the Honker and the Challenger on Masirah) is Russian already; now you want the only exception to that - the German small arms selection - to be replaced by the Russian one. So instead of having a faction that is more uniquely designed than most others and which has its very own strengths, weaknesses and playstyle, you think it would be better to just copy a different one and call it a day I guess? I personally am not thrilled by this suggestion.
And while I personally consider the HK33 to be a boring choice for MEC's G3 successor, I still think that to be much better than having yet another (sub)faction with a AK variant as standard issue rifle.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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dcm
- Posts: 357
- Joined: 2021-03-09 03:25
Re: [Weapon] Hk 33
It applies, to more than just this situation.Frontliner wrote:That is not an argument, that's a tossed line or catchphrase that has no bearing on the topic at hand.
While it's admirable that you seek to 'diversify' the faction weaponry. There are practical limits; such as gameplay. My disdain for battle rifles is well publicized. They are noncompetitive to assault rifles. The lack of ammunition and higher recoil is not a good trade-off for more damage. And battle rifles perform poorly in CQB situations. The russian faction is one of my personal favorite factions in the game. Their gameplay experience is more satisfying than the mec faction. Especially on maps where the two conflict against each other. Iron sight layers for mec as a whole are a pain in the ***. Not even falklands maps can make battle rifles enjoyable. The only scenario where battle rifles are fun is when used as impromptu marksman rifles. When that high damage can be put to good use. All other scenarios, the battle rifle falls short. Except for ww2, but that's another story.As far as I can see, most of the team wants to prevent MEC from getting the AK74(or any 5.45mm AK-variant) if nothing else but for the reason that it would make MEC a reskin of the Russian Forces given that all of MEC's hardware(with the exception of the Honker and the Challenger on Masirah) is Russian already; now you want the only exception to that - the German small arms selection - to be replaced by the Russian one. So instead of having a faction that is more uniquely designed than most others and which has its very own strengths, weaknesses and playstyle, you think it would be better to just copy a different one and call it a day I guess? I personally am not thrilled by this suggestion.
The AK platform is one of the best weapons platforms in the game. Regardless of caliber. The iron sights are some of the best for Point-Blank to Medium Range. Semi or Fully automatic fire. You're not going to have a bad time if you have an AK. Some of the most fun fights are AK vs AK. Russia vs Chechnya, FSA vs INS.And while I personally consider the HK33 to be a boring choice for MEC's G3 successor, I still think that to be much better than having yet another (sub)faction with a AK variant as standard issue rifle.
I personally would love to see the AK101 and AK103 make it in game somehow.
- Mats391
- PR:BF2 Lead Developer
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Re: [Weapon] Hk 33
This thread is about the Hk 33. Stop derailing it with gameplay discussions or we will be forced to clean it up.

Mineral: TIL that Wire-guided missiles actually use wire
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ismaelassassin
- Chilean Forces 1978 Faction Lead
- Posts: 196
- Joined: 2017-11-20 18:40
Re: [Weapon] Hk 33
If the HK 33 is added I´ll use it
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PotatoLord
- PR:BF2 Contributor
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- Joined: 2020-11-17 15:23
Re: [Weapon] Hk 33
first things first this model looks great, but would the inconsistencies with the current G3 in game be an issue since there's a lot of shared parts between the two. You planning to make a G3 overhaul as well?
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izmash
- PR:BF2 Contributor
- Posts: 52
- Joined: 2015-06-02 20:27
Re: [Weapon] Hk 33
I've got few questions about making low poly:
1. Do scope need to have lenses on both front and back?
2. What is final limit for 1p model 5k verts?
Mag is most annoying think to model for this weapon, highpoly and low poly models are almost done, low poly still need some simplifying.



















1. Do scope need to have lenses on both front and back?
2. What is final limit for 1p model 5k verts?
Mag is most annoying think to model for this weapon, highpoly and low poly models are almost done, low poly still need some simplifying.




















