(Vehicle) Stryker MGS - M1128 Mobile Gun System
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Rhino
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Looking good! Is the red glass just a placeholder colour, or do they look like that?
Also, one bit that could possibly use more tris, unless it is blocky on the real thing, is the hatch. Generally, anything that silhouettes against the background is a good thing to give extra tris, especially if its rounded. If the base of the hatch is blocky then not to worry.
Also, should the inside of it be a bit hollowed out? This is a pretty good example of what you're sorta aiming for with a cupola hatch: https://i.imgur.com/1ogsgtd.jpg
Also, one bit that could possibly use more tris, unless it is blocky on the real thing, is the hatch. Generally, anything that silhouettes against the background is a good thing to give extra tris, especially if its rounded. If the base of the hatch is blocky then not to worry.
Also, should the inside of it be a bit hollowed out? This is a pretty good example of what you're sorta aiming for with a cupola hatch: https://i.imgur.com/1ogsgtd.jpg
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camo
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
LangMaster are you interested in modelling the ejection port and flaps at the rear of the turret? We might try get the empty shell ejection working when in game.
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Rhino
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
To quote from Discord:camo wrote:LangMaster are you interested in modelling the ejection port and flaps at the rear of the turret? We might try get the empty shell ejection working when in game.
camo — Today at 9:12 AM
shit its probably too late to ask about adding the flap at the back of the turret to eject rounds
idk how we'd get it working but it could be cool to have
Rhino — Today at 9:16 AM
got a pic/vid?
camo — Today at 9:18 AM
https://youtu.be/0xgrisPgF7E?t=92
Rhino — Today at 9:20 AM
ye, it could be done, tbh it wouldn't be that hard to do, you would most likely do it the same way I did the Exocet missile hatches opening and then closing after launching
could also be a LOD0 only feature, with the moving parts removed and welded to the turret in LOD1, or LOD2 at the latest so only something seen up close and would cut down on draw calls from afar
camo — Today at 9:21 AM
but i guessing its too late to add to the model?
Rhino — Today at 9:22 AM
the only thing he would need to change on his model/texture, is to cut away those hatches from the turret, and model a black hole under it which would only need a tiny area of texture space for
so minimal change really
Rhino — Today at 9:24 AM
code wise, only slight problem is you could possibly press the fire button during the reloading process and the thing would open and close then, without ejecting a round, but might be able to sort that with cooldown time![]()
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
The red glass looks like that yes, i will probably make it a bit more darker, it has this red purple blueish tint that you see on glasses, though making a reflect like that is not easy so it is just a texture with red and blue and purple on it with reflection which kinda makes it look almost similar, about the ejection port i was thinking about it, it should be pretty simple to make, and the hatch, again getting pictures of this thing from inside aint that easy, but yes the hatch is blocky like that normaly only the flat base is round, but sure i could possibly make it hollow.Rhino wrote:Looking good! Is the red glass just a placeholder colour, or do they look like that?
Also, one bit that could possibly use more tris, unless it is blocky on the real thing, is the hatch. Generally, anything that silhouettes against the background is a good thing to give extra tris, especially if its rounded. If the base of the hatch is blocky then not to worry.
Also, should the inside of it be a bit hollowed out? This is a pretty good example of what you're sorta aiming for with a cupola hatch: https://i.imgur.com/1ogsgtd.jpg

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Rhino
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Don't worry about the inside, just make a blank inside with just a black texture. No light will really get in there and the thing moves so fast no one will be able to tell nothing is under it but a black empty space that a shell will come flying out of. Dont bother moving UVs about too, just use any tiny bit of empty space in your UVs for it.
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Yep got it, also i have these antennas on side, there are tied to the side racks so they don't hit the cannon once being turn around, is it possible to replace these with the in game ones so it would actually wobble around but would have two static points instead of one?Rhino wrote:Don't worry about the inside, just make a blank inside with just a black texture. No light will really get in there and the thing moves so fast no one will be able to tell nothing is under it but a black empty space that a shell will come flying out of. Dont bother moving UVs about too, just use any tiny bit of empty space in your UVs for it.

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camo
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
It looks like it is hollowed out.LangMaster wrote:and the hatch, again getting pictures of this thing from inside aint that easy, but yes the hatch is blocky like that normaly only the flat base is round, but sure i could possibly make it hollow.
- Mats391
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Yes, they should be Antenna objects. I dont think we have one for bended antennas like that, but shouldnt be too hard to make oneLangMaster wrote:Yep got it, also i have these antennas on side, there are tied to the side racks so they don't hit the cannon once being turn around, is it possible to replace these with the in game ones so it would actually wobble around but would have two static points instead of one?

Mineral: TIL that Wire-guided missiles actually use wire
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System







Made the additions for what you have asked, also the vehicle does not looks that plastic anymore, played with the texture a bit, and added the radiator on the right with the fans, it looks... mediocre but it should do just fine.

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camo
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Think ejection hatch irl has two door. You can see it in videos and here.LangMaster wrote:
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Only the bottom plate should flop out, i mean even warthunder has the same idea, i am not saying that warthunder is realistic as they are also still a game but i am pretty sure only one door it is for the mechanism to work.camo wrote:Think ejection hatch irl has two door. You can see it in videos and here.
Edit: never mind you are actually right, that thing flops out too, interesting the more you know, the whole thing is almost like a cat trap door but she still will scratch the doors to make you open them.
Last edited by LangMaster on 2022-01-24 07:51, edited 1 time in total.

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Rhino
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Looking good, what camo said and you also need to model the entire cupola/mg mount + shield too, otherwise you're better off with the hatch being closed.
All your UVs/Textures for highly visible parts should all be the same resolution, or in some exceptions a bit higher but your new radiator texture UV is really low rez compared to everything around it and looks really bad as a result. Either you need to rejig your UVs so everything is around the same resolution or you need to get rid of it as it looks worse with than without right now.LangMaster wrote:and added the radiator on the right with the fans, it looks... mediocre but it should do just fine.
https://i.imgur.com/aVBQART.jpg
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LangMaster
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LangMaster
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
I made both of the doors at the back of the turret.
Also the radiator should now look way better that before.
I am right now slightly shifting the UV for the back of the vehicle as some of the boxes are really low texture.
Also modeled in the machine gun shield, it is without a texture for now, and i am sure i will just bake the details around the windows into the texture.




Also the radiator should now look way better that before.
I am right now slightly shifting the UV for the back of the vehicle as some of the boxes are really low texture.
Also modeled in the machine gun shield, it is without a texture for now, and i am sure i will just bake the details around the windows into the texture.





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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
I decided to make my own wheels. I think i will put some bolts onto them as a normal map.
Those wheels are the same model as from the original stryker, i just remade the UV map and did a whole new texture with normal map and ambient oclusion.
There are still some small things that needs changes but it's looking pretty decent so far.
Do you guys have anything on mind i should put in ?



Those wheels are the same model as from the original stryker, i just remade the UV map and did a whole new texture with normal map and ambient oclusion.
There are still some small things that needs changes but it's looking pretty decent so far.
Do you guys have anything on mind i should put in ?




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Nate.
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camo
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Probably an annoying thought so forgive me but given this vehicle will primarily be used for our Iraq and Afghanistan war maps, we should probably pay attention to some of the anachronistic modifications on it.
The first would be the air conditioning units, they weren't added until 2010 so if we want to be pedantic we would need a version without it.
The second is the gun shield for the commander, it seems to be a later version of gun shield than what was used in Iraq and Afghanistan. The version you've got on your model looks like it didn't exist until 2015ish so far as I can see.
The first would be the air conditioning units, they weren't added until 2010 so if we want to be pedantic we would need a version without it.
The second is the gun shield for the commander, it seems to be a later version of gun shield than what was used in Iraq and Afghanistan. The version you've got on your model looks like it didn't exist until 2015ish so far as I can see.
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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
That is why i ask, everything can be easily removed or edited, i can make a version without these.
i will just need to remake the ambient oclusion manualy behind the AC

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LangMaster
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
I removed the AC and changed the shield, of course i have both versions saved modern and the old.
and gave wheels some love.
i've seen some pictures of this vehicle being used with camo nets, what is the reason that we don't have them on vehicles in pr?


It felt a bit empty so i added this instead.

I would like to make the rest of stryker family like the ATGM version but that one uses the in game body so i can just do the turret, i would like to try and make the M SHORAD version though that one was not in any action yet. I will definitely make a cage for the 50cal version that is already in game so it's complete.
and gave wheels some love.
i've seen some pictures of this vehicle being used with camo nets, what is the reason that we don't have them on vehicles in pr?


It felt a bit empty so i added this instead.

I would like to make the rest of stryker family like the ATGM version but that one uses the in game body so i can just do the turret, i would like to try and make the M SHORAD version though that one was not in any action yet. I will definitely make a cage for the 50cal version that is already in game so it's complete.
Last edited by LangMaster on 2022-02-06 18:23, edited 6 times in total.






