Turret disabling bug

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Turret disabling bug

Post by T.E.D.F4257845 »

Description:

When firing the autocannon at the same time the RNGeesus kicks in and your gun is supposed to get disabled, the ammo type you were using remains active.

Steps to reproduce:

Get gun disabled while shooting / open fire at the same time the RNG kicks in.

Video:
"Never underestimate the power of BRDMs in large groups"
Post Reply

Return to “PR:BF2 Bugs”