Remove Night Maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Should night layers/maps be removed?

Poll ended at 2019-08-08 12:41

Yes
14
33%
No
18
42%
Add more night maps
11
26%
 
Total votes: 43

Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Remove Night Maps

Post by Grump/Gump.45 »

Outlawz7 wrote:That would work yes, would also mean no full moon nights etc.
This is how I want night maps to look and be, the darkness that I play in paintball. Minus the flashlights. Then the last 15 minutes of the video with the Vietnam night combat veteran how he describes it. Complete darkness. The only light should be flares, maybe a star shell request from mortars, muzzle flashes and seeing silhouettes 10 meters in front of you. Keep combat directed by flags. You can lay in ambush camouflaged letting enemy walk right by you.

I wonder if looking at a dark screen realistically looking like the pitch black of night, would have players start seeing fake shadows moving in the dark as an optical illusion or apart of real life sleep deprivation.

If the main video link doesnt work just use this one as example how it should look, minus the flashlight. Guess the other one needs to be scheduled for release. https://www.youtube.com/watch?v=P5aeHXo55PQ

Last edited by Grump/Gump.45 on 2021-12-29 19:44, edited 1 time in total.
SemlerPDX
Posts: 530
Joined: 2011-01-16 21:49
Contact:

Re: Remove Night Maps

Post by SemlerPDX »

Grump/Gump.45 wrote:This is how I want night maps to look and be, the darkness that I play in paintball. Minus the flashlights. Then the last 15 minutes of the video with the Vietnam night combat veteran how he describes it. Complete darkness. The only light should be flares, maybe a star shell request from mortars, muzzle flashes and seeing silhouettes 10 meters in front of you. Keep combat directed by flags. You can lay in ambush camouflaged letting enemy walk right by you.

I wonder if looking at a dark screen realistically looking like the pitch black of night, would have players start seeing fake shadows moving in the dark as an optical illusion or apart of real life sleep deprivation.

So, you're saying that to you, complete darkness looks like a medium gray with the words "This video is unavailable" floating in the air?

:fryingpan

(lol - j/k -- your video link is broken)
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Remove Night Maps

Post by LangMaster »

I wonder if it possible to steal the thermal or nvgs system from vehicles and put them into a usable kit for infantry.
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PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Remove Night Maps

Post by PeppeJ »

LangMaster wrote:I wonder if it possible to steal the thermal or nvgs system from vehicles and put them into a usable kit for infantry.
BF2 Special Forces literally shipped with night vision goggles
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Remove Night Maps

Post by Outlawz7 »

PeppeJ wrote:BF2 Special Forces literally shipped with night vision goggles
Those come with a bunch of shader related issues.
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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Remove Night Maps

Post by Grump/Gump.45 »

Outlawz7 wrote:Those come with a bunch of shader related issues.
Would be nice to see screenshots of the NVG issues in PR. Maybe its realistic as you can get for the engine or can be tweaked to look more realistic if it doesn't already. There will still be darker areas giving depth to what is seen through it. Shadow is what gives depth in mono color whether you are sketching/shading with a pencil or overlaying a different spectrum overview.

Unless there is other complications with adding NVG too. I'm more interested in just making it darker for the night maps. It would simulate the panic and need for leadership at night.

Pitch black would be the ideal preferred for true night broken by explosions, flares and muzzle flash. I consider what we have as dusk, dawn, moon lit and light polluted maps from a hypothetical nearby city. Falklands is by far the darkest and captures the lack of light pollution on an isolated island. That loading screen is "who turn out the lights?. Go Falklands dark for jungle open areas then the woods pitch black dark.

Its scary.

https://www.youtube.com/watch?v=g7mwcHNh5aI&t=38s

Fools road could be made darker
https://www.youtube.com/watch?v=_7aXnwc1gqY&t=11s

https://www.youtube.com/watch?v=fBc_XYtqLfA
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Remove Night Maps

Post by Coalz101 »

WE DON'T NEED NIGHT VISION!
Especially on Insurgency maps it will just make conventional factions all the more powerful.
It won't even make a difference with conventional factions vs conventional factions when everyone and their grand kids have nightvision technology. Devs have bigger priorities than this. Like prepping for 1.7 in 2025.
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LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: Remove Night Maps

Post by LangMaster »

Man y'all are toxic as hell, game is free and might as well be thankful.
and even if NVGs were a thing there is always a way to balance things out.
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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Remove Night Maps

Post by Grump/Gump.45 »

Coalz101 wrote:WE DON'T NEED NIGHT VISION!
Like prepping for 1.7 in 2025.
Boiiii... PR 1.7 came out like the next day after you said this. They have been doing major updates every 2 years since at least when I started playing, no idea about before.

I would like to see all possibilities, how pitch black dark they could make it with no NVGs, then with NVGs against NVGs. Then NVG vs no NVG. Lots of things could be done to PR night combat situationally.

Hypothetically speaking, no idea what capability it has to be implemented and they likely have no intention to. Night vision against insurgents would be awesome and I am saying this as somebody who plays as INS 99.9% of time, just take away the APCs and have it be infantry. I would like to see weather affect the APC thermals at some point.

Put the fear of "men with green eyes" into them as the Iraqis called the special forces during their night raids. 1 cache could be known at a time in this night layout because of the extreme advantage. I still believe daytime should be 1 cache too.

If the enemy fires using NVG they give off their position unless they use suppressors which IRL especially in special forces house clearing they will want suppressors so the flash doesn't blind them and its not going to make them go deaf. So naturally on a map like Al Basrah at night insurgents would have to draw, hold fire and enemy attention.

I would like layouts where the weapons change set ups based on IRL. At times they had entire units using suppressors which reported increased communication, reduced dust kick up from muzzle blast, contained muzzle flash completely in longer suppressors and helped identifying friendly forces locations by sound of guns.

It reduced the early warning of gunfire for insurgents up to 500 meters away in urban areas, closer if completely masked by the sound location with other nearby louder things than suppressed guns. I can make a list of 1000 things suppressors can do to benefit. Only draw back I can thing of would be jungle warfare deciding between suppressor and bayonet for night time.

Many benefits to using suppressors. Why should the rancher having coyote issues wake up his neighbor at 2 AM in the middle of the got dang night when he could use a suppressor. The yipping coyotes will be louder.
Last edited by Grump/Gump.45 on 2022-01-21 03:03, edited 1 time in total.
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: Remove Night Maps

Post by dcm »

I hate night maps. Because we have no night vision for infantry. The few night maps there are, are always dominated by thermals. I'm sick of it. Getting raped by an APC or TOW is bad enough. But on night maps where you cant see is even worse. Only tolerable night maps to me are WW2. But omaha night is not a good inf experience.
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Remove Night Maps

Post by Rusty_42 »

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you can turn off signatures in options
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Remove Night Maps

Post by WingWalker »

If you have to adjust the color settings on your computer to play it then what is the point?

Seems like that is a big indicator it doesn't work, and you will have a lot of newer players that will know nothing about that.

One reason I hate night maps is they make identification almost impossible, which is already difficult on other maps in daylight.

Also, a second, and the biggest reason, most of the time I personally have to play one it is in the day time where I live, with sun light coming trough the windows, making it even harder to pick out detail when everything is in the shadows.

Also, the night maps do not seem to represent human vision accurately...

... people can see in the dark, your eyes adjust to the darkness, have you ever walked in nature with snow on the ground under a clear sky and full moon? It looks bright as day out and you can see terrain details for a mile almost.

Maybe there are some night maps that are like that, but I haven't played them.
W.W.
v0.4
Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Remove Night Maps

Post by Grump/Gump.45 »

WingWalker wrote: If you have to adjust the color settings on your computer to play it then what is the point?

One reason I hate night maps is they make identification almost impossible, which is already difficult on other maps in daylight.
Exactly, its why I say it should be pitch black dark. So gamma doesn't matter and can't be used. The unavailable video will be up next Friday. A 15 minute night match with Vietnam Veteran testimony of night fighting.

Its simple. Positioning is key here. Don't let the squad or the friendlies mix in with where enemy will present themselves in the target zone. In this video if they are coming at you aggressively then you light them up. I wish every faction had a yell on the commo rose. Need that before WW2 Pacific gets its first map in 2026. Iwo Jima or Wake Island should be first. Easiest to correctly make.

Shoot at the yelling, shoot at the shooting. I have a very paranoid personality. "I hate night maps is they make identification almost impossible".. you think you hate it?

https://www.youtube.com/watch?v=P5aeHXo55PQ



Like Marines shout and Oorah like this on commo rose "Ooorah/War Cry"... Insurgent factions could have "Allahu Ackbar/War Cry".
Last edited by Grump/Gump.45 on 2022-02-12 05:05, edited 1 time in total.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Remove Night Maps

Post by Coalz101 »

dcm wrote:I hate night maps. Because we have no night vision for infantry. The few night maps there are, are always dominated by thermals. I'm sick of it. Getting raped by an APC or TOW is bad enough. But on night maps where you cant see is even worse. Only tolerable night maps to me are WW2. But omaha night is not a good inf experience.
Hold up... Night map....With apcs??? Which map has a night layout with apcs that has thermals? I think you're bs'ing. Here is a list of night maps I know
  • Goose Green
  • Ia Drang
  • Tad Sae Offensive
  • Falklands
  • Omaha
  • Kassel
None of those maps have apcs/tanks with thermals unless I'm wrong about the falklands night layout.
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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Remove Night Maps

Post by Grump/Gump.45 »

Coalz101 wrote:Hold up... Night map....With apcs??? Which map has a night layout with apcs that has thermals? I think you're bs'ing. Here is a list of night maps I know
  • Goose Green
  • Ia Drang
  • Tad Sae Offensive
  • Falklands
  • Omaha
  • Kassel
None of those maps have apcs/tanks with thermals unless I'm wrong about the falklands night layout.
We need night map with flame thrower tanks. 2 of them. 1 isn't enough. Need more maps with flame thrower tanks like Hill 488, put it on Tad Sae or others. Flame needs to burn longer, burn brighter, spread a little bit, napalm needs to stick to enemy slightly setting small fire trails. Nice for a night map.

You know I like to build walls, let me build a wall of fire. That lasts at least as long as smoke grenade smoke.

Add panic and screams for when they burn please.

Even try getting it pitch black dark. That video is finally available showing how dark I want it to be at beginning and the night combat interview. Can't see nothing in the woods at night.

https://www.youtube.com/watch?v=1NxEYjNdmwA&t=932s

Last edited by Grump/Gump.45 on 2022-02-22 14:40, edited 2 times in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Remove Night Maps

Post by Redamare »

night is mainly a layer i say keep em its all on the vote anyway and they are completed already
ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 196
Joined: 2017-11-20 18:40

Re: Remove Night Maps

Post by ismaelassassin »

Tad Sae Offensive night is one of the most fun INF layers currently on the game
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Remove Night Maps

Post by UncleSmek »

If anything we need MORE night maps GOD DAMNIT
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