Muttrah is one among few AAS maps, where one team does not have a hard counter for another teams CAS.
The US cas choppers are a menace. The MEC apcs are easy prey for both the heuy and cobra. There are only two dedicated anti-air emplacements that the mec have. One is at main and the other at fortress. Very rarely do air vehicles venture close enough to the mec fortress or main to be spotted, much less engaged by the AA guns. There are also few easily accessible spots to place down Anti-Air emplacements for mec, that the other team can not easily counter. The MTLB with the auto cannon is the best option. But it's still too weak. BTR, Boragh, Scimitar, MTLB(shitbox), all stand no chance. And they're better off fighting enemy armor anyways than hunting cas.
Mec on muttrah needs a Shilka. Or some sort of other mobile anti air vehicle. I'd honestly take a ZSU truck at this point. I'd trade out either a BTR for the Boragh for an AAV. If that's not possible then please add a permanent AA cannon in the city for mec to use.
The map layout is very heavily biased towards air transport. The hills are nearly inaccessible for infantry and most vehicles. The US team has the ability to pretty much go anywhere on the map. Meaning they can place mortars nearly anywhere. I've noticed a tactic where americans will build mortar pits where the mec cannot easily access. And shell the mec postions from there. The only real counter are other mortars but those take forever to get up and going. And are interceded during construction because of intel from commander uav. Sometimes the usmc put mortars east of mec main. And if the mec dont have an mtlb(shitbox or beast) available, then it's god damn impossible to route the american mortar team from their position. Not only that, but the US can drop snipers and marksman on the hills surrounding the city too. There is no way that mec infantry can get up there to deal with the sniper.
I believe the DoD should be expanded for both teams. East of Mec main so that no team can put mortars up there. The hills west and north of the city should be off limits for all, except air vehicles. And the US dod should be reduced around the Lima 9 rocks area so that mec apcs have more area to maneuver in.
The docks spawn is still broken. I dont know why but sometimes you just cant spawn at the docks. And if you do you will most likely spawn inside a vehicle. Please fix that.
Muttrah
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Muttrah
It's not broken, that's how it works.dcm wrote: The docks spawn is still broken. I dont know why but sometimes you just cant spawn at the docks. And if you do you will most likely spawn inside a vehicle. Please fix that.

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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Muttrah
HOG server rules make Fortress a safe haven for MEC anyways, you gotta be real stupid to even go near it. Which you just noticed.dcm wrote:Very rarely do air vehicles venture close enough to the mec fortress or main to be spotted, much less engaged by the AA guns.
Now the more intelligent way of solving this issue would be to NOT have your Manpads glued to the fortress area, but having them situated near the frontline, at least when the CAS has spawned.
Enemy using their brains to their advantage? Can't have that, must complain to the Devs.dcm wrote:I've noticed a tactic where americans will build mortar pits where the mec cannot easily access.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah
Indeed, it was a placeholder for the long term plan of getting an LCU to land at the docks and deliver the logi truck & possibly other vehicles but unfortunately, the LCU model never got finished so we've got the "Entre Vehicle On Spawn", spawn you have now which is only active when the truck has spawned to simulate it being delivered to the docks by landing craft, sometime after the docks have been captured and secured.Outlawz7 wrote:It's not broken, that's how it works.
You are also missing the point of the map and the MEC has MANPADs and deployable AA to deal with the choppers, a Shilka would not only just easily rip through any choppers that came into its sight but also the infantry and the lightly armoured AAVP7s and LAV-25, making it the go-to wonder weapon.
Any good MANPAD player can seriously harm the US since they can hide in cover and fire off from unexpected angles. The problem is most people either don't play the role, or don't know how to use them properly, but I've seen the entire US airpower get destroyed by a couple of good MANPAD teams who know when and how to fire the missile and have a squad supporting them with ammo and defence.
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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: Muttrah
Was LCU supposed to be static and work in same way as those landing ships on Omaha or usable vehicle?Rhino wrote:Indeed, it was a placeholder for the long term plan of getting an LCU to land at the docks and deliver the logi truck & possibly other vehicles but unfortunately, the LCU model never got finished so we've got the "Entre Vehicle On Spawn", spawn you have now which is only active when the truck has spawned to simulate it being delivered to the docks by landing craft, sometime after the docks have been captured and secured.
Not only MANPADs and deployable AA, but HAT can also be more then useful and effective counter to US CAS. But all those ask for more teamplay to work compared to simple placement of Shilka.Rhino wrote:You are also missing the point of the map and the MEC has MANPADs and deployable AA to deal with the choppers, a Shilka would not only just easily rip through any choppers that came into its sight but also the infantry and the lightly armoured AAVP7s and LAV-25, making it the go-to wonder weapon.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah
We hadn't fully decided as we were going to test out both concepts, the worry with having PCO landing craft was would players be prepared to regularly sail them up to shore and deploy the vehicles out of them or would it be something that would get boring very quickly so would only happen for the first few games then people just wouldn't bother.InfantryGamer42 wrote:Was LCU supposed to be static and work in same way as those landing ships on Omaha or usable vehicle?
Indeed. There are LATs too but you have to get pretty lucky to hit with them. Not to forget the APC guns are also somewhat effective if the chopper is silly enough to fly low enough and close enough to an APC.InfantryGamer42 wrote:Not only MANPADs and deployable AA, but HAT can also be more then useful and effective counter to US CAS. But all those ask for more teamplay to work compared to simple placement of Shilka.
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Muttrah
That's the thing, isn't it? This game is designed around teamwork. If you can get together a small team to set up AA and consistently man it, the USMC team really has to coordinate to shut down a single nest. Plus, it's also very easy to have MANPADs lying in wait and only ever exposing when a helicopter comes in range. People have been doing this to great success on the map, and if you put emplaced AA in the right positions, the enemy will have a hard time dislodging them and cannot just easily push helicopters up forward. Plus, a scout can always warn ahead of helicopter approaches and take away the element of surprise.
TL,DR: Map is fine as is. I've seen both sides win fairly equally. Teamwork is required no matter what side you're on. If the enemy is doing something, counter it.
TL,DR: Map is fine as is. I've seen both sides win fairly equally. Teamwork is required no matter what side you're on. If the enemy is doing something, counter it.
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: Muttrah
dcm wrote:The US cas choppers are a menace.
FOB+Stingers anywhere...
AA Rifleman on rooftops...
Stationary AA...
You could literally have a whole squad completely dedicated to taking down air craft...
What is the size of Muttrah the actual city area, less than 1km?
There is plenty of ability to cover the air, if a squad actually wanted too.
This literally happened just last night on HOG when the helo I got a ride with got taken out by AA...Very rarely do air vehicles venture close enough to the mec fortress or main to be spotted, much less engaged by the AA guns.
W.W.
v0.4
v0.4
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Nightingale
- Posts: 352
- Joined: 2013-11-19 21:08
Re: Muttrah
Muttrah STD and ALT are both pretty balanced maps in this game. I really don't think any kind of balancing is needed.
I only suggested an alternative Muttrah layout to add some variety to the game, not because I thought the map has problems.
I only suggested an alternative Muttrah layout to add some variety to the game, not because I thought the map has problems.
IGN: 1993 TOYOTA_PREVIA
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: Muttrah
It would take only one player to run LCU and PCO landing runs, this could require APC escort due to the strange BTR in water or whatever. Entering the dock area would be hell. What I would like to see though is a modern day Omaha style invasion map, frontal invasion with 5-10 AAV APC of the USMC, suppression and timed smoke screens. All that good stuffRhino wrote:We hadn't fully decided as we were going to test out both concepts, the worry with having PCO landing craft was would players be prepared to regularly sail them up to shore and deploy the vehicles out of them or would it be something that would get boring very quickly so would only happen for the first few games then people just wouldn't bother.
We have quad cannons, stationary AA, stingers, maybe even the 80A as a anti-air component. The choppers can get some from everybody.WingWalker wrote:FOB+Stingers anywhere...
AA Rifleman on rooftops...
Stationary AA...
You could literally have a whole squad completely dedicated to taking down air craft...
What is the size of Muttrah the actual city area, less than 1km?
There is plenty of ability to cover the air, if a squad actually wanted too.
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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: Muttrah
That is why LCU as static would be much easier and probably more balanced way to do it.Grump/Gump.45 wrote:It would take only one player to run LCU and PCO landing runs, this could require APC escort due to the strange BTR in water or whatever. Entering the dock area would be hell.
I always thought that USMC invasion layer (ideally instead of standard Alt) would work great on Saaremaa.Grump/Gump.45 wrote:What I would like to see though is a modern day Omaha style invasion map, frontal invasion with 5-10 AAV APC of the USMC, suppression and timed smoke screens. All that good stuff

