Decrease Deviation time
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Decrease Deviation time
Decrease deviation time by 1 second. Should fix most issues currently ruining gun play.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Decrease Deviation time
Which part of it? Fire deviation? Run deviation? Do you mean settling time?
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Decrease Deviation time
No leave as it is for PR.
I truly dont get this current fixation on the removal of deviation, yes it makes you miss shots but thats what makes PR PR, it rewards tactical engagements and prevents run and gunning gameplay because the reduction of deviation will result in that, if you want that gameplay you can look at SQUAD and BF as examples and see what it does. Deviation goes both ways BTW dont forget the amount of times you were saved by it.
See a enemy, get on your knees and there low deviation rather than keep moving and going full auto ofc that messes your aim and there are good ways to avoid that, the guys that complain have loads of in game experience so just aim for the legs as its a 2 shot kill you might get more leeway on 2 lucky shots. Going full auto seriously messes up your deviation, shoot 1 round since it got so much effective since last update or small burst to avoid full deviation
The guys that mostly complain are peak performing players, what do you want, you guys want to simply dominate every single engagement in the game without a chance of failing so you can now go 20-5 most matches? Have you even consider how ruthless this might be on new players facing you and how much more frustrating it might be to them being killed in these engagements where they have the jump on you with low deviation. You already have a insane amount of advantage over others players since PR has such a high learning curve, you already know where the enemies will surely be instead of having to scan the entire battlefield, map routes to avoid them and flank them, you know the recoil patterns, you can almost neglect suppressionon knowing already where to shoot and on top of that you want almost perfect accuracy so you are unstoppable? Im sorry simply no it almost discusting to me if such a change is even consider for you guys.
I truly dont get this current fixation on the removal of deviation, yes it makes you miss shots but thats what makes PR PR, it rewards tactical engagements and prevents run and gunning gameplay because the reduction of deviation will result in that, if you want that gameplay you can look at SQUAD and BF as examples and see what it does. Deviation goes both ways BTW dont forget the amount of times you were saved by it.
See a enemy, get on your knees and there low deviation rather than keep moving and going full auto ofc that messes your aim and there are good ways to avoid that, the guys that complain have loads of in game experience so just aim for the legs as its a 2 shot kill you might get more leeway on 2 lucky shots. Going full auto seriously messes up your deviation, shoot 1 round since it got so much effective since last update or small burst to avoid full deviation
The guys that mostly complain are peak performing players, what do you want, you guys want to simply dominate every single engagement in the game without a chance of failing so you can now go 20-5 most matches? Have you even consider how ruthless this might be on new players facing you and how much more frustrating it might be to them being killed in these engagements where they have the jump on you with low deviation. You already have a insane amount of advantage over others players since PR has such a high learning curve, you already know where the enemies will surely be instead of having to scan the entire battlefield, map routes to avoid them and flank them, you know the recoil patterns, you can almost neglect suppressionon knowing already where to shoot and on top of that you want almost perfect accuracy so you are unstoppable? Im sorry simply no it almost discusting to me if such a change is even consider for you guys.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Decrease Deviation time
I think settling time, and I agree, a slight decrease is going to reward tactical position more. Why? Well, you can lay an ambush now all you want but if you have to reposition a few feet, you're about as punished as the guy that was running around all day.
In-game: Cobra-PR
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Decrease Deviation time
This is what i mean.PatrickLA_CA wrote:I think settling time, and I agree, a slight decrease is going to reward tactical position more. Why? Well, you can lay an ambush now all you want but if you have to reposition a few feet, you're about as punished as the guy that was running around all day.
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Decrease Deviation time
Repositioning a few feet is a gross exaggeration on how deviation works. A few feet is so minor that by the time you're on target and stopped, you are not going to miss if you were already at rest at most ranges <100m.
I hate to say it, but I really think people are misrepresenting scenarios in their head. Give concrete reasons why deviation settle time needs to be moved to 1 second shorter. The types of weapons or circumstances that this suggestion makes sense. For regular rifles, settle time from the bloom of just running around is already pretty short. The only real time you get truly punished is going prone in an engagement. Even just stopping before a corner for a brief moment and then peeking is more than enough to equalize most engagements.
The only real weapons that settle time hurts pretty hard are AT and special weapons/deployable weapons. Even then, you shouldn't just be running around with them and should really pick how you want to engage a target.
I really don't see an issue with engagements/deviation as it is, and if people really took the time to understand how it really works, I think they will be surprised.
I hate to say it, but I really think people are misrepresenting scenarios in their head. Give concrete reasons why deviation settle time needs to be moved to 1 second shorter. The types of weapons or circumstances that this suggestion makes sense. For regular rifles, settle time from the bloom of just running around is already pretty short. The only real time you get truly punished is going prone in an engagement. Even just stopping before a corner for a brief moment and then peeking is more than enough to equalize most engagements.
The only real weapons that settle time hurts pretty hard are AT and special weapons/deployable weapons. Even then, you shouldn't just be running around with them and should really pick how you want to engage a target.
I really don't see an issue with engagements/deviation as it is, and if people really took the time to understand how it really works, I think they will be surprised.
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Decrease Deviation time
And yet you have the advantage because you were able to take the 1st shots, if 1 of them landed and both of you have the same deviation you will have the advantage regardless, l dont see how this point could be see as a detriment to the ambusher. If anything in this situation (although not always possible) you should wait until the target is way in the open or in your best Killzone its not so much about deviationPatrickLA_CA wrote:Well, you can lay an ambush now all you want but if you have to reposition a few feet, you're about as punished as the guy that was running around all day.
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: Decrease Deviation time
PatrickLA_CA wrote:I think settling time, and I agree, a slight decrease is going to reward tactical position more. Why? Well, you can lay an ambush now all you want but if you have to reposition a few feet, you're about as punished as the guy that was running around all day.
UncleSmek wrote:This is what i mean.
Nothing is wrong with deviation. The time should honestly vary with deviation or take a second longer if out of stamina. It takes a few seconds to make bio-mechanical form adjustments for shouldering your rifle, getting heart rate or breathing under control.Killer2354 wrote:Repositioning a few feet is a gross exaggeration on how deviation works. A few feet is so minor that by the time you're on target and stopped, you are not going to miss if you were already at rest at most ranges <100m.
I hate to say it, but I really think people are misrepresenting scenarios in their head. Give concrete reasons why deviation settle time needs to be moved to 1 second shorter. The types of weapons or circumstances that this suggestion makes sense. For regular rifles, settle time from the bloom of just running around is already pretty short.
The only real weapons that settle time hurts pretty hard are AT and special weapons/deployable weapons. Even then, you shouldn't just be running around with them and should really pick how you want to engage a target.
I really don't see an issue with engagements/deviation as it is, and if people really took the time to understand how it really works, I think they will be surprised.
You need to believe in yourself with shooting and moving, I never sit still in a firefight so the enemy misses more. I have been at the widest 2 dot deviation for sniper rifle and the bullet still goes where I want at 100-200 meters. Believe in it, feel for it. The deviation outcome is perfect for how I would expect to land a next round where I want it.
The deviation is perfect representation of what it would be like. The faster you react the more likely you won't get deviation set, test out semi-auto controlled hip fire shots. It goes where you want. What you people don't realize is you can't use the weapons like its Call Of Duty. Don't hold down full auto fire, click it as fast as you can for more accuracy. Its a lot of bio-mechanical body vibration, weapon vibration, movement, other factors that create less control.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Decrease Deviation time
I'm getting awfully lot of feedback on my thread from people who actually do not kill anything at all.. Any capable fragger is aware of these changes and how they are bad.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Decrease Deviation time
Welcome to gamedevUncleSmek wrote:I'm getting awfully lot of feedback on my thread from people who actually do not kill anything at all.. Any capable fragger is aware of these changes and how they are bad.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Decrease Deviation time
The gunplay is broken now Alon, please take my word for it.. with all due respect.. please review these changes.
If recoil has been changed to increased.. deviation needs to be tightened, not losened..
If recoil has been changed to increased.. deviation needs to be tightened, not losened..
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Decrease Deviation time
It doesnt matter with these changes my squads are still top inf fraggers in 99% of my games through superior tactics not by the mercy of the gun mechanics. However that doesnt change the fact that they are weird, unpredictable and unstable.Brotherscompany wrote:No leave as it is for PR.
I truly dont get this current fixation on the removal of deviation, yes it makes you miss shots but thats what makes PR PR, it rewards tactical engagements and prevents run and gunning gameplay because the reduction of deviation will result in that, if you want that gameplay you can look at SQUAD and BF as examples and see what it does. Deviation goes both ways BTW dont forget the amount of times you were saved by it.
See a enemy, get on your knees and there low deviation rather than keep moving and going full auto ofc that messes your aim and there are good ways to avoid that, the guys that complain have loads of in game experience so just aim for the legs as its a 2 shot kill you might get more leeway on 2 lucky shots. Going full auto seriously messes up your deviation, shoot 1 round since it got so much effective since last update or small burst to avoid full deviation
The guys that mostly complain are peak performing players, what do you want, you guys want to simply dominate every single engagement in the game without a chance of failing so you can now go 20-5 most matches? Have you even consider how ruthless this might be on new players facing you and how much more frustrating it might be to them being killed in these engagements where they have the jump on you with low deviation. You already have a insane amount of advantage over others players since PR has such a high learning curve, you already know where the enemies will surely be instead of having to scan the entire battlefield, map routes to avoid them and flank them, you know the recoil patterns, you can almost neglect suppressionon knowing already where to shoot and on top of that you want almost perfect accuracy so you are unstoppable? Im sorry simply no it almost discusting to me if such a change is even consider for you guys.
There needs to be an inversed relationship between recoil and deviation
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: Decrease Deviation time
But that isn't due to deviation. I go up against full squads of clans on enemy team due to way they balance me, I get them down but they all get medics. If it was counted for all the players I wounded it would be as top notch as my tactics. Count wounded downs, wounded limbs I have the most.UncleSmek wrote:I'm getting awfully lot of feedback on my thread from people who actually do not kill anything at all.. Any capable fragger is aware of these changes and how they are bad.
So don't talk **** about peoples K/D, its clear I am 1000 kills down from my deaths, that means 1000-2000 people got medics. That is what happened, how many times have I said "they are getting medics" after I die? A lot. This is even with double grenading bodies dead dead. What is the ratio of people getting medic to giving up with me? 6000 give up, 2000 get medics. But you people wait like 5 minutes for a medic so I don't get the kills counted.
You people clique up with a group of killers and kick noobs from your squad. I get a few solid guys sometimes with mostly new or inexperienced players who know not to join yalls squads because you have standards and don't teach to meet them. Thats one example
This leaves people like me, who know tactics being the only one exposed, suppressing or pre-firing. This makes me stand out the most, I get shot at for a few minutes saying for my guys to shoot back and share the distraction of attention. Grab enemy attention x8 guys instead of one.
I get shot first because everyone else plays Call of duty "wait to see enemy to shoot" which that situation leaves every gunfight a sudden 50/50 chance IF they see the enemy before dying. Where suppression pins enemy, makes them react so you can keep moving around them. I don't get that, I am always alone in what I do even with a full squad if I explain what to do to my squad.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Decrease Deviation time
How to argue on teh internetz:UncleSmek wrote:I'm getting awfully lot of feedback on my thread from people who actually do not kill anything at all.. Any capable fragger is aware of these changes and how they are bad.
1. Everybody who disagrees is wrong because bad.
2. Everybody who disagrees and is Dev is wrong because I say so.
3. All of my homies agree with my stance and they are the only opinion I consider.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Decrease Deviation time
You are literally contributing 0 to the discussion so far.Frontliner wrote:How to argue on teh internetz:
1. Everybody who disagrees is wrong because bad.
2. Everybody who disagrees and is Dev is wrong because I say so.
3. All of my homies agree with my stance and they are the only opinion I consider.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Decrease Deviation time
Yeah, no shit sherlock, last time I conversed with you on a topic you went personal almost immediately.
And the times before that you followed the same path as I described above, from trying to disregard those who say anything else, coupled with attempts to belittle or ridicule them, and build your own credibility around an assortment of people who stay incognito, for example the quoted "everybody who I talked to" or "any capable fragger", depending on the situation.
I have zero patience for this attitude of yours. Fix it.
And the times before that you followed the same path as I described above, from trying to disregard those who say anything else, coupled with attempts to belittle or ridicule them, and build your own credibility around an assortment of people who stay incognito, for example the quoted "everybody who I talked to" or "any capable fragger", depending on the situation.
I have zero patience for this attitude of yours. Fix it.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Decrease Deviation time
I prefer having the old recoil than reducing deviation.
And just mentioning... laggy servers makes deviation even worse... because you wait the deviation bar to fully close, wait another 500ms and the bullet still goes far from where you are aiming...
And just mentioning... laggy servers makes deviation even worse... because you wait the deviation bar to fully close, wait another 500ms and the bullet still goes far from where you are aiming...
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Decrease Deviation time
you literally described yourself (at least when discussing about recoil). lolFrontliner wrote:How to argue on teh internetz:
1. Everybody who disagrees is wrong because bad.
2. Everybody who disagrees and is Dev is wrong because I say so.
3. All of my homies agree with my stance and they are the only opinion I consider.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Decrease Deviation time
You know Grump never thought l would say this about you but l guess l might have been wrong about you, nice one dude. Just dont go around typing insanely large paragraphs about stuffGrump/Gump.45 wrote:But that isn't due to deviation. I go up against full squads of clans on enemy team due to way they balance me, I get them down but they all get medics. If it was counted for all the players I wounded it would be as top notch as my tactics. Count wounded downs, wounded limbs I have the most.
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44

