500+ players online Saturday 3/12/2022
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
The Path to 1000 players (648 players 04/09/2020 2 PM EST USA)
How long has it been since this many players has been online? 537 today max. We can get up to 1000 if we keep up the videos showing this isn't just another FPS. I see so many aimless videos showing random stuff that could happen in any other game. Project Reality stands out for what you can do. If we want to retain these player numbers and get more we need to look at the reasons people don't stay. I haven't needed or wanted another multiplayer game since I got PR in 2016.
-Lack of skill growth against better players
-people who are trolls/toxic AND useless (mean ASF without teaching)
-frustrating connection issues
-not seeing the full potential of every possible thing, funny things that retain players (Example: playing dead, being up in trees)
EXAMPLE: Tree Branch Man Jumps Down for kill (Video)
https://www.youtube.com/watch?v=8qAbehjBGQE&t=44s
What we need is the 25+ skills being labeled, taught and demonstrated. Every aspect of each listed, this will GIVE them new things to try for themselves, the most interesting ones should be listed first. As I structured and listed the subjects for Squad Teamwork Playlist the subjects generally go in order of what is needed to know first to survive. 1000 tiny tips that branch off from each skill, mixing and matching several together for each situation.
1.) Camouflage
2.) Playing dead
3.) Combat techniques of fire (Grazing Fire)
4.) Individual movement techniques
5.) Individual Fieldcraft
6.) Tactical driving
7.) Combined Arms Breach
8.) Vehicle Mounted Guns
9.) Weapon Flow in Compressed Environments (Pre-fire, room clearing)
10.) Divide enemy fire and attention
11.) Squad/Fireteam Movement Formations
12.) Troop Leading Procedures/METT-TC
13.) React to Contact
14.) Sniper
15.) Booby traps
16.) Medic
17.) Close Quarters Combat
18.) Dogfights
19.) Conducting Ambush
20.) Getting ambushed
21.) Artillery
22.) Construction
23.) Assaulter/Defender
24.) 1 man per cover, cover 2 cover in view of each other
25.) Be the Booby Trap as combined Arms Unit
One big thing that could retain players. Could be "26.) Crowd Control Tactics" but the shotgun still instant arrests the weakest class you can be in the game with rocks rather than just make civilians stamina bar empty with shotgun. A lone civilian is still just as screwed, it just adds realistic step of placing cuffs on them or if civilian put himself in a good place he can be saved. Replacing shotgun instant arrest with shotgun stamina removal makes this situation teamwork and tactic dependent. Makes it fair.
Civilians are not required to be arrested, if its too hard or leads to trap leave them alone. The civilians could be team worked off their only terrain advantage of rooftops with a guy going up rope forcing them to run into cuffs below. So the shotgun instant arrest isn't justified or needed, its just overpowered for a full BLUFOR squad to have or lonewolfing ninja breacher to have. Don't reward lack of breacher teamwork with easy arrests popping suddenly out of corners un-noticed. Arresting takes teamwork.
Arrests should require teamwork and tactics. Instant arrest kills the tactical potential, kills potential civilian tactics that can't happen if shotgun can mow down civilian crowds and kills the players will to be civilian. All you can do as civilian at the moment to be effective is pretend to take cover like a fighter then hope to get shot. Instant arrest takes all the team and work out of teamwork, giving it to one guy un-fairly preventing new things we could do as a crowd of civilians. Replace shotgun instant arrest with stamina removal.
Why have rocks if we can't use them together in crowds because breacher will for sure arrest at least 1-8 civilians easily? Having rocks when we can't gather as civilians due to shotgun instant arrest is the same as a full squad having cuffs and breacher with instant arrest shotgun.
We can't use our rocks together, we can't use our cuffs together all because of the shotgun instant arrest. Its overkill, its un-fair and it is unrealistic. Its hard to get somebody to shoot you as a civilian, especially against a stacked team that knows don't shoot but its easy to get arrested. 3 things civilians do in combat..
1.) Get shot looking out of window mistaken for fighter
2.) Encounters of individual or small civilian groups in combat
3.) Throwing rocks in protests to avenge the guy shot in the window and occupation that led to that
That last one is important but not possible with shotgun instant arrest because its not smart to gather when we could be mowed down instant arrested by 1 or 2 breachers. Protest crowds leads to 1000 possibilities. Human shields of fighter/roadblocks, fighter jumps into crowd to drop weapon then crowd shuffles him around to confuse enemy. We then have a weapon in crowd to cycle, keep and use against arrest teams. The ideas are endless. Dialogue between players gets more realistic "careful guys, seeing weapons in the crowd".
Instant arrest from shotgun makes lone wolfing breacher too overpowered with too much reward. (can sneak caches, pop out to suddenly instant arrest civilians at distance). It makes a squad with a breacher too overpowered for instant arrest, to arrest anybody you need to put cuffs on them. But with breacher they leave it all to him.
There is no justification the shotgun instant arrest is fair or provides balance. It has made me get off PR some nights or stop doing my civilian stuff for months/years. That is because the current nature of its function. Supposed to move with full squads with breacher so that makes cuffs pointless for the rest of squad.
With everyone at equal speed its "who has more stamina" chase. Shotgun should take stamina away to stop the chase. Civilians are not required to be arrested in the game at all, even more so if the the next cache gets found fast already from INS fighters dying too fast or bad civilian players make it easy to arrest. So it should not be that easy to arrest them.
Makes arresting to un-realistically easy, un-fair for civilians. Taking away the only civilian terrain advantage being a roof top enemy doesn't need to get on to arrest. That leaves civilian with no chance to escape the roof with instant arrest shotgun he can't outrun.
When a rope could be thrown with one guy going up and the rest cutting off escape paths from the roof below. Require tactics and teamwork for arrests. Instant arrest by shotgun takes all the team and work out of teamwork giving it to one guy with a shotgun. We could do 1000 new things if shotgun removes stamina from civilians like gather to stone throw and protest without getting mowed down instant arrested.
-Lack of skill growth against better players
-people who are trolls/toxic AND useless (mean ASF without teaching)
-frustrating connection issues
-not seeing the full potential of every possible thing, funny things that retain players (Example: playing dead, being up in trees)
EXAMPLE: Tree Branch Man Jumps Down for kill (Video)
https://www.youtube.com/watch?v=8qAbehjBGQE&t=44s
What we need is the 25+ skills being labeled, taught and demonstrated. Every aspect of each listed, this will GIVE them new things to try for themselves, the most interesting ones should be listed first. As I structured and listed the subjects for Squad Teamwork Playlist the subjects generally go in order of what is needed to know first to survive. 1000 tiny tips that branch off from each skill, mixing and matching several together for each situation.
1.) Camouflage
2.) Playing dead
3.) Combat techniques of fire (Grazing Fire)
4.) Individual movement techniques
5.) Individual Fieldcraft
6.) Tactical driving
7.) Combined Arms Breach
8.) Vehicle Mounted Guns
9.) Weapon Flow in Compressed Environments (Pre-fire, room clearing)
10.) Divide enemy fire and attention
11.) Squad/Fireteam Movement Formations
12.) Troop Leading Procedures/METT-TC
13.) React to Contact
14.) Sniper
15.) Booby traps
16.) Medic
17.) Close Quarters Combat
18.) Dogfights
19.) Conducting Ambush
20.) Getting ambushed
21.) Artillery
22.) Construction
23.) Assaulter/Defender
24.) 1 man per cover, cover 2 cover in view of each other
25.) Be the Booby Trap as combined Arms Unit
One big thing that could retain players. Could be "26.) Crowd Control Tactics" but the shotgun still instant arrests the weakest class you can be in the game with rocks rather than just make civilians stamina bar empty with shotgun. A lone civilian is still just as screwed, it just adds realistic step of placing cuffs on them or if civilian put himself in a good place he can be saved. Replacing shotgun instant arrest with shotgun stamina removal makes this situation teamwork and tactic dependent. Makes it fair.
Civilians are not required to be arrested, if its too hard or leads to trap leave them alone. The civilians could be team worked off their only terrain advantage of rooftops with a guy going up rope forcing them to run into cuffs below. So the shotgun instant arrest isn't justified or needed, its just overpowered for a full BLUFOR squad to have or lonewolfing ninja breacher to have. Don't reward lack of breacher teamwork with easy arrests popping suddenly out of corners un-noticed. Arresting takes teamwork.
Arrests should require teamwork and tactics. Instant arrest kills the tactical potential, kills potential civilian tactics that can't happen if shotgun can mow down civilian crowds and kills the players will to be civilian. All you can do as civilian at the moment to be effective is pretend to take cover like a fighter then hope to get shot. Instant arrest takes all the team and work out of teamwork, giving it to one guy un-fairly preventing new things we could do as a crowd of civilians. Replace shotgun instant arrest with stamina removal.
Why have rocks if we can't use them together in crowds because breacher will for sure arrest at least 1-8 civilians easily? Having rocks when we can't gather as civilians due to shotgun instant arrest is the same as a full squad having cuffs and breacher with instant arrest shotgun.
We can't use our rocks together, we can't use our cuffs together all because of the shotgun instant arrest. Its overkill, its un-fair and it is unrealistic. Its hard to get somebody to shoot you as a civilian, especially against a stacked team that knows don't shoot but its easy to get arrested. 3 things civilians do in combat..
1.) Get shot looking out of window mistaken for fighter
2.) Encounters of individual or small civilian groups in combat
3.) Throwing rocks in protests to avenge the guy shot in the window and occupation that led to that
That last one is important but not possible with shotgun instant arrest because its not smart to gather when we could be mowed down instant arrested by 1 or 2 breachers. Protest crowds leads to 1000 possibilities. Human shields of fighter/roadblocks, fighter jumps into crowd to drop weapon then crowd shuffles him around to confuse enemy. We then have a weapon in crowd to cycle, keep and use against arrest teams. The ideas are endless. Dialogue between players gets more realistic "careful guys, seeing weapons in the crowd".
Instant arrest from shotgun makes lone wolfing breacher too overpowered with too much reward. (can sneak caches, pop out to suddenly instant arrest civilians at distance). It makes a squad with a breacher too overpowered for instant arrest, to arrest anybody you need to put cuffs on them. But with breacher they leave it all to him.
There is no justification the shotgun instant arrest is fair or provides balance. It has made me get off PR some nights or stop doing my civilian stuff for months/years. That is because the current nature of its function. Supposed to move with full squads with breacher so that makes cuffs pointless for the rest of squad.
With everyone at equal speed its "who has more stamina" chase. Shotgun should take stamina away to stop the chase. Civilians are not required to be arrested in the game at all, even more so if the the next cache gets found fast already from INS fighters dying too fast or bad civilian players make it easy to arrest. So it should not be that easy to arrest them.
Makes arresting to un-realistically easy, un-fair for civilians. Taking away the only civilian terrain advantage being a roof top enemy doesn't need to get on to arrest. That leaves civilian with no chance to escape the roof with instant arrest shotgun he can't outrun.
When a rope could be thrown with one guy going up and the rest cutting off escape paths from the roof below. Require tactics and teamwork for arrests. Instant arrest by shotgun takes all the team and work out of teamwork giving it to one guy with a shotgun. We could do 1000 new things if shotgun removes stamina from civilians like gather to stone throw and protest without getting mowed down instant arrested.
Last edited by Grump/Gump.45 on 2022-04-09 17:58, edited 11 times in total.
Reason: Correct Punctuation
Reason: Correct Punctuation
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rogdozz
- Posts: 97
- Joined: 2020-11-04 10:26
Re: 500+ players online Saturday 3/12/2022
Grump, this is one of your greatest posts but you forgot to mention we also need RKG civilian kit (something I have been advocating for as part of the RKGCIV clan), basically a special kit for Iraqi insurgents that is nearly indistinguishable from civilian kit except it carries a single RKG grenade. Based on the real-life tactic from Iraq where insurgents would stand at street corners with RKG grenade hidden under their shirt, and when an enemy convoy passed they would pull out the grenade and throw it at enemy vehicle and run away. This would give a whole new dimension to civilian gameplay because BLUFOR would be constantly on edge, imagine being a humvee gunner and seeing a guy in front of you who might be a civilian, but also might pull out an RKG at any moment...
Regarding the player count, I think it's incredible how this game keeps getting new players and seemingly never dies. I wouldn't be surprised if this goes on for another 10 years
Edit: Also one more thing I want to say, I encourage the experienced players to squad lead more in the next few days even if it's a chore. We need patient, good squad leaders to show those new players what this game is about. Be nice to them and some of them will stick around to learn the game and become good players
Regarding the player count, I think it's incredible how this game keeps getting new players and seemingly never dies. I wouldn't be surprised if this goes on for another 10 years
Edit: Also one more thing I want to say, I encourage the experienced players to squad lead more in the next few days even if it's a chore. We need patient, good squad leaders to show those new players what this game is about. Be nice to them and some of them will stick around to learn the game and become good players
Last edited by rogdozz on 2022-03-12 22:50, edited 2 times in total.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: 500+ players online Saturday 3/12/2022
Very good post grump.. Well said.
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: 500+ players online Saturday 3/12/2022
This is still the only game you can play dead in, kill from tree branches, 50 vs 50. Teamwork expectation. Tanks, APC, anti-air vehicle, CAS jets/choppers, transport. Project Reality is still the only one of its kind with potential. Project Reality: Virtual Reality is the next big thing. Get some DEVs on the Project who love PR. This titles needs to continue.rogdozz wrote: Based on the real-life tactic from Iraq where insurgents would stand at street corners with RKG grenade hidden under their shirt, and when an enemy convoy passed they would pull out the grenade and throw it at enemy vehicle and run away. This would give a whole new dimension to civilian gameplay because BLUFOR would be constantly on edge, imagine being a humvee gunner and seeing a guy in front of you who might be a civilian, but also might pull out an RKG at any moment...
I agree, there just has to be a way to implement RKG with civilians. Not everyone can get RKGs otherwise they know everyone has one. If they could somehow make the coding like Conflict Desert Storm 2 equipment sharing system. Most people have 9 freed up in their kit, could carry a single extra piece of equipment. Useful if breacher gives everyone a rope, even a SL could give his pistol/holster. The civilian alt medic kit should include fists, drag, both hands raised, epipen, medic bag, rocks, rope, patches.
We need to be allowed to drag but not to medic under ROE.. But we drag them to another medic and make the enemy think we just medic them but actually not then they hit us.
Every dropped kit should include rocks, fists, hands raised 1 and 2. Maybe a new play dead random animation to take hands off head as a factor. Make the need to kick bodies or shoot them.
Last edited by Grump/Gump.45 on 2022-03-15 04:35, edited 2 times in total.
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centipod
- Posts: 17
- Joined: 2016-11-24 17:42
Re: 500+ players online Saturday 3/12/2022
I was surprised to see five full servers on March 19. Does anyone know from where all the players come? New? Old returning? It hasn't really been slowly building up to 500 players, they just appeared, right? Has there been some promoting for PR on YouTube or twitch or something?
It's great! Keep the players and we can keep the game for many years!
It's great! Keep the players and we can keep the game for many years!
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Niel.br2
- Posts: 12
- Joined: 2013-07-16 22:16
Re: 500+ players online Saturday 3/12/2022
i will share what a know about REAÇÃO BRAZIL and DIVSUL.ORG. these two are competitor against each other, and recently REAÇÂO BRAZIL whom have leave PR to focus on squad came back , initially they were accusing, and kind of trying to take each other down , but after some days i guess they realise that the South America communit was getting the 2 servers full so now they are in a consensual cease fire, i wonder for how long.centipod wrote:I was surprised to see five full servers on March 19. Does anyone know from where all the players come? New? Old returning? It hasn't really been slowly building up to 500 players, they just appeared, right? Has there been some promoting for PR on YouTube or twitch or something?
It's great! Keep the players and we can keep the game for many years!
about the players of these 2 servers most o them are new whom came to know the game through youtube videos, friends , and squad's players that used to play PR.
Last edited by Niel.br2 on 2022-03-20 20:55, edited 1 time in total.
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InfantryGamer42
- Posts: 495
- Joined: 2016-03-16 16:01
Re: 500+ players online Saturday 3/12/2022
You have everything you need here.
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: 500+ players online Saturday 3/12/2022
Right now there are 6 FULL SERVERS and a few more seeding...
It is probably from the players being out there, and new servers starting up giving all the people who can't, or wont, play on a server that has been their only option.
At least that is why I have been playing more lately on the new servers.
I stopped playing as often because a particular server that is usually populated and in my region began to constantly "admin spam" on everyone for anything and everything, on every map played. Literally constant admin BS spewing everywhere the whole round.
So it was either I played there and deal with all the admin drama, or play with non-English speaking people where I can't communicate.
Mostly I just didn't play.
I'm really glad these other servers started up.
It is probably from the players being out there, and new servers starting up giving all the people who can't, or wont, play on a server that has been their only option.
At least that is why I have been playing more lately on the new servers.
I stopped playing as often because a particular server that is usually populated and in my region began to constantly "admin spam" on everyone for anything and everything, on every map played. Literally constant admin BS spewing everywhere the whole round.
So it was either I played there and deal with all the admin drama, or play with non-English speaking people where I can't communicate.
Mostly I just didn't play.
I'm really glad these other servers started up.
Last edited by WingWalker on 2022-03-26 20:50, edited 1 time in total.
W.W.
v0.4
v0.4
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: 500+ players online Saturday 3/12/2022
We have hit a new record high today. At least while I have been watching. No idea what the highest player count has ever been at any given time. But we have 2 full COOP servers, which means people are getting ready to come to the real game.WingWalker wrote:Right now there are 6 FULL SERVERS and a few more seeding...
It is probably from the players being out there, and new servers starting up giving all the people who can't, or wont, play on a server that has been their only option.
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BigBigMonkeyMan
- Posts: 187
- Joined: 2017-12-16 05:08
Re: 500+ players online Saturday 3/12/2022
[ATTACH]8728[/ATTACH]
Aye, it brings a tear to your eye, I do say.
Aye, it brings a tear to your eye, I do say.
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Firepower01
- Posts: 92
- Joined: 2009-10-17 08:17
Re: 500+ players online Saturday 3/12/2022
Now if only we can get a NA server that will actually play insurgency.
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: 500+ players online Saturday 3/12/2022
New Record for the 2020s: 2/3/2024
Total Servers:
24
Total Players:
821
Last Updated:
a minute ago
Total Servers:
24
Total Players:
821
Last Updated:
a minute ago
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: 500+ players online Saturday 3/12/2022
I think you might be late for the party https://www.realitymod.com/forum/showth ... ost2222367
- bad_nade
- Support Technician
- Posts: 1497
- Joined: 2008-04-06 18:26
- Location: Finland
Re: 500+ players online Saturday 3/12/2022
Lots of new players but not so much teamwork happening. Recently, after being away for over a year, I joined one of the new (new to me, at least) servers which was basically full. There was only one SL kit in play. I disconnected without even spawning and joined another server. PR can be hard and unforgiving even with good teamwork. I wonder what it is like when there is none 


