Grump/Gump.45 wrote:Crate positioning is such a big mystery to people for build distance on FOBs and further assets, not me
Crate positioning is not a big mystery, as much it is time-consuming (which you usually do not have) and in most cases completely unnecessary. In time you need to place needed crates around, most people can use those crates to place 2+ FOBs around flag and actively defend that flag. Simply, you do not have in normal pub game to play around with crate positioning, specially when they offer marginal gains.
Grump/Gump.45 wrote:The components come from the crates, empty sandbags, TOW tripod, initial HMG ammo and all.
I am not talking about TOWs, HMGs, AAs and mortars (lets call them offensive deployable structures). This suggestion is exclusively for foxholes, sandbag walls and razor wire (aka defensive deployable structures).
Grump/Gump.45 wrote:If this is implemented and the shotgun instant arrest thing isn't changed it makes it adds to the list of un-realistic things.
This is game first, not realism simulator. As such how game works and plays comes before realism.
Second, this suggestion is actually more realistic then what we have currently in game. IRL every soldier with shovel and some logistical supply (which is simulated in suggestion by requirement for 1 large supply crate) can prepare and fortify his position. Need to place 2 crates and then place FOB to then place those structure is extreme complication of IRL process in game, which leads to those structures not being used (and that is before we start talking about there in game stats).
Grump/Gump.45 wrote:Also to build the massive FOBs I do, with foxholes 100-200 meters off the FOB, its not difficult like I said. There is no problem, there is no change.
Fact that nobody uses defensive deployable structures shows that there is massive problem and there is need for change.
Grump/Gump.45 wrote:You people want it easier because you aren't coordinating crate drops.
Nope. First I want to bring those assets back in game to be used. Second, I believe I already pretty much explained hole logic behand lack of there use in first comment. Coordinating crate drops would not fix lack of use of those structures.
Grump/Gump.45 wrote:It should reward tactics and coordination always.
Which this suggestion does. You still need logistical support in form of 1 large supply crate to deploy those. Point of this suggestion is to allow deployment of those structures in places were you actually mostly really need them, and those are flags, not FOBs. As such, connecting there deployment to FOB is unneeded extra step which doesn't add to anything to mechanic. This suggestion even adds more importance to proper crate placement, because if you place those crates on flags in proper place, you can double amount of those structures you can deploy.
Grump/Gump.45 wrote:Razorwire in this game is pointless unless you block a narrow alley.
While I can agree with felling that replacing razor wire with 2 or 3 different deployable structures (short and long bared tape like with roadblocks and separate singular tank obstacle), would not agree with there pointlessness. There role is to block off or force specific behavior of the enemy (for example, if you can force enemy to cross street to make them easier targets for you with razor wire, it did its job).
Grump/Gump.45 wrote:But for a TOW you should need the whole of everything.
Agree and that is why I did not mention offensive deployable structures in this suggestion thread.
Grump/Gump.45 wrote:Tanks should tank 2 shells to wipe foxholes.
Agree with this also. Assets should take longer for all defensive deployable structures. Area attack, CAS bombs and large C4 should be only ways to "one shot" those defensive structures. But, I think this "rework" would be better place to start with there buffs.
Nate. wrote:only risk I see is completely blocking narrow (building) flags etc with foxholes. I like the suggestion but I'd probably limit it to Sandbags or so.
I see what you mean. But I do not think foxholes should be left in this state. Maybe limiting amount of defensive deployable structures per crate to 6 would be better idea, while deployment of FOB would increase that limit for 50% (to current 9 per FOB).