Punishment for hitting friendly mines

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LiPOTO
Posts: 56
Joined: 2019-08-05 09:01

Punishment for hitting friendly mines

Post by LiPOTO »

Since all mines and contact IEDs are now automatically marked on the map upon placement, would it be possible to punish friendlies who hit them with a longer spawn time? It would motivate players to check their maps and be more careful around mine markers. Thanks for any reply.
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Punishment for hitting friendly mines

Post by WingWalker »

Its too easy to get caught up in the action and not check your map.

Its not like team killing where you have to think about it usually before you shoot.

I don't really think there should be a team kill penalty though now that the mines are marked. Its annoying enough that someone on your team wasted a mine you spent time laying.
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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Punishment for hitting friendly mines

Post by Grump/Gump.45 »

LiPOTO wrote:Since all mines and contact IEDs are now automatically marked on the map upon placement, would it be possible to punish friendlies who hit them with a longer spawn time? It would motivate players to check their maps and be more careful around mine markers. Thanks for any reply.
Solution. Build IED walls for enemy to step on and friendly to see more obvious on map. Another solution would be instead of blocking off the narrow passage way completely, put the IED off to the side so people will accidentally NOT step on it versus accidentally stepping on it.

Can't post it here cause of explicit lyrics. But look up Project Reality: Safe Avoidable Trap Placement for Friendly (Not BLOCKING narrow passages) or you can also just look up Trap Life Project Reality to find same video which worked for me to find it just now on YouTube search bar.
Last edited by Grump/Gump.45 on 2022-01-09 16:20, edited 1 time in total.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Punishment for hitting friendly mines

Post by WingWalker »

You know what, I change my mind.

I agree with the original poster...

After a playing a number of INS maps where I laid many mines, it was very annoying watching people drive right into them just driving from point A to point B.

Even with the bright red skull in the middle of nowhere, marking it on the map. I would even be typing over and over "MINES!" in the chat watching the player drive right into the mine.

Treating the mines like an asset would be nice.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Punishment for hitting friendly mines

Post by UncleSmek »

This is a really good idea!
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Punishment for hitting friendly mines

Post by Rusty_42 »

LiPOTO wrote:motivate players to check their maps
How about motivating players not to mine friendly positions? That what happens most of the time with mines.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Punishment for hitting friendly mines

Post by UncleSmek »

Rusty_42 wrote:How about motivating players not to mine friendly positions? That what happens most of the time with mines.
The map changes constantly.. A minefield might have been setup to defend one flag but is now functioning as a hinder for advancement to the next.. However the situation evolves they are mined and players can be considered warned..
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Punishment for hitting friendly mines

Post by Rusty_42 »

UncleSmek wrote:The map changes constantly.. A minefield might have been setup to defend one flag but is now functioning as a hinder for advancement to the next.. However the situation evolves they are mined and players can be considered warned..
It's an engineer job to think about that. If does happen go and dig mines back before hindering friendly troops.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Punishment for hitting friendly mines

Post by UncleSmek »

Rusty_42 wrote:It's an engineer job to think about that. If does happen go and dig mines back before hindering friendly troops.
Yeah you're right but right now people do not even get a death from running over a mine.. some kind of punishment would minimize it atleast. Like, someone might kill civilians now and then but if you are serious about winning you'd avoid :P
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Punishment for hitting friendly mines

Post by WingWalker »

Rusty_42 wrote:How about motivating players not to mine friendly positions? That what happens most of the time with mines.
In the instances I was talking about, there were not friendly positions being mined, 2 were on roads traveled by the enemy, and 2 were closer to the enemy main at choke points of approaches...

Either way, people lay mines regularly on INS...

... mines can be seen on the ground and there is a GIANT RED SKULL AND CROSSBONES ON THE MAP showing people where they are...

No reason people can't be expected to spend 2 seconds looking at the map to see there are mines in the area. No matter where they are on the map.

If they die its because they didn't do what they should have done, and they wasted the efforts and the asset of another player.
Last edited by WingWalker on 2022-03-02 01:05, edited 3 times in total.
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Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Punishment for hitting friendly mines

Post by Rusty_42 »

WingWalker wrote:No reason people can't be expected to spend 2 seconds looking at the map to see there are mines in the area. No matter where they are on the map.

If they die its because they didn't do what they should have done, and they wasted the efforts and the asset of another player.
Maybe because they are busy fighting the enemy? You can't look on the ground/map all the time.
WingWalker wrote: Either way, people lay mines regularly on INS...
Yes, right on the cache usually and get more teamkills than kills.

Only solution I can think of is to count teamkills. If you have more tk's you get banned for a week at the end of a round.
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LiPOTO
Posts: 56
Joined: 2019-08-05 09:01

Re: Punishment for hitting friendly mines

Post by LiPOTO »

Rusty_42 wrote:Maybe because they are busy fighting the enemy? You can't look on the ground/map all the time.


Yes, right on the cache usually and get more teamkills than kills.

Only solution I can think of is to count teamkills. If you have more tk's you get banned for a week at the end of a round.
Minefields get more teamkills than kills because new/oblivious players don't feel the need to check their map, they hit a mine and think someone teamkilled them on purpose then go back and step on some more. Also no offence but it's a bit worrying the only solution you can think of is banning people who spend their time preparing defences of the cache instead of running around like headless chickens waiting to get rushed by an organized squad or picked off by an asset (maybe I misunderstood).

The argument about people being busy fighting the enemy isn't valid imo because any normal player opens his map multiple times a minute to prevent friendly fire. You shouldn't blame mine layers just because your situational awareness is lacking. Unless the IED is literally in the doorway of a cache building, it's your own fault for stepping on it.
You guys gave Taliban ALT rifleman an IED, I would expect developers of all people to understand that these weapons are characteristic for their factions and are used a lot. IMO the people who place retarded IEDs that friendlies are sure to run into are a small minority compared to players who are smart about their IED placement but still have newbies running into them.
Chuva_RD
PR:BF2 Contributor
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Re: Punishment for hitting friendly mines

Post by Chuva_RD »

My opinion on the topic is very strong: don't mine friendly territory to prevent teamkills.

This includes spamming mines on your own cache. Markers on the map do not justify mines placed such that friendlies are more likely to step on them. Visually identifying mines distracts from more important things.

Their freedom (to mine) ends where my freedom (to walk) begins. Placing mines in a smart way requires intellect and communications, and if the person placing mines lacks in both departments he better take AR or sniper kit. If the mine is placed smart, I will accept the vision of the miner.

These "performance artists" spamming mines wouldn't learn how to kill enemies until they get punished for teamkills. Given that no one will look into how good mines are positioned - everyone teamkilling more than 3 times with mines must be punished.
Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Punishment for hitting friendly mines

Post by Grump/Gump.45 »

Chuva_RD wrote:My opinion on the topic is very strong: don't mine friendly territory to prevent teamkills.

This includes spamming mines on your own cache. Markers on the map do not justify mines placed such that friendlies are more likely to step on them. Visually identifying mines distracts from more important things.

Their freedom (to mine) ends where my freedom (to walk) begins. Placing mines in a smart way requires intellect and communications, and if the person placing mines lacks in both departments he better take AR or sniper kit. If the mine is placed smart, I will accept the vision of the miner.
Place IEDs in wall formation if not using scatter tactic. This way its easier to avoid. If using the scatter tactic use trash/grass/rocks/papers/telephone poles on the ground to both camouflage the IED and use these things as visual marker. If you see trash, grass, rocks or other things like this avoid. I recommend everyone add onto a wall, only have a wall close to the cache.

Then place the random scatter IED outside the wall. 20-30 IED per person, I wish this could go up to 50 per player for up to 2500 IED if we all take turns placing. 4 people could potentially lay 200 IED.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Punishment for hitting friendly mines

Post by Coalz101 »

On the topic of mines! I was capable the other day on Carentan of having well placed Defense S Mines on South Bridge and only got 1 tk from like 8-10 mines and the rest were kills (Person was under fire at the time of stepping on it if I can recall and that's fine). Clearly most of you guys are placing mines in the WRONG place.
I tend to place mines where enemy is LIKELY to go. Don't mine walls on the side closest to friendlies, it's pointless.
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Woxbel
Posts: 33
Joined: 2016-04-24 08:57

Re: Punishment for hitting friendly mines

Post by Woxbel »

LiPOTO wrote:Minefields get more teamkills than kills because new/oblivious players don't feel the need to check their map, they hit a mine and think someone teamkilled them on purpose then go back and step on some more. Also no offence but it's a bit worrying the only solution you can think of is banning people who spend their time preparing defences of the cache instead of running around like headless chickens waiting to get rushed by an organized squad or picked off by an asset (maybe I misunderstood).

The argument about people being busy fighting the enemy isn't valid imo because any normal player opens his map multiple times a minute to prevent friendly fire. You shouldn't blame mine layers just because your situational awareness is lacking. Unless the IED is literally in the doorway of a cache building, it's your own fault for stepping on it.
You guys gave Taliban ALT rifleman an IED, I would expect developers of all people to understand that these weapons are characteristic for their factions and are used a lot. IMO the people who place retarded IEDs that friendlies are sure to run into are a small minority compared to players who are smart about their IED placement but still have newbies running into them.
I disagree with these statements.
Spoiler for Insurgency:
Let me start off by saying not going to comment on any of the Ins stuff except for the fact I don’t take it seriously as a game mode and honestly it should be fixed/removed. And because of that making any general game changes based on insurgency situations I think is stupid. That being said, this game mode being specifically home to the trolls and people I disagree with, I am instantly willing to believe mine placement is even more horrendous over there.
For starters the amount of times I check the map and call out to my squad oh great person x is placing mines in y position watch that is going to get only tks for that to become a reality is stupidly high. Sadly some of the people doing it are repeat offenders as well.

I have had discussions with some of the known guys that do these kinds of mines. They all tend to disagree it is their fault. They all think they are masters at the game and everyone stepping on their holy mines are noobs or bad. Let's assume for a second that it is true then I can only argue that you as the game master should take some responsibility with your mine placements and make it harder for these noobs to step on it.
Spoiler for these people are new/oblivious:
As a side point if your entire argument is these people are new/oblivious and don’t know what they are doing. Then it instantly throws your fix out of the window. If they after dying thought they got tked go back to the same position and die again. I am sad to take away your illusion they are not going to be aware they have a longer spawn time and even if they do they won’t have a clue why. Only more experienced, not oblivious players do. I don’t often agree with Smek but his solution of getting a dead would at least be more effective for a certain type of player.
LiPOTO wrote: IMO the people who place retarded IEDs that friendlies are sure to run into are a small minority compared to players who are smart about their IED placement but still have newbies running into them.
As for you stating it is a small minority I disagree it is a big majority. If you forget the guy that just takes an engineer for a specific situation and places 1 or 2 mines. The guys that do it the whole round tend to be not good.
Spoiler for Not on purpose!!:
And yes I seldom if ever step on mines mostly I assume because I don’t do insurgency. And driving over one that is friendly is also pretty non existent. I still think there are loads of valid reasons for people to do both in loads of situations. Saying you are always able to focus on all these things at once and still win all your inf fights or still get away from the apc chasing you or whatever. Just says you have good skills it doesn’t mean people that are less skilled who are dying on stupidly or not stupidly placed mines do that on purpose.
Spoiler for my thoughts on what should happen:
I tend to think some people should basically be warned or just straight up kicked because their mine placement can basically be called griefing. Giving the people that die longer spawn times won’t help at all in this. And all you are doing is no matter who is at fault(miner/mine casualty) punishing the team for the fuck up even more.

Even Though I would almost lean towards Chuva his opinion I do think that might be a bit too far the other way. I think this is really an issue for Server admins to solve on their own since that way you can act based on each situation instead of a general approach. Where in most situations I would lean towards no action or a warning. A smaller amount of times I would be in favor of action against the miner and only in very specific situations action against the guy stepping on the mines.
PS:
LiPOTO wrote: Minefields get more teamkills than kills
If you know that to be a fact for mines you place I can only say stop placing them!

Not trying to be harsh or mean but this is a team game the objective is or at least should be to win with the team. I get that this might seem unfair but it is a very real fact in every round that more skilled players play around the choices and skill of newer/less skilled players. Or at least the ones that win do.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Punishment for hitting friendly mines

Post by InfantryGamer42 »

Instead of punishment, why not introduce message "You are near friendly mines. Check your map for there position!" which would automatically appear when you get to 50 meters near friendly mine.
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Punishment for hitting friendly mines

Post by Killer2354 »

The issue with mines is that people often put them in locations that restricts friendly movement within a defensive position while being very obvious for attackers and end up being circumvented. The mines aren't good if it's forcing friendlies to spend time trying to avoid stepping on mines scattered across an open road just trying to get back to the cache that the enemy is currently attacking. This doesn't help your team.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Punishment for hitting friendly mines

Post by Coalz101 »

Irony wrote:Solution, make the Skull icon hover over the mine when your within 20 meters.

Devs find a way to apply the squad leaders atack marker that you give out to guide your squad and use that system on the mines.
MY IMMERSION!!!
I don't want to see floating icons when I'm in a firefight please for the love of god no. The current mine marks on map needs to be minefields and the actual mines need to be dots because the minefield marker is just so massive that its hard to pinpoint exactly where a mine is while checking your map without zooming all the way in.
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