Eyeball Zoom & Scope magnification

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Crylink
Posts: 65
Joined: 2021-07-21 15:08

Eyeball Zoom & Scope magnification

Post by Crylink »

1.Enhanced Zoom - Currently ingame vision works as if everything is peripheral vision meaning you can see wide but you can barely make things out at range(>~200m).
Arma fixs this issue by allowing to zoom while in/out of iron sights enabling you too see closer to your actual real life visual acuity. a compromise , because looking at a screen is obviously never going to come close to mimicking how the human eye works in real life due to the limited field of view, etc.

example:
https://www.youtube.com/watch?v=C81A5xw ... CoatGaming

I know Iron sights have zoom now but , its simply not enough to make a difference. so why not have this feature in PR too?

2.Scope magnification - Scope shouldn't be given high magnification value for the reason that it allows sniper to shoot enemies from a distance they(enemy infantry) cant hope to even try to suppress with small arms fire. In real life scopes don't enable its user able to see things that are impossible to with the naked eye(although its harder)

In my experience as a designated marksman who was issued an M4 with an ACOG , The scope makes the target much clearer and the reticle allows for precision unmatched by ironsights, but doesn't allow you see targets otherwise unseen by the good ol' EyeBallmkI.

In conclusion
Allowing zoom in and out of iron sights to resemble the abilities of the human eye
Reduce scope magnifiction - snipers currently are overpowered and are limited mostly by targets of opportunity and other snipers/marksmen
Last edited by Crylink on 2022-03-21 22:19, edited 2 times in total.
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: Eyeball Zoom & Scope magnification

Post by mebel »

Totally agree, however it's unpopular opinion.
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