Controlling vehicles in offline server

General discussion of the Project Reality: BF2 modification.
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AirShark
Posts: 3
Joined: 2022-04-25 11:34

Controlling vehicles in offline server

Post by AirShark »

Hi,
i havent played PR for a year but i remember that there were a keybind that let you control the whole vehicle like tanks even if bots were inside, especially in offline server, it is necessary but
is this option removed with update 1.7 ? because im having hard time playing with bots i got
this message pop ups "you cannot operate this vehicle position".

also just a side question how to increase the max number of bots, every time i change aiSettings.setMaxNBots to 96 the bots wont spawn checking the board and found only myself in the offline server.
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bad_nade
Support Technician
Posts: 1498
Joined: 2008-04-06 18:26
Location: Finland

Re: Controlling vehicles in offline server

Post by bad_nade »

AirShark wrote:Hi,
i havent played PR for a year but i remember that there were a keybind that let you control the whole vehicle like tanks even if bots were inside, especially in offline server, it is necessary but
is this option removed with update 1.7 ? because im having hard time playing with bots i got
this message pop ups "you cannot operate this vehicle position".
You must have crewman kit to operate vehicles or pilot kit to operate flying stuff. You must be in a squad to request kits. In order to operate, by just yourself, vehicles that require more than one crewman, you have to enable debug mode and remove vehicle crew limitations.

Check the Enable local RCON commands check box in the PR Launcher (Options -> Global). Then, after spawning, type rcon debug to any chat. When the debug mode is enabled you can use commands like:
  • rcon oneman to remove vehicle crew limitations.
  • rcon onefaction to remove kit limitations.
  • rcon kits to spawn all kits of your faction in front of you.
  • rcon health set 100 to insta-heal.
  • rcon ninja to get super shovel.
  • rcon spawner <asset_id>, where <asset_id> is one of the items listed inside spoiler section below, to spawn a deployable asset.
That last command can be used to spawn vehicles as well but I don't have the list of vehicle Ids at hand.
Spoiler for \"Deployable assets\":
  1. deployable_firebase
  2. deployable_firebase_sp
  3. deployable_roadblock_l01
  4. deployable_roadblock_l01_sp
  5. deployable_roadblock_l02
  6. deployable_roadblock_l02_sp
  7. deployable_roadblock_l03
  8. deployable_roadblock_l03_sp
  9. deployable_roadblock_s01
  10. deployable_roadblock_s01_sp
  11. deployable_roadblock_s02
  12. deployable_roadblock_s02_sp
  13. deployable_50cal_tripod_ch
  14. deployable_50cal_tripod_ch_sp
  15. deployable_50cal_tripod_mec
  16. deployable_50cal_tripod_mec_sp
  17. deployable_50cal_tripod_mil
  18. deployable_50cal_tripod_mil_sp
  19. deployable_50cal_tripod_us
  20. deployable_50cal_tripod_us_is
  21. deployable_50cal_tripod_us_sp
  22. deployable_agl_tripod_us
  23. deployable_bunker
  24. deployable_bunker_ww2
  25. deployable_bunker_ww2_sp
  26. deployable_commandpost_cf
  27. deployable_commandpost_ch
  28. deployable_commandpost_chins
  29. deployable_commandpost_fr
  30. deployable_commandpost_gb
  31. deployable_commandpost_ger
  32. deployable_commandpost_idf
  33. deployable_commandpost_mec
  34. deployable_commandpost_meins
  35. deployable_commandpost_nl
  36. deployable_commandpost_pl
  37. deployable_commandpost_ru
  38. deployable_commandpost_us
  39. deployable_djigit
  40. deployable_djigit_sp
  41. deployable_dshk
  42. deployable_dshk_sp
  43. deployable_foxhole
  44. deployable_foxhole_sp
  45. deployable_hj8
  46. deployable_hj8_sp
  47. deployable_insurgent_hideout
  48. deployable_insurgent_hideout_sp
  49. deployable_kornet
  50. deployable_kornet_sp
  51. deployable_m1919a6
  52. deployable_m1919a6_sp
  53. deployable_mg42
  54. deployable_mg42_sp
  55. deployable_milan
  56. deployable_milan_sp
  57. deployable_milan_mira
  58. deployable_milan_mira_sp
  59. deployable_mistral
  60. deployable_mistral_sp
  61. deployable_mortar_2b141_podnos
  62. deployable_mortar_2b141_podnos_sp
  63. deployable_mortar_m252
  64. deployable_mortar_m252_sp
  65. deployable_mortar_m252_ins
  66. deployable_mortar_m252_ins_sp
  67. deployable_mortar_pp87
  68. deployable_mortar_pp87_sp
  69. deployable_pillbox
  70. deployable_razorwire
  71. deployable_razorwire_sp
  72. deployable_sandbags_5m
  73. deployable_sandbags_5m_sp
  74. deployable_spg9
  75. deployable_spg9_sp
  76. deployable_spike
  77. deployable_spike_sp
  78. deployable_stinger
  79. deployable_stinger_sp
  80. deployable_tow
  81. deployable_tow_sp
Last edited by bad_nade on 2023-08-12 09:10, edited 5 times in total.
AirShark
Posts: 3
Joined: 2022-04-25 11:34

Re: Controlling vehicles in offline server

Post by AirShark »

Spoiler for =\"Reply\":
clueless_noob wrote:You must have crewman kit to operate vehicles or pilot kit to operate flying stuff. You must be in a squad to request kits. In order to operate, by just yourself, vehicles that require more than one crewman, you have to enable debug mode and remove vehicle crew limitations.

Check the Enable local RCON commands check box in the PR Launcher. Then, after spawning, type rcon debug to any chat. With debug enabled you can type commands like:
  • rcon oneman to remove vehicle crew limitations.
  • rcon onefaction to remove kit limitations.
  • rcon kits to spawn all kits of your faction in front of you.
  • rcon health set 100 to insta-heal.
  • rcon ninja to get super shovel.
  • rcon spawner <asset_id> where <asset_id> is one of the items listed inside spoiler to spawn said deployable asset.
That last command can be used to spawn vehicles as well but I don't have the list of vehicle Ids at hand.
Spoiler for Deployable assets:
  1. deployable_firebase
  2. deployable_firebase_sp
  3. deployable_roadblock_l01
  4. deployable_roadblock_l01_sp
  5. deployable_roadblock_l02
  6. deployable_roadblock_l02_sp
  7. deployable_roadblock_l03
  8. deployable_roadblock_l03_sp
  9. deployable_roadblock_s01
  10. deployable_roadblock_s01_sp
  11. deployable_roadblock_s02
  12. deployable_roadblock_s02_sp
  13. deployable_50cal_tripod_ch
  14. deployable_50cal_tripod_ch_sp
  15. deployable_50cal_tripod_mec
  16. deployable_50cal_tripod_mec_sp
  17. deployable_50cal_tripod_mil
  18. deployable_50cal_tripod_mil_sp
  19. deployable_50cal_tripod_us
  20. deployable_50cal_tripod_us_is
  21. deployable_50cal_tripod_us_sp
  22. deployable_agl_tripod_us
  23. deployable_bunker
  24. deployable_bunker_ww2
  25. deployable_bunker_ww2_sp
  26. deployable_commandpost_cf
  27. deployable_commandpost_ch
  28. deployable_commandpost_chins
  29. deployable_commandpost_fr
  30. deployable_commandpost_gb
  31. deployable_commandpost_ger
  32. deployable_commandpost_idf
  33. deployable_commandpost_mec
  34. deployable_commandpost_meins
  35. deployable_commandpost_nl
  36. deployable_commandpost_pl
  37. deployable_commandpost_ru
  38. deployable_commandpost_us
  39. deployable_djigit
  40. deployable_djigit_sp
  41. deployable_dshk
  42. deployable_dshk_sp
  43. deployable_foxhole
  44. deployable_foxhole_sp
  45. deployable_hj8
  46. deployable_hj8_sp
  47. deployable_insurgent_hideout
  48. deployable_insurgent_hideout_sp
  49. deployable_kornet
  50. deployable_kornet_sp
  51. deployable_m1919a6
  52. deployable_m1919a6_sp
  53. deployable_mg42
  54. deployable_mg42_sp
  55. deployable_milan
  56. deployable_milan_sp
  57. deployable_milan_mira
  58. deployable_milan_mira_sp
  59. deployable_mistral
  60. deployable_mistral_sp
  61. deployable_mortar_2b141_podnos
  62. deployable_mortar_2b141_podnos_sp
  63. deployable_mortar_m252
  64. deployable_mortar_m252_sp
  65. deployable_mortar_m252_ins
  66. deployable_mortar_m252_ins_sp
  67. deployable_mortar_pp87
  68. deployable_mortar_pp87_sp
  69. deployable_pillbox
  70. deployable_razorwire
  71. deployable_razorwire_sp
  72. deployable_sandbags_5m
  73. deployable_sandbags_5m_sp
  74. deployable_spg9
  75. deployable_spg9_sp
  76. deployable_spike
  77. deployable_spike_sp
  78. deployable_stinger
  79. deployable_stinger_sp
  80. deployable_tow
  81. deployable_tow_sp
thanks for the debug commands, what i actually meant is to control both driver and gunner positions at the same time like bf2 style iirc before v1.7 it was done through commander position. anyhow i wonder if there is a variable inside the files to disable crew limitations permanently
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