Looks like the reality seems more aggressive than our imagination after all


Thanks for the detailed explanation! Too bad it can't be realized though, it would have been quite a sight.Rhino wrote:Not really possible in BF2, not without making it happen every single time a tank is destroyed. Ironically BF2 was coded with an "Overkill destruction effect", where it would play a unique explosion effect (with the turret flying off) and remove the turret etc from the tank, if when the tank was destroyed it was damaged with a weapon that had so much force/power that it would trigger the "Overkill". It worked in the BF2 Demo and there is an option to play it in the BF2Editor, but for whatever reason, has never worked in the full game...
Basically the gibbing system from idtech engines, it would be really cool if it could be made functional.Rhino wrote:Not really possible in BF2, not without making it happen every single time a tank is destroyed. Ironically BF2 was coded with an "Overkill destruction effect", where it would play a unique explosion effect (with the turret flying off) and remove the turret etc from the tank, if when the tank was destroyed it was damaged with a weapon that had so much force/power that it would trigger the "Overkill". It worked in the BF2 Demo and there is an option to play it in the BF2Editor, but for whatever reason, has never worked in the full game...


