[WIP] FGM-148 Javelin

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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: [WIP] FGM-148 Javelin

Post by Grump/Gump.45 »

Rhino wrote:Nice work, like the NLAW I think it could do with more dirt and wear, especially the targeting unit which is used time and time again and would have much more dirt and wear than the launcher tube :)
This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.

If it has dirt on it but we are in desert it won't make sense. When can we get this in game?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] FGM-148 Javelin

Post by Rhino »

Grump/Gump.45 wrote:This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.

If it has dirt on it but we are in desert it won't make sense. When can we get this in game?
Sorry by dirt I don't necessarily mean mud, more actual general grime, wear and tear. If you take the ERYX for an example (although this model was made by DICE, not us) you can see it does have "dirt":
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But others in PR do too:
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As for the environment, this isn't generally done for weapons but you could have separate "woodland" and "desert" textures for the weapon with different colour mud or sand, like you see on vehicles (although generally, the whole camo is different for them too), but I would avoid actual mud when applying dirt to a weapon for the most part, more just general wear and grime is best.
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: [WIP] FGM-148 Javelin

Post by Gerfand »

Just a question what is needed to implement this into the game? Just the Fire and Forget system?
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: [WIP] FGM-148 Javelin

Post by Mats391 »

Gerfand wrote:Just a question what is needed to implement this into the game? Just the Fire and Forget system?
The firing code is already in game and used by the Spike. For Javelin it would be pretty much the same. The thing missing are animations
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP] FGM-148 Javelin

Post by anantdeathhawk »

Why animations are the hardest?
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [WIP] FGM-148 Javelin

Post by Mats391 »

anantdeathhawk wrote:Why animations are the hardest?
Cause we have no active animator at the moment.
Image

Mineral: TIL that Wire-guided missiles actually use wire
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