I have recently created many new BF2 buildings?But I found that many object have this red text warning?They are usually large buildings?small objects not problem?
When I first created 10m x 10m x 3m box?coordinate texture?Import editor?No red warning?
When I gradually completed the building, I added windows, doors, stairs, and water pipes?A warning will appear at this time ?texture coordinate outside 16?Even if I delete these details, I revert to the original box shape?
I see BF2's house, even if it has a large face?there will be no such problem?
If there is a large number of objects with this problem?Will the map crash?
How to solve object texture coordinate outside 16 ?16
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puffkiller
- Posts: 65
- Joined: 2021-09-15 11:17
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puffkiller
- Posts: 65
- Joined: 2021-09-15 11:17
Re: How to solve object texture coordinate outside 16 ?16
Why have all my commas become question marks??
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: How to solve object texture coordinate outside 16 ?16
It's what it says, you have UVs outside the 16 range. Without any details on how you're making this house we can only guess how exactly you're causing it. Many PR objects have this error due to the way they were UV'd.
In the end it's fine, but do try to avoid it.
In the end it's fine, but do try to avoid it.

