[?] Coding Models without the BF2Editor?

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ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

[?] Coding Models without the BF2Editor?

Post by ChuangZi »

Hi All :)

The BF2Editor does not run properly on my system -Who knows why.
Is there a slight chance to put a vehicle-model into BF2 without the BF2Editor?

Thanks in advance for any help.
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Yeah

The easiest way is just to copy the .tweak from a similar vehicle, changing names where appropriate. (open it with notepad.) Then tweak it manually from there. It takes longer - because with the editor you can test changes as you go without having to reload bf2 each time. But if you know what you're doing it's no harder than using the editor.
ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

Post by ChuangZi »

Hey, thanks for your answer :-D

I think I also need to edit the con- and ai-files(for SP), right?
I see a big challenge in getting the correct Wheel-, Turret- and Weapon-positions. Any Ideas?
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

That's all done in max. (you do need the editor if your vehicle is in maya format). Just hit export, it'll create the meshes and the con files, with everything in the correct positions.

It's the things you add later like cameras and weapons that are the problem.
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