Assistant LAT kit - Basically a rifleman kit but reduces reload speed for the LAT(by 15-25%) player if they're nearby. I believe this will encourage more players to rearm the LAT to better fight tough assets. to balance this kit perhaps a reduction in ammuntion(in the box) capacity is in place.
Quality of Life -
1. When a player is pressing "Call medic" button instead of him being visible on the map for a few seconds , an increase to a minute would be convenient.
2. An option in the launcher to disable the intro scene when launching PR - it gets old when you've seen it 2,000(a likely estimate:razz
3.When Adjusting mortar Bearing/Elevation instead of WASD control , allow the player to more rapidly adjust it with the mouse. It feels silly watching the mortarman slowly moving the mortar during a rush.
4.When aiming down sights with a bipod the courser moves annoyingly slow, an option to toggle the slow movement would be a relief.
[U]Ways to Buff Infantry-[/U]
0. Lately I've been feeling like infantry in PR is often rendered next to useless when faced with TANKs , CAS and IFVs when they're the majority of the players. so here are ways to buff them.
1. Scale HAT/AA Limits depending on map. Example ,on Khamisiya 2 HAT kits and 4 AA kits and on Muttrah city Default 1 HAT 2 AA.
1.1 - Scale LAT kits per squad depending on map. Example 1 LAT per squad on Dovre winter and 2 LAT per squad on OP Thunder.
2.Remove the need for 2 crates and FOB to build TOW and instead the tow will require 3 ammo bags per shot to simulate the players carrying it to the battle. this will allow infantry to use the TOW without the need for large trucks or helicopters giving away their position.
3. Remove the sandbags Or Increase Sandbags and protection(around the operator) and Remove/Increase dust effects accordingly. currently building an ATGM cannot be done discreetly and considering the TOW operator is vulnerable any effectiveness is diminished.
4. Add a new type of Foxhole which resembles trenches more. If the Ukraine war has taught me anything is that 105 years after WW1 trenches are still more relevant than ever. Foxholes in the game are kind of joke when even small caliber mortars can destroy them leaving infantry players completely naked on maps like Kashan desert.
5. add camouflage on emplacements like Foxholes , AA and TOW.
6. (Difficult) Add scopes to more LAT kits like the Polish faction.
7. Add RPG tracers. I don't know if this is realistic but RPGs in the game show little indication of where the projectile is headed. Perhaps add significant tracers to coop mode where players can practice their shots.

