https://github.com/Teor99/bf2prHeadTracking
Demo
How to use
Yes, shooting this way looks miserable, but maybe someone will have suggestions on what can be done about it.

In Opentrack, you can select a joystick as an input device and set the axes to Pitch and Yaw for gaze direction. I think it should work, but I don't have such a joystick to test.oclock wrote:Can you use controller axies as input?
Imagine use the right stick on a controller for the head movement.
And the rest of the controlls like so: pitch on the left stick, throttle on the triggers, and rudder on the bumpers.
That way, you could control the plane and look around using just the controller.