Possible not used destruction geoms for houses

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Avatok
Posts: 32
Joined: 2016-05-08 15:36

Possible not used destruction geoms for houses

Post by Avatok »

Hello

I recently observed in a livestream that several houses and walls featured destructible geometries. Can not remember is there anywhere it been used on maps. Is it possible that these were forgotten? Implementing destructibility could potentially enrich the gameplay experience on existing\new maps(If it's possible anyway).

Some examples what I mean:

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~static\staticobjects\pr\house_dest
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Possible not used destruction geoms for houses

Post by Arab »

Avatok wrote:Hello

I recently observed in a livestream that several houses and walls featured destructible geometries. Can not remember is there anywhere it been used on maps. Is it possible that these were forgotten? Implementing destructibility could potentially enrich the gameplay experience on existing\new maps(If it's possible anyway).

Some examples what I mean:

(PICS)

~static\staticobjects\pr\house_dest
Back before PR v1.7.4, we had maps with many destructable statics but we find out that adding too many causes server performance and stability issues - so we had to scale back and reduce the number of destructable statics (converting it to non-networked statics essentially) on maps like Al Basrah to reduce crashes due to engine limitations.

The Refractor 2 engine has a limit on how many destructable statics can be safely placed on the map, and although it can be exceeded - will result in server crashes.
Last edited by Arab on 2023-11-08 04:18, edited 1 time in total.
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