Mercy bleed bugged on Adak AAS Large
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Bonvi
- Posts: 65
- Joined: 2017-02-20 14:22
Mercy bleed bugged on Adak AAS Large
In this yesterday's game on Unit 777 the Chinese took an hour to cap the first flag, somehow not bleeding out in that time. Please fix the ticket bleed on that layer.
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Mercy bleed bugged on Adak AAS Large
Not only do I like not having ticket bleed, for so many reasons. Matches in PR are supposed to last for an hour. To allow time for maneuvers and a few asset respawns. DEVs calculated the time I guess based on other ticket starting counters.
Funny enough if you captured that high casualty rate flag (without teamwork), it would have taken longer traversing the map to get the others. That layout is specifically for that flag. Trust me when I say its better you played that flag only on that map, if you capture it, make super FOB then make enemy die on it. That map never gets to fight on that sector except that layout, so ignore the rest of the map.
If there was ticket bleed you would never be able to win. Insurgency doesn't have ticket bleed, AAS matches that never make it to the last flag have no ticket bleed. Removing all assets manually. Something tells me we can win without ticket bleed, we don't need it except maybe on a delay for enemy giving up to goof off in main base instead of going out for more learning experiences.
If we don't take the enemies last flag at all in AAS, which we frequently don't, it lasts anywhere from 45 minutes to 1.5 hours which is normal. Its what I want, what I expect from this game. I am 100% sure I am not alone.
This isn't Warzone or regular Battlefield where rounds are expected to last 15-30 minutes, only times matches last shorter than that is due to team balancing issues of the players skills and squad leaders failing to do basic game tasks with logic applied like DOD edge FOBs for last flags.
Why does nobody complain about "no ticket bleed" while playing insurgency? We have to manually delete enemy down to the last ticket there, Gaza has 800 tickets. Many AAS maps have between 500-700. Why not have AAS without ticket bleed? Where both teams having actual trucks, jeeps and heavy assets causing even ticket losses.
What about when the last flag is a fun fortress, dam with working elevator, radar station with underground, Vietnam tunnels that we never get to play on because of ticket bleed, which by that point enemy is low on tickets. Bleed just takes away the enemy teams chance to win by switching to tactics to reduce casualties.
Multiple attempts required if squads aren't coordinated and move up one at a time.
Multiple attempts to communicate and for some reason have to convince squads to hold up for other squads to get about equal distance from the flag, so we can push together and use teamwork. Which is for starters simply being in view of each other at least partially surrounding the flag. If they fail on the first attempt alone maybe they can learn why to use teamwork the 2nd, 3rd, 4th or hopefully by the 5th time.
People are rushing to get to the flag before the game ends, which only happens by attrition ticket losses from people rushing the flag. If there is a bleed, there is no chance to have a large build up of forces to take it. Could start an engagement as a small force instead on final edge of cover just before objective comes into view. Not moving up giving others time to get in position on another side. In that situation I don't even need to talk, I just see friendly moving up then I mirror that from my side to increase pressure on enemy.
That is why it took you an hour, down to every player on Chinese team not dodging bullets, bunching up, probably fitting a whole squad into a single ACOG scopes view. Set spread formation to 1 man seen in a enemy scopes view. Make them look around. That is at the leadership level failure, not coordinating your own squad and with other squad leaders.
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On the individual level, the players who get auto balanced by the server for being bad.
People sit there actively getting shot at, getting hit, in a 50/50 situation seeing who can kill who first, instead of taking cover, drawing the enemy fire, calling the enemy bearing for somebody else to shoot at while you distract since you are already being focused on.
So focused on trying to get a kill, that they get killed by sitting still, not moving, not somehow realizing its easier to adjust your mouse to aim on a target sitting still. Same mistake over and over. They get into 1 engagement, fire a few shots then die, instead of get into engagement in a spot that can be used as cover, drawing fire repeatedly instead of once.
Players who hear enemy shooting, see friendly getting shot at while they aren't getting shot themselves, they do absolutely nothing, are not ready in view of each other to save each other.
It happens second to second, you take cover, enemy switches to your friendly possibly to shoot at, which then you can start firing again at that same enemy once somebody else who tried to shoot enemy starts getting shot at. Gets more complicated the more enemies there are. You could have 2 or 3 enemy aiming at 1 friendly, because others are not exposing themselves or shooting to draw enemy attention or kill them by using this naturally occuring frequent teamwork oppotunity using eyes and ears to read the situation.
Using each other as bait for bullets, get enemy to give off position so they focus on one slightly exposed friendly. People are just sitting there letting friendly get shot at.
Your team took an hour to stop making mistakes or it took an hour for the enemy to start making worse mistakes, either they stopped doing what was working for them or the Chinese team stopped them from doing that by wearing them down. Which takes teamwork.
Failures at the squad leader level and individual fighters level, even if somebody wants to use teamwork, nobody wants to wait for that to happen.
Even without ticket bleed, so tickets are only lost by bad squad leaders pushing up alone, aimlessly, without actual leadership other than "go here".
This might be due to the fact we got A LOT of new players trying out the game, which they recently found on TIK TOK. Which TIK TOK has its own issues, both the people it attracts, the people it creates or makes worse, the completely stupid pointless content on it isn't brain stimulating.
The name of the game is in the title of the video and people ask "name of game please". All you need to know to fill in the blanks of what you don't about stupid people.
Listen to what comes out of peoples mouths in general, especially when Project Reality rounds end, it says a lot about what is on their mind.
General lack of intelligence is all you hear, putting their microphone in their mouth, making noises like "blehhhhhhh", play irrelevant music into the mic, spamming so loudly nobody can hear the good players talk about the aspects of why we lost so we can change those aspects the next round.
In fact, any of those players who talk about why we lost are responded to with negativity by these same un-intelligent people who come to ruin the game, either by random noise spamming to drown them out, cutting them off or telling them to shut up. Some people come here to grow and not make the same mistakes over and over again.
Instead of being silent so somebody who knows English and their native language can translate the intelligent statements of these observant squad leaders, to the rest "they are saying we lost because"...
Fun Fact about these player types: I frequently build anti-air even if the enemy has no choppers, I say variations of the quote "Placing down an anti-air for extra rockets to fire at the enemy"...
Almost everytime somebody says "but the enemy doesn't have helicopters or CAS". Even after I explained the use of the anti-air when I placed it. Aside from new players, the type to ask me that question, even after I explained is the type of person who makes you lose. Why not have an anti-air?
It happened so many times I sometimes say "I know the enemy doesn't have choppers, so that means we can use anti-air rockets as artillery or light anti-vehicle. Placing anti-air for extra rockets". Even with that elaborate explanation, they still ask "Why are you placing anti-air?". I am going to start kicking those people from my squad to save me the frustration and they will THINK about the answer before asking dumb questions I explained the answer to already pre-emptively.
This one example, like many others, gets me so pissed off that I pause, I stop what I am doing, I can't think about anything other than how stupid they are. You lose because of that type of player who is full of examples of stupid things like that, in everyway.
Funny enough if you captured that high casualty rate flag (without teamwork), it would have taken longer traversing the map to get the others. That layout is specifically for that flag. Trust me when I say its better you played that flag only on that map, if you capture it, make super FOB then make enemy die on it. That map never gets to fight on that sector except that layout, so ignore the rest of the map.
If there was ticket bleed you would never be able to win. Insurgency doesn't have ticket bleed, AAS matches that never make it to the last flag have no ticket bleed. Removing all assets manually. Something tells me we can win without ticket bleed, we don't need it except maybe on a delay for enemy giving up to goof off in main base instead of going out for more learning experiences.
If we don't take the enemies last flag at all in AAS, which we frequently don't, it lasts anywhere from 45 minutes to 1.5 hours which is normal. Its what I want, what I expect from this game. I am 100% sure I am not alone.
This isn't Warzone or regular Battlefield where rounds are expected to last 15-30 minutes, only times matches last shorter than that is due to team balancing issues of the players skills and squad leaders failing to do basic game tasks with logic applied like DOD edge FOBs for last flags.
Why does nobody complain about "no ticket bleed" while playing insurgency? We have to manually delete enemy down to the last ticket there, Gaza has 800 tickets. Many AAS maps have between 500-700. Why not have AAS without ticket bleed? Where both teams having actual trucks, jeeps and heavy assets causing even ticket losses.
What about when the last flag is a fun fortress, dam with working elevator, radar station with underground, Vietnam tunnels that we never get to play on because of ticket bleed, which by that point enemy is low on tickets. Bleed just takes away the enemy teams chance to win by switching to tactics to reduce casualties.
Multiple attempts required if squads aren't coordinated and move up one at a time.
Multiple attempts to communicate and for some reason have to convince squads to hold up for other squads to get about equal distance from the flag, so we can push together and use teamwork. Which is for starters simply being in view of each other at least partially surrounding the flag. If they fail on the first attempt alone maybe they can learn why to use teamwork the 2nd, 3rd, 4th or hopefully by the 5th time.
People are rushing to get to the flag before the game ends, which only happens by attrition ticket losses from people rushing the flag. If there is a bleed, there is no chance to have a large build up of forces to take it. Could start an engagement as a small force instead on final edge of cover just before objective comes into view. Not moving up giving others time to get in position on another side. In that situation I don't even need to talk, I just see friendly moving up then I mirror that from my side to increase pressure on enemy.
That is why it took you an hour, down to every player on Chinese team not dodging bullets, bunching up, probably fitting a whole squad into a single ACOG scopes view. Set spread formation to 1 man seen in a enemy scopes view. Make them look around. That is at the leadership level failure, not coordinating your own squad and with other squad leaders.
------------------------------------------------------------------------------------------
On the individual level, the players who get auto balanced by the server for being bad.
People sit there actively getting shot at, getting hit, in a 50/50 situation seeing who can kill who first, instead of taking cover, drawing the enemy fire, calling the enemy bearing for somebody else to shoot at while you distract since you are already being focused on.
So focused on trying to get a kill, that they get killed by sitting still, not moving, not somehow realizing its easier to adjust your mouse to aim on a target sitting still. Same mistake over and over. They get into 1 engagement, fire a few shots then die, instead of get into engagement in a spot that can be used as cover, drawing fire repeatedly instead of once.
Players who hear enemy shooting, see friendly getting shot at while they aren't getting shot themselves, they do absolutely nothing, are not ready in view of each other to save each other.
It happens second to second, you take cover, enemy switches to your friendly possibly to shoot at, which then you can start firing again at that same enemy once somebody else who tried to shoot enemy starts getting shot at. Gets more complicated the more enemies there are. You could have 2 or 3 enemy aiming at 1 friendly, because others are not exposing themselves or shooting to draw enemy attention or kill them by using this naturally occuring frequent teamwork oppotunity using eyes and ears to read the situation.
Using each other as bait for bullets, get enemy to give off position so they focus on one slightly exposed friendly. People are just sitting there letting friendly get shot at.
Your team took an hour to stop making mistakes or it took an hour for the enemy to start making worse mistakes, either they stopped doing what was working for them or the Chinese team stopped them from doing that by wearing them down. Which takes teamwork.
Failures at the squad leader level and individual fighters level, even if somebody wants to use teamwork, nobody wants to wait for that to happen.
Even without ticket bleed, so tickets are only lost by bad squad leaders pushing up alone, aimlessly, without actual leadership other than "go here".
This might be due to the fact we got A LOT of new players trying out the game, which they recently found on TIK TOK. Which TIK TOK has its own issues, both the people it attracts, the people it creates or makes worse, the completely stupid pointless content on it isn't brain stimulating.
The name of the game is in the title of the video and people ask "name of game please". All you need to know to fill in the blanks of what you don't about stupid people.
Listen to what comes out of peoples mouths in general, especially when Project Reality rounds end, it says a lot about what is on their mind.
General lack of intelligence is all you hear, putting their microphone in their mouth, making noises like "blehhhhhhh", play irrelevant music into the mic, spamming so loudly nobody can hear the good players talk about the aspects of why we lost so we can change those aspects the next round.
In fact, any of those players who talk about why we lost are responded to with negativity by these same un-intelligent people who come to ruin the game, either by random noise spamming to drown them out, cutting them off or telling them to shut up. Some people come here to grow and not make the same mistakes over and over again.
Instead of being silent so somebody who knows English and their native language can translate the intelligent statements of these observant squad leaders, to the rest "they are saying we lost because"...
Fun Fact about these player types: I frequently build anti-air even if the enemy has no choppers, I say variations of the quote "Placing down an anti-air for extra rockets to fire at the enemy"...
Almost everytime somebody says "but the enemy doesn't have helicopters or CAS". Even after I explained the use of the anti-air when I placed it. Aside from new players, the type to ask me that question, even after I explained is the type of person who makes you lose. Why not have an anti-air?
It happened so many times I sometimes say "I know the enemy doesn't have choppers, so that means we can use anti-air rockets as artillery or light anti-vehicle. Placing anti-air for extra rockets". Even with that elaborate explanation, they still ask "Why are you placing anti-air?". I am going to start kicking those people from my squad to save me the frustration and they will THINK about the answer before asking dumb questions I explained the answer to already pre-emptively.
This one example, like many others, gets me so pissed off that I pause, I stop what I am doing, I can't think about anything other than how stupid they are. You lose because of that type of player who is full of examples of stupid things like that, in everyway.
