The game, and its community, is in total disarray.
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guru951
- Posts: 316
- Joined: 2010-09-10 10:41
The game, and its community, is in total disarray.
Holy moly...
Who the hell promoted this game to so many....absolute trash players?
If it's not the constant, daily, DDOS attacks across servers, it's the near-complete breakdown of teamwork and cohesion due to language barriers.
If it's not that, it's the constant tk's and unarmed 20-minute dance parties around the ins van playing music while parked next to a cache.
This is so bonkers.
The last time I saw this much stupidity arise in the game was when were given the moon map.
I'm not alone here, am I?
Who the hell promoted this game to so many....absolute trash players?
If it's not the constant, daily, DDOS attacks across servers, it's the near-complete breakdown of teamwork and cohesion due to language barriers.
If it's not that, it's the constant tk's and unarmed 20-minute dance parties around the ins van playing music while parked next to a cache.
This is so bonkers.
The last time I saw this much stupidity arise in the game was when were given the moon map.
I'm not alone here, am I?
- bad_nade
- Support Technician
- Posts: 1497
- Joined: 2008-04-06 18:26
- Location: Finland
Re: The game, and its community, is in total disarray.
I've noticed the same. It's not disarray, it's dumpster fire. Multiple times I've seen full Western European server with hardly any SL kits in play, multiple squads with no mics, and of the few peeps that do have a mic no one speaks English nor do they speak the same language as the next squad.guru951 wrote:Holy moly...
Who the hell promoted this game to so many....absolute trash players?
If it's not the constant, daily, DDOS attacks across servers, it's the near-complete breakdown of teamwork and cohesion due to language barriers.
If it's not that, it's the constant tk's and unarmed 20-minute dance parties around the ins van playing music while parked next to a cache.
This is so bonkers.
The last time I saw this much stupidity arise in the game was when were given the moon map.
I'm not alone here, am I?
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dcm1
- Posts: 117
- Joined: 2023-06-08 04:50
Re: The game, and its community, is in total disarray.
I guess I'm shadowbanned by petty reddit user mods.
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robert357
- Posts: 233
- Joined: 2016-01-29 12:58
Re: The game, and its community, is in total disarray.
The worst part (if we forget about DDOSing) is number of lonewolfing/freekiting players. In "good old days" at worst it was full squad of these type of players. Now most of the time it's completely opposite where there is only one good squad or at best two full squads.
For me this making PR basically unplayable. Not the skill difference or even a language barrier, but that lack of cooperative play. Every INF is doing own thing (and most of the time half of the team is just messing around) without any coordination, APC is dying alone because *see above*, CAS is frustrated because nobody is lasing and giving info, TRANS is full of **** pilots... I can't even play as a medic because everyone is just giving up...
I understand new players that don't have skill, but man, people full of **** that don't give a damn messing around like it was Casual TF2 server it too much. I never seen so many oldschool SQLs that simply gave up because of that.
For me this making PR basically unplayable. Not the skill difference or even a language barrier, but that lack of cooperative play. Every INF is doing own thing (and most of the time half of the team is just messing around) without any coordination, APC is dying alone because *see above*, CAS is frustrated because nobody is lasing and giving info, TRANS is full of **** pilots... I can't even play as a medic because everyone is just giving up...
I understand new players that don't have skill, but man, people full of **** that don't give a damn messing around like it was Casual TF2 server it too much. I never seen so many oldschool SQLs that simply gave up because of that.

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lentilsscare
- Posts: 1
- Joined: 2024-02-26 06:39
Re: The game, and its community, is in total disarray.
It's all so familiar too.
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
Of all the cool things I want to get people trying in this game. Playing dead, climbing trees, making the game an intense fight by using suppression and movement.. Like everything you people say here hits the nail on the head. People goofing off making it a poor experience when they could be learning. You got all the combat footage to learn from how to use projectiles purposes over terrain.
On a scale of effectiveness, from 0-10 of fear(0) to kill(10) on effects of projectiles over terrain, their full purpose. You can use bullets to put enemy in fear, for gaining dominance in the battle. When you have a target to hit, that is 10/10 effectiveness intended commonly thought of purpose of the bullet, but sometimes when you can't hit enemy frustratingly, you need them in fear.
We have lots of new players, even if I was playing everyday, too many different shifts for them all to hear the poem and orders "1 man per piece of cover, move cover to cover, in view of each other to save each other, 1 man hit per tank(mortar/RPG/bomb) shell spread formation. Eye level with cover and target zone, scan aggressively with eyes and ears. Camouflage up, in stealth do not fire unless you see the enemy see you, keep eye on them until either we or enemy leave the area. Fight on objectives only".
I say it enough, it amazed people when they first heard it years ago, but now those old players are jaded but they at least subconciously adopted aspects of the poem. Now it is your turn to say it. When WW3 starts a life you cannot imagine, when you go out there men will cuddle each other in fear. Being very spread out could mean lots of artillery casualties at different times, being all in one spot means lots of artillery misses but hits once.
Just because you bunch up and survive doesn't mean its the right thing to do. You could have lost everybody from one shell. 1 man digs each thing please, no helping each other dig, no more than 2 men dig the FOB, assets can be placed once FOB is at 25% status. This provides so many benefits, everything gets done at once. Guys not digging can check ammo, pull security, medic can drop their kit in a foxhole to get a rifleman to dig it, they then have 2 kits to cycle which the rifleman kit can be used for suppression or probing(recon by) fire.
In this simulation, repeated mass casualty incidents from making the same mistakes over and over by players can reduce their will to go out there. Spreading out lets them survive and get what they came for to this game, simulated PTSD of watching their friend die and surviving. Then how bad the sitation gets once outnumbered. Apply this team survival concept of dispersion, thinking it through over all situations
Suppression double sweeps aimed at height of a man into area targets of cover and concealment until a target presents itself." Within your squad you should all be in view of each other, sometime shoots at your man you see it and snap suppression back immediatly to shut that enemy up a bit.
Changes I have tried to make as a player, concepts on how people, especially new squad leaders percieve squads. Like its their own and not the teams squad focused on the objectives. Such small minded objectives they come up with like hunting FOBs that are far away from active objective, enemy is using a closer FOB.
This is a military simulation game going for realism on 45 to 90 minute battles on average, sometimes people just make it last 20 minutes, both the team that sucks and the team that is steam rolling when they could have some fun eating the enemy away, then enemy getting steam rolled can try things coming out of their base.
I feel like we need ticket bleed start delay, cause instant ticket bleed for last flag loss gives no way of making a comeback at a rate of losing 1 ticket per second. Give 10 minutes incase the tanks aren't up yet.
Even when people are playing "right". I feel like the way people go after FOBs so far away from active objectives, not helping on the objectives. Then the fact I come to this game to simulate fighting, removing the enemy FOBs which are perfect distance for them to take more time to travel for down time between intense fighting, they are coming anyways. Removing the FOB removes the fight.
The 20 minute un-armed dance parties around the party van. I might join in for 5 seconds, both for the little amusement it gives me but also to set an example of how long you should actually be doing that.
This game is so great, you can do anything you set your mind to, thinking of all the little details of how you will do it. They could just fight around the cache with the party van as the areas fighting music, just have somebody keep playing it.
Although the party van music reduces situational awareness and focus. Its things like this, put a thought in their head other than their amused emptiness of a silly dopamine rush. Briefing time should allow us to walk around in main, lock us in main for 2 minutes before squad time, join a squad. This way we can actually brief, get the goofiness out, a little bit of target practice on posters maybe. Go over the tactics.
Its a game, but older players instill discipline to keep fighting, to keep growing from playing this game. Point them to the greatest skills in the game, the coolest tricks to pull on enemy like playing dead. So satisfying.
I will list everything fun I do in PR.. Playing dead, climbing trees, big defensive super FOBs that can suppress defensively or even help with the attack at least 1-10% effectiveness over the distance, I get in a car to follow enemy logi trucks for amusements. Its really endless. I like blocking the IDF into their main on Gaza at Lima 12, Mike 9, J6, H6 and the coast line. Done it so many times I got the grids memorized.
On a scale of effectiveness, from 0-10 of fear(0) to kill(10) on effects of projectiles over terrain, their full purpose. You can use bullets to put enemy in fear, for gaining dominance in the battle. When you have a target to hit, that is 10/10 effectiveness intended commonly thought of purpose of the bullet, but sometimes when you can't hit enemy frustratingly, you need them in fear.
We have lots of new players, even if I was playing everyday, too many different shifts for them all to hear the poem and orders "1 man per piece of cover, move cover to cover, in view of each other to save each other, 1 man hit per tank(mortar/RPG/bomb) shell spread formation. Eye level with cover and target zone, scan aggressively with eyes and ears. Camouflage up, in stealth do not fire unless you see the enemy see you, keep eye on them until either we or enemy leave the area. Fight on objectives only".
I say it enough, it amazed people when they first heard it years ago, but now those old players are jaded but they at least subconciously adopted aspects of the poem. Now it is your turn to say it. When WW3 starts a life you cannot imagine, when you go out there men will cuddle each other in fear. Being very spread out could mean lots of artillery casualties at different times, being all in one spot means lots of artillery misses but hits once.
Just because you bunch up and survive doesn't mean its the right thing to do. You could have lost everybody from one shell. 1 man digs each thing please, no helping each other dig, no more than 2 men dig the FOB, assets can be placed once FOB is at 25% status. This provides so many benefits, everything gets done at once. Guys not digging can check ammo, pull security, medic can drop their kit in a foxhole to get a rifleman to dig it, they then have 2 kits to cycle which the rifleman kit can be used for suppression or probing(recon by) fire.
In this simulation, repeated mass casualty incidents from making the same mistakes over and over by players can reduce their will to go out there. Spreading out lets them survive and get what they came for to this game, simulated PTSD of watching their friend die and surviving. Then how bad the sitation gets once outnumbered. Apply this team survival concept of dispersion, thinking it through over all situations
Suppression double sweeps aimed at height of a man into area targets of cover and concealment until a target presents itself." Within your squad you should all be in view of each other, sometime shoots at your man you see it and snap suppression back immediatly to shut that enemy up a bit.
Changes I have tried to make as a player, concepts on how people, especially new squad leaders percieve squads. Like its their own and not the teams squad focused on the objectives. Such small minded objectives they come up with like hunting FOBs that are far away from active objective, enemy is using a closer FOB.
This is a military simulation game going for realism on 45 to 90 minute battles on average, sometimes people just make it last 20 minutes, both the team that sucks and the team that is steam rolling when they could have some fun eating the enemy away, then enemy getting steam rolled can try things coming out of their base.
I feel like we need ticket bleed start delay, cause instant ticket bleed for last flag loss gives no way of making a comeback at a rate of losing 1 ticket per second. Give 10 minutes incase the tanks aren't up yet.
Even when people are playing "right". I feel like the way people go after FOBs so far away from active objectives, not helping on the objectives. Then the fact I come to this game to simulate fighting, removing the enemy FOBs which are perfect distance for them to take more time to travel for down time between intense fighting, they are coming anyways. Removing the FOB removes the fight.
The 20 minute un-armed dance parties around the party van. I might join in for 5 seconds, both for the little amusement it gives me but also to set an example of how long you should actually be doing that.
This game is so great, you can do anything you set your mind to, thinking of all the little details of how you will do it. They could just fight around the cache with the party van as the areas fighting music, just have somebody keep playing it.
Although the party van music reduces situational awareness and focus. Its things like this, put a thought in their head other than their amused emptiness of a silly dopamine rush. Briefing time should allow us to walk around in main, lock us in main for 2 minutes before squad time, join a squad. This way we can actually brief, get the goofiness out, a little bit of target practice on posters maybe. Go over the tactics.
Its a game, but older players instill discipline to keep fighting, to keep growing from playing this game. Point them to the greatest skills in the game, the coolest tricks to pull on enemy like playing dead. So satisfying.
I will list everything fun I do in PR.. Playing dead, climbing trees, big defensive super FOBs that can suppress defensively or even help with the attack at least 1-10% effectiveness over the distance, I get in a car to follow enemy logi trucks for amusements. Its really endless. I like blocking the IDF into their main on Gaza at Lima 12, Mike 9, J6, H6 and the coast line. Done it so many times I got the grids memorized.
- bad_nade
- Support Technician
- Posts: 1497
- Joined: 2008-04-06 18:26
- Location: Finland
Re: The game, and its community, is in total disarray.
After thinking this a bit more, this current situation has some PR "v0.6" era vibes. Back then the gameplay was more arcade than milsim that it is (or designed to be) today. There was some teamwork but mostly within a squad and not so much across the whole team. In fact, I'm quite sure that if I could find those old friends I used to play with back in the days, we could have really good time again, especially on ins maps. There was no need to speak broken English or even communicate with other squads. We just went and rushed caches with such dominance that more than once we were accused of ghosting. It was super fun - for us.
Last edited by bad_nade on 2024-02-26 16:47, edited 3 times in total.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: The game, and its community, is in total disarray.
I don't know what's going on too, but it has managed to make me stay away from PR for the time being. CTDs, DDOSes, low player counts didn't, but this influx of (why are they always Russian) non-teamworking players occupying EU and NA servers has managed to get me to move on, at least for the time being.
I know what you'll say, us older PR players should be patient with the newbies, teach them how to play properly and I have always agreed with that and always welcome new people in my squad and help them out. But to do that, they have to be able to understand you and be able to communicate with you.
I know what you'll say, us older PR players should be patient with the newbies, teach them how to play properly and I have always agreed with that and always welcome new people in my squad and help them out. But to do that, they have to be able to understand you and be able to communicate with you.
In-game: Cobra-PR
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
At least 2 incidents I can remember playing today that happened over 2 matches.
I was gunning the the Arbalet on Vadso, got moving to a new location, I pull off the side of the road completely for 2 incoming trucks, a transport and a logi.
It was 2 Russians, one named zxcAloha drove straight towards me because he is a troll and hits me with the transport truck throwing me all over the road, I then hit the logi and exploded.
Its more than that, just a lot of little things, on Saaremaa today one of them was a medic just standing next to me calling medic on commorose not getting anybody up. Just stood there till mortars took him out next to my wounded body.
Then KartoplaKa and another squad member of his, drove a 2 logi trucks into Orisaaree on Saaremma, straight into the middle of the road of the flag. Left the logi trucks there under a rain of mortar fire and kill zone for the enemy, too much tasking for me to save at least one.
Another day on Charlies Point, we had lost our logi to something, then as I am running towards the transport truck I can use for more unlimted ammo runs for our 3 NVA HMGs (2 HMG ,1 AA Dshk). They are between the Docks flag and the southern map edge route flag, closer to docks. They get in the truck to drive to docks, then get blown up by a LAT...
Its like, how do we explain people here can set up an intense suppression tactical advantage that plays out like a Michael Bay directed Hollywood movie. We know better than them.
We need a 10 ticket limit per person too, die 10 times then you can just watch the map. I have seen between 12 and 20+ deaths. I personally stop between 7 and 10, cause I am not worth 20 tickets for my team unless we got 1000.
1000+ tickets on each map would be apprieciated too, with the bleed delay. They waste so many tickets. So many new ones, I know why its a big deal they have a free simulator to play for them.
Its like I said in long posts about the effects of Call of Duty and similar FPS games. Things so ridiculous I wouldn't even touch like Fortnite too.
I suspect mass lead poisoning in the pipes and other living environment neurodegenerative toxins. Old Soviet infrastructure. I only drink bottle water and cook with bottle water as much as possible. Extra filter on the sink.
https://prstats.tk/match/120646/saaremaa
I was gunning the the Arbalet on Vadso, got moving to a new location, I pull off the side of the road completely for 2 incoming trucks, a transport and a logi.
It was 2 Russians, one named zxcAloha drove straight towards me because he is a troll and hits me with the transport truck throwing me all over the road, I then hit the logi and exploded.
Its more than that, just a lot of little things, on Saaremaa today one of them was a medic just standing next to me calling medic on commorose not getting anybody up. Just stood there till mortars took him out next to my wounded body.
Then KartoplaKa and another squad member of his, drove a 2 logi trucks into Orisaaree on Saaremma, straight into the middle of the road of the flag. Left the logi trucks there under a rain of mortar fire and kill zone for the enemy, too much tasking for me to save at least one.
Another day on Charlies Point, we had lost our logi to something, then as I am running towards the transport truck I can use for more unlimted ammo runs for our 3 NVA HMGs (2 HMG ,1 AA Dshk). They are between the Docks flag and the southern map edge route flag, closer to docks. They get in the truck to drive to docks, then get blown up by a LAT...
Its like, how do we explain people here can set up an intense suppression tactical advantage that plays out like a Michael Bay directed Hollywood movie. We know better than them.
We need a 10 ticket limit per person too, die 10 times then you can just watch the map. I have seen between 12 and 20+ deaths. I personally stop between 7 and 10, cause I am not worth 20 tickets for my team unless we got 1000.
1000+ tickets on each map would be apprieciated too, with the bleed delay. They waste so many tickets. So many new ones, I know why its a big deal they have a free simulator to play for them.
Its like I said in long posts about the effects of Call of Duty and similar FPS games. Things so ridiculous I wouldn't even touch like Fortnite too.
I suspect mass lead poisoning in the pipes and other living environment neurodegenerative toxins. Old Soviet infrastructure. I only drink bottle water and cook with bottle water as much as possible. Extra filter on the sink.
https://prstats.tk/match/120646/saaremaa
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: The game, and its community, is in total disarray.
Its definitely rough right now, but my inner optimist likes to think it'll just be a phase.
Its certainly not the first time PR's online community has been in the dumps or bombarded by claims of the game "being dead" for the 100th time.
it was only a month ago I was playing on The PIT and 777 regularly with full servers even during the week, most squads using mics, plenty of experienced players on both sides, maybe a couple no mics/Russians (not discriminating just unavoidable fact) filling in the ranks but not causing too much trouble. 500-600+ players during peak times regularly.
Now the weekend just past I struggled to get a worthwhile game on any server during peak times, the DDoSing was insufferable and population was dismal considering a weekend.
But in-spite of it all we have some pretty good admins these days for the most part, not as power tripping/perma-ban happy as those of the past (a handful of exceptions), the influx of new Russian players is slowly starting to thin out off too the next tik-tok hype, there's a great looking update just around the corner (soon(tm)). Its just the ebs and flows of a small, tight nit community game battling with the occasional nonsense and toxicity of the gaming community as a whole.
It will pass, PRs still a special game and theres still a solid great community at the heart of it, good players always find there way back and the bullshit falls to the wayside sooner or later.
Its certainly not the first time PR's online community has been in the dumps or bombarded by claims of the game "being dead" for the 100th time.
it was only a month ago I was playing on The PIT and 777 regularly with full servers even during the week, most squads using mics, plenty of experienced players on both sides, maybe a couple no mics/Russians (not discriminating just unavoidable fact) filling in the ranks but not causing too much trouble. 500-600+ players during peak times regularly.
Now the weekend just past I struggled to get a worthwhile game on any server during peak times, the DDoSing was insufferable and population was dismal considering a weekend.
But in-spite of it all we have some pretty good admins these days for the most part, not as power tripping/perma-ban happy as those of the past (a handful of exceptions), the influx of new Russian players is slowly starting to thin out off too the next tik-tok hype, there's a great looking update just around the corner (soon(tm)). Its just the ebs and flows of a small, tight nit community game battling with the occasional nonsense and toxicity of the gaming community as a whole.
It will pass, PRs still a special game and theres still a solid great community at the heart of it, good players always find there way back and the bullshit falls to the wayside sooner or later.
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: The game, and its community, is in total disarray.
Playing on servers with English as the primary language, throughout the last month I have had mostly positive experience. Especially U777 and MAFIA admins have been doing surprisingly good job. Thanks to that and many veterans returning, I have actually seen an increase in the quality of games.
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: The game, and its community, is in total disarray.
I second that. Usually its a positive experience. New 101st server also coming which I hope is also going to be good.Suchar wrote:Playing on servers with English as the primary language, throughout the last month I have had mostly positive experience. Especially U777 and MAFIA admins have been doing surprisingly good job. Thanks to that and many veterans returning, I have actually seen an increase in the quality of games.


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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
People are missing the idea of every full potential of the game. They use armor assets wrong, alone, away from the team. One team is going to win and another is going to lose, but seeing the big long way around the map mistakes repeatedly is annoying when the way to win is as simple as super FOBS, eyes and ears, multiple assets. Not seeing the value of every little factor to increase firepower.
Then not using super FOBs, if they do put emplacements its always without thought to specific spread, fields of fire. Playing dead, climbing trees, super FOBs with armor asset brigades supporting it. Sending suppression to scare the enemy is more fun than walking into them playing this like its Call of Duty with lots of walking.
https://www.youtube.com/watch?v=ri_LhED28Hw&t=85s
Then not using super FOBs, if they do put emplacements its always without thought to specific spread, fields of fire. Playing dead, climbing trees, super FOBs with armor asset brigades supporting it. Sending suppression to scare the enemy is more fun than walking into them playing this like its Call of Duty with lots of walking.
https://www.youtube.com/watch?v=ri_LhED28Hw&t=85s
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
Squad leaders who refuse to do cohesion, those who think they can tell me "I am not a big fan of super FOBs" like that is going to talk me out of doing something that works, a basic function of the game I should be using to make more videos of it working...
Then for some reason he already has a FOB placed in a stupid spot getting his down first while I need mine built 1st to get assets down because I actually use them and my FOB stays alive, manned, defending on objective. Like somehow had all the crates he needed first when I need a Super FOB, places his in a bad location, then makes me angry off with more illogical stuff.
Telling me what I do doesn't work, as if he never fails in the bushes himself, his whole squad got wiped multiple times while mine never did. He even got hit by friendly CAS in the jungle he likely called himself on scattered enemy.
While at this super FOB its simple, CAS hits jungle, friendly is in the open, enemy in jungle. I want the enemy to shoot at us.
Thinking he can say he has Creekbed he will cap, telling me to send my whole squad to US command, when I am already in creekbed and could just use 2 guys to cap...
Thinking I can build my super FOBs later, telling me this. No critical thinking, I cannot do a super FOB later on the LZ, enemy would be there by then shooting at us plus I can more efficiently cap US command with 2 guys and still myself with 5 others stay at creekbed.
No critical thinking skills, this really all comes down to his earlier disdain and refusal, straight denial about my super FOB working as if this isn't my 10th or more video showing Ia Drang or Vietnam Super FOB tactic working. Like why do they even play? They leave me outnumbered.
They really have low intelligence to tell me something I have videos of working, even alone doesn't work, when they fail themselves in the jungle. They cannot do what I do, they sit there not shooting letting enemy freely move around them until the enemy decides to make noise drawing gunfire, the enemy decides when to get shot at with them. I shoot all the time regardless...
Want to know how low IQ some players are? Some in the past have vocalized to me while we are defending with a super FOB "You are giving off our location", while we are in the open and I have to explain why we shoot randomly.
How often does the guy who asks that use all 8 of his magazines or even need to touch an ammo crate we have right there for more bullets before the crate gets blown up by some explosion.
You are lacking efficiency and tegrity.
That is why I suppress 360 degrees 24/7, enemy is on the ground somewhere 360 degress around, its not too much to shoot at, they are not in the sky, I like to mess with the enemies head, show dominance.
I wish enemy would make a sound so I can shoot at it, I wish I had a 2nd super FOB mirroring mine so we have double security, double anti-mortar spread, only one super FOB can get area attacked adt 40 minutes on this map.
I want somebody I can work with, not some medicre who runs around in the jungle like its Tad Sae or Barracuda, this is Ia Drang, learn to survive anywhere like I do here.
https://www.youtube.com/watch?v=KbxKuaKC8nI
Then for some reason he already has a FOB placed in a stupid spot getting his down first while I need mine built 1st to get assets down because I actually use them and my FOB stays alive, manned, defending on objective. Like somehow had all the crates he needed first when I need a Super FOB, places his in a bad location, then makes me angry off with more illogical stuff.
Telling me what I do doesn't work, as if he never fails in the bushes himself, his whole squad got wiped multiple times while mine never did. He even got hit by friendly CAS in the jungle he likely called himself on scattered enemy.
While at this super FOB its simple, CAS hits jungle, friendly is in the open, enemy in jungle. I want the enemy to shoot at us.
Thinking he can say he has Creekbed he will cap, telling me to send my whole squad to US command, when I am already in creekbed and could just use 2 guys to cap...
Thinking I can build my super FOBs later, telling me this. No critical thinking, I cannot do a super FOB later on the LZ, enemy would be there by then shooting at us plus I can more efficiently cap US command with 2 guys and still myself with 5 others stay at creekbed.
No critical thinking skills, this really all comes down to his earlier disdain and refusal, straight denial about my super FOB working as if this isn't my 10th or more video showing Ia Drang or Vietnam Super FOB tactic working. Like why do they even play? They leave me outnumbered.
They really have low intelligence to tell me something I have videos of working, even alone doesn't work, when they fail themselves in the jungle. They cannot do what I do, they sit there not shooting letting enemy freely move around them until the enemy decides to make noise drawing gunfire, the enemy decides when to get shot at with them. I shoot all the time regardless...
Want to know how low IQ some players are? Some in the past have vocalized to me while we are defending with a super FOB "You are giving off our location", while we are in the open and I have to explain why we shoot randomly.
How often does the guy who asks that use all 8 of his magazines or even need to touch an ammo crate we have right there for more bullets before the crate gets blown up by some explosion.
You are lacking efficiency and tegrity.
That is why I suppress 360 degrees 24/7, enemy is on the ground somewhere 360 degress around, its not too much to shoot at, they are not in the sky, I like to mess with the enemies head, show dominance.
I wish enemy would make a sound so I can shoot at it, I wish I had a 2nd super FOB mirroring mine so we have double security, double anti-mortar spread, only one super FOB can get area attacked adt 40 minutes on this map.
I want somebody I can work with, not some medicre who runs around in the jungle like its Tad Sae or Barracuda, this is Ia Drang, learn to survive anywhere like I do here.
https://www.youtube.com/watch?v=KbxKuaKC8nI
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: The game, and its community, is in total disarray.
Be the squad leaders you want to see! Most of you posting here are experienced players. Take on the mantle, wear the crown! I know its a pain in the *** at times but do it. Lead by example. Kick ppl wihtout mics and command!
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
Please stop capping as single squads against the wishes and against the advantages of our teams super FOBs. When defense is ready to kill, you expand upon it by using the 1st emplaced FOB as cover, distraction until you build something that mirrors it. Mutual support.
https://www.youtube.com/watch?v=8FJcFGJsnYg&t=120s
A squad leader this round had 45 kills but also 45 deaths for his squad on an Urban flag we lost twice as defenders with no help.
So we let the enemy have the 30 tickets instead of spending 100 defending that flag and 100 attacking the next, we set up 2 big advantages on our DOD line overwatching last flag and still had complaints from this squad leader.
Even though he didn't realize he was costing us tickets to the point of a close game, without this Super FOB defense we would have lost.
If you stop attacking and treat this kind of defense as a way to attack enemy tickets we win even harder with epic Michael Bay movie suppression but tactical realism of body on terrain getting shot at with projectiles.
They could not cap the flag we lost defending. Super FOB on open terrain is the way to go with enough mentally tough players who have a survival answer to everything which mostly includes digging, superiorty suppression and playing peek a boo distracting enemy attention and suppression til somebody doing teamwork gets the enemy shooting.
Repair stations, supplies and main is right there for the armor. Everyone needs to try properly defending. Imagine the team never leaves the first flag.
Enemy wonders where you are and find a Super FOB and asset convention that immediatly spots and suppresses their bunched up squad..
https://www.youtube.com/watch?v=8FJcFGJsnYg&t=120s
A squad leader this round had 45 kills but also 45 deaths for his squad on an Urban flag we lost twice as defenders with no help.
So we let the enemy have the 30 tickets instead of spending 100 defending that flag and 100 attacking the next, we set up 2 big advantages on our DOD line overwatching last flag and still had complaints from this squad leader.
Even though he didn't realize he was costing us tickets to the point of a close game, without this Super FOB defense we would have lost.
If you stop attacking and treat this kind of defense as a way to attack enemy tickets we win even harder with epic Michael Bay movie suppression but tactical realism of body on terrain getting shot at with projectiles.
They could not cap the flag we lost defending. Super FOB on open terrain is the way to go with enough mentally tough players who have a survival answer to everything which mostly includes digging, superiorty suppression and playing peek a boo distracting enemy attention and suppression til somebody doing teamwork gets the enemy shooting.
Repair stations, supplies and main is right there for the armor. Everyone needs to try properly defending. Imagine the team never leaves the first flag.
Enemy wonders where you are and find a Super FOB and asset convention that immediatly spots and suppresses their bunched up squad..
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: The game, and its community, is in total disarray.
Nobody is doing super FOBs plus all assets. Game is dying because no proper instruction, its just a low graphics FPS with flags, new players completely miss the simplified combined arms vision. Emphasize Super FOBs and assets in view of each other, nothing tactical is in the manual, its all functions.
Even with functions it doesn't explain big enough, how big and powerful super FOBs can be... Then "how to shoot"... Its all accurate fire, players only shoot when they see something, that means enemy only gets rounds flying past them when they want to peek and that is if they are seen, enemy is not getting shot at 95% of the time when they are behind cover or bushes when rounds could be snapping by or through the cover.
Grazing fire, aim height of a man into areas you can't see into.
It mentions assets and super FOBs, but players lack the logic of understanding the power of Tank + APC + TOW and the fact you can let the enemy come to you rather than going to them. Simple coordination.
They don't understand ticket costs of attack versus defend, the why going into unknown where enemy defender is waiting gets them killed, then they never get the idea to do that themselves coordinating assets and super FOBS.
Then never understanding getting outnumbered and overwhelmed by enemy firepower due to lack of teamwork, players and long time squad leaders playing the same disgusting way every single time impulsively going for flag just because it has attack symbol.
1 tank goes one way, other tank goes the other way, they die separately rather than using a super FOB as bait.
We build a massive complex of super FOB but then a squad wants to waste our time and take away our defenders advantage of the super FOBs and by wasting our teams tickets, using more tickets on capping attempts than they would just defending.
Armor squads argue "Tank is going to mess your super FOB up" or "I am going to look for enemy BMP" going south of US main on Donbas of our last flag, but the BMP is coming from the west with a tank, they argue.
I said BMP from the west before it got there, using false intel that wasn't true at the moment to ge the tank to help, it gets there after the BMP which took out Abrams with a rocket because BMP was sitting still scanning while Abrams was coming back from doing its idea of "looking for the BMP".
Couldn't build, getting shot at by a grenadier that the tank could have taken care of letting me build on our DOD edge for our active last flag. Let the enemy come to you.
Then I have to explain why they should help to them enemy has 2-4 tanks and of course a single TOW would be lucky to take out even one.
Even with functions it doesn't explain big enough, how big and powerful super FOBs can be... Then "how to shoot"... Its all accurate fire, players only shoot when they see something, that means enemy only gets rounds flying past them when they want to peek and that is if they are seen, enemy is not getting shot at 95% of the time when they are behind cover or bushes when rounds could be snapping by or through the cover.
Grazing fire, aim height of a man into areas you can't see into.
It mentions assets and super FOBs, but players lack the logic of understanding the power of Tank + APC + TOW and the fact you can let the enemy come to you rather than going to them. Simple coordination.
They don't understand ticket costs of attack versus defend, the why going into unknown where enemy defender is waiting gets them killed, then they never get the idea to do that themselves coordinating assets and super FOBS.
Then never understanding getting outnumbered and overwhelmed by enemy firepower due to lack of teamwork, players and long time squad leaders playing the same disgusting way every single time impulsively going for flag just because it has attack symbol.
1 tank goes one way, other tank goes the other way, they die separately rather than using a super FOB as bait.
We build a massive complex of super FOB but then a squad wants to waste our time and take away our defenders advantage of the super FOBs and by wasting our teams tickets, using more tickets on capping attempts than they would just defending.
Armor squads argue "Tank is going to mess your super FOB up" or "I am going to look for enemy BMP" going south of US main on Donbas of our last flag, but the BMP is coming from the west with a tank, they argue.
I said BMP from the west before it got there, using false intel that wasn't true at the moment to ge the tank to help, it gets there after the BMP which took out Abrams with a rocket because BMP was sitting still scanning while Abrams was coming back from doing its idea of "looking for the BMP".
Couldn't build, getting shot at by a grenadier that the tank could have taken care of letting me build on our DOD edge for our active last flag. Let the enemy come to you.
Then I have to explain why they should help to them enemy has 2-4 tanks and of course a single TOW would be lucky to take out even one.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees


