Class suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Grahvem
Posts: 21
Joined: 2006-11-12 01:58

Class suggestion

Post by Grahvem »

In most armies I guess, we got a type of engineers.. they are called Sappers, they blow things up.
They could be armed with a sub machinegun.. but give them all kinds of explosives..

suggested loadout
Knife, smg 4x magazines, 2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
buddha, how much would all that weigh??? :confused:

Easier would be to simply use the ingame combat engineer, who in reality is an explosives specialist. Remove the magic wrench, replace it with the shotgun as a secondary and voila
Grahvem
Posts: 21
Joined: 2006-11-12 01:58

Post by Grahvem »

$kelet0r wrote:buddha, how much would all that weigh??? :confused:

Easier would be to simply use the ingame combat engineer, who in reality is an explosives specialist. Remove the magic wrench, replace it with the shotgun as a secondary and voila
Remove wrench, and add more c4 and and some claymores =P
And about weigh, well. 40-60kg?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Grahvem wrote: suggested loadout
Knife, smg 4x magazines, 2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
Already the Claymores and mines would weigh ~50 kg
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Grahvem
Posts: 21
Joined: 2006-11-12 01:58

Post by Grahvem »

Still, i would like to see a class with shitloads of explosives.
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

Grahvem wrote:And about weigh, well. 40-60kg?
Then I suggest that this new class would be able only to crawl.
Very Slowly.
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