[Info] You are now able to make a map in 1024x4 size
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Griffon2-6
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[Info] You are now able to make a map in 1024x4 size
Ok, any test this yet? Argh, when I first started Taipei, guess what size it was? When I tested it in game, the map looked like a chess board. Someone told me it was impossible to make a map in 1024x4 size, so I scrapped it and restarted. Now guess what?
http://bfeditor.org/forums/index.php?showtopic=8407
I don't know what to say, I mean this information comes along after I'm almost done the map. I guess I could make an air battle map between RoCAF and PLAAF. Although in theory, Taiwan's F16s and Mirage 2000s would probably be pwnz0r'd by the PLA's h4x jets. The weird thing is that Mirage 2000s would probably stand a better chance against J-10s than F-16s due to the cannons it has right now.
http://bfeditor.org/forums/index.php?showtopic=8407
I don't know what to say, I mean this information comes along after I'm almost done the map. I guess I could make an air battle map between RoCAF and PLAAF. Although in theory, Taiwan's F16s and Mirage 2000s would probably be pwnz0r'd by the PLA's h4x jets. The weird thing is that Mirage 2000s would probably stand a better chance against J-10s than F-16s due to the cannons it has right now.
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Guerra norte
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Griffon2-6
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- Joined: 2006-05-26 04:21
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Guerra norte
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Rhino
- Retired PR Developer
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the map data itself will stay more or less the same size. Its scale of the map has been increased from 2, to 4. Meaning that each "grid block" will be spread thurther apart (4ms to be excat) so the terrain wont be as nice, but will be much bigger. Before when you made a scale 4, or above map the textures went very wired but thanks to a good old lex, (yes there is afew good ppl in DiCE/EA) he has told us finally how to do itYoJimbO wrote:Aren't maps laggy enough as it is though?
Plus surely the action'll be spread right out?
but if we where to fill that entire space up with buildings and make it into a fully urban map, then yes it would crate alot of lag
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Griffon2-6
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Rhino
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TheDarkOverlord
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Rhino
- Retired PR Developer
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overgrowth lag all depends on factors like draw distance, denisty etc. It would be possible to do a 4km^2 forest map without lag with the right settings, I dont see any problem.TheDarkOverlord wrote:How much lag does overgrowth cause? Would a 1024x4 forest map be possible without lagging too much?
Either way, lightmaps for 1024x4 maps will take forever.
and lightmaps for the terrain would take the same amount of time for a 1024x2 map. The scale is the same. the map data files are still the same size, they are just stretched to a different scale that is all. But if you filled the entier map up with objects that also need light mapping then thats a different story.
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Guerra norte
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Mekstizzle
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TheDarkOverlord
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Sounds interesting. It would have to be only part of the island though. Any suggestions for the area? I found a map for the Lipany area of Novoga and a farm area outside Bitov, but I cannot find any more reference images. Anyone have any?Guerra norte wrote:Anybody wanna do a remake of Everon or Nogova?![]()





