Open Source

General discussion of the Project Reality: BF2 modification.
Post Reply
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Open Source

Post by Desertfox »

I couldnt really find a appropriate section for this and since its kind of related to PR I thought I would post it.

Do you think EA will release the BF2 source code?
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

Not for a long time, they need to make several sequels that are actually mods. It wont be released until there is no more money to be made.
Image


"Cover me, I'm eating Pasta"
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

Downtown_two wrote:Not for a long time, they need to make several sequels that are actually mods. It wont be released until there is no more money to be made.
lol thats terrible to hear. NO MORE BF2 MODS WE ALREADY HAVE THE BEST ONE EA.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


Image
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Downtown_two wrote:Not for a long time, they need to make several sequels that are actually mods. It wont be released until there is no more money to be made.
If you ask me... The chance of Battlefield 2142 having a sequel on the PC is slim and none. They screwed it up and now they are tryin to make another one on the consoles. So hopefully they will open it soon, allowing modders to use the BF2 engine to its full potential.
Image
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

OH MY! Open source! Think of the possibilities!!
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

Animalmother wrote:lol thats terrible to hear. NO MORE BF2 MODS WE ALREADY HAVE THE BEST ONE EA.
I wasn't stating fact, maybe I sounded a bit too confident. Just a guess.
Image


"Cover me, I'm eating Pasta"
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I'd love to hear a wish list from the coders of what would be possible if BF2 were open source'ified
we can always dream...
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

I'm fairly confident that they will never release the source. They haven't for BF1942, and that engine is of no use to them anymore.
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Have any major games ever released the source code? Doubtful. It provides no benefit to the company unless someone were to buy the code for however many hundreds of thousands and donate it to the community.
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

freespace2 and quake 3 arena are the onyl ones i could think of ^^
I'm fairly confident that they will never release the source. They haven't for BF1942, and that engine is of no use to them anymore.
i think partly because of the bf2 engine basing to some degree on the old one
Image
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

HL2?
Gecko1969
Posts: 147
Joined: 2006-08-29 12:17

Post by Gecko1969 »

As a developer in a former life (do medical stuff now) the problem comes from the use of libraries of code to speed up the development of your software. While EA could release the BF2 code there would be sections they could not include as it refers to code that EA does not own. Even having the code that interfaces with the library might not be allowed depending on how restrictive the license is for the library.

So EA would have to pay people to go through the code with a fine tooth comb to pull all that stuff out. Then what they would release would have only a limited benefit. The cost to do all this just does not make any sense for them.

For Quake and such ID software is a rare company that built itself from the ground up, including ALL the code for every part of the game. These days things might be different for them but back in the day it was all them.

OTOH, I am not sure why OSS has not come up with games like BF2. Code is one thing but all the art work that goes in to the games in the models and textures and such is crazy. Artists are just starting to get plugged in to the "OOS" side of things via Creative Commons and such. Making a living seems like it is rough to begin with for artist compared to code monkeys.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

yeah im training to be a game artist and it all seems kinda overwhelming at first
Image
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

Animalmother wrote:lol thats terrible to hear. NO MORE BF2 MODS WE ALREADY HAVE THE BEST ONE EA.
Shhhhhhhhhh we don't want EA to find out and try to ruin it...
The fact that this MOD is free is totally fucking awesome...
They would charge money for this...
The ********...

8)
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
kaasulaiva
Posts: 35
Joined: 2006-11-23 12:26

Post by kaasulaiva »

A cold, cold day in hell it will surely be when BF2 source is released.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

dont copy rights have an expiary date on them anyway? i know that most films only hold a copy right for 20 ish years... maybe its the same for games?

but by then we will most likely be on bf6142, prmm3.0 and fh2
Image
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

Hackers have probably largely dissassembled the executable machine code already anyway... it wouldn't pay a company to be too naive about the degree to which others will dissassemble their works and misappropriate from them.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
Post Reply

Return to “PR:BF2 General Discussion”