What kit do you play most as?

General discussion of the Project Reality: BF2 modification.

What's your favorite kit?

Sneaky Special Operations
43
13%
Riflemen Grunt
80
24%
Slightly Higher Grunt: Grenadier
59
18%
Infantry Anhilator: Anti-Personel Riflemen
15
5%
The Not So Often Used: Combat Engineer
15
5%
Red Cross: Corpsmen/Medical Specialist
83
25%
The Tank Man: AT-Riflemen
36
11%
 
Total votes: 331

V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Right when .4 was released I played a lot as rifleman. As people said, it's kinda rewarding cause you really feel you are helping people. Although I don't really use this kit anymore...
I hardly ever play as a medic. I just don't reaaaally like it... I do when people ask me to, it's quite often, but I don't like it.

I like to play spec ops because of the pistol , grenade and binocs :D
Same for rifleman AP - I just found out how useful this class is. Few people use it (and I feel glad for it, so that there's more variety) but I just love it. You can always spot a guy with your binnocs, see wich way he's heading to, arm the claymores and "BOOOOM!"

Anyways, I just preffer classes that have grenades. I can't do without them, lol. Sometimes there's some enemy held up in a village house you can't possibily go in, so you just cook a grenade and blow'm up without really risking your self.
Image
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Yes, binocs and grenades really help. I haven't found much use for the clackers yet though. So I usually will go spec ops (even when MEC or PLA) just because of the superior accuracy.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I have to agree totaly - those benocs ROCK!!!!!!
It is on map like ......security ..... (jungle one) when you a defending the bridge that the benocs come in super handy for spotting enmies coming form the west (other side of the river) and South (down the road).

The problem with claaymores is that an AK can almost always do the job quickly, easier and more accurately!!!!
DanDan
Posts: 143
Joined: 2006-09-04 22:43

Post by DanDan »

i dont think the Spec Ops. Number acturalty represents the number.
Image
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

I am actually beginning to really like the heavy AT, or the light one if there aren't any tanks around, even more so than the spec ops...I just really like blowing stuff up I guess.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

If you've got a rifleman, heavy AT is actually a very effective anti-infantry weapon.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
bjack
Posts: 25
Joined: 2005-12-27 11:36

Post by bjack »

JP*wasteland.soldier wrote:If you've got a rifleman, heavy AT is actually a very effective anti-infantry weapon.

Yes and quite fun!

Also the TOW is good stuff! I nailed a few grunts across the river on Dragon Valley who were hiding on the other side of a large rock from our armor. Muahaha!
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

A lot of SF because of more than just the M4, and in all factions.

Also - I am having something of a renaissance with the Grenadier, as
the bloop gun (grenade launcher) is great when you get it right...
I think the PR grenade launcher needs a proximity fuse, though -
so it doesn't go live until it has travelled a safe distance from the
firer - this also means much creativity can be engaged in with bouncing
grenades around corners and through buildings.
8)
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I think the GL has a fuse. I've hit several walls (trying to get a grenade through a window) and had the grenade bounce back to me... :(
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

KP wrote:I think the GL has a fuse. I've hit several walls (trying to get a grenade through a window) and had the grenade bounce back to me... :(
this happens IRL (!)
it's just sometime I launch a grenade and it pops a little too close...
nothing like the sensitivity of the bloody AT kits though where you have to be like three meters clear of anything so you don't toast yourself... don't try to fire an AT rocket/missile through a window...
:|
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I think that if it hits a wall it shouldn't go off, because for it to blow up it has to spin x number of times IRL, if it bounces off something I doubt it would keep on going, but who knows, maybe engine limitations
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

The Engineer, I love my Boomstick!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Sandy_Beret wrote:this happens IRL (!)
nothing like the sensitivity of the bloody AT kits though where you have to be like three meters clear of anything so you don't toast yourself... don't try to fire an AT rocket/missile through a window...
:|
Well in real life, unless your using an AT4 CS, you'd never fire a light AT weapon inside a building. Unless you like being toasted. Even with the confined spaces variant, you'd have to be more careful than you've got to be in game. AFAIK, the backblast in game won't kill someone behind you. IRL, it would. And you'd want to be more than three meters clear.

In order to remain recoilless, the AT4 has to throw out a mass*velocity of hot burning gas behind you equal to the mass*velocity of the rocket shooting out of the weapon. And that's a lot of hot, fast moving gas.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: What kit do you play most as?

Post by CCCode »

Where is my favorite kit? :-(
I like MGs.
Image
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: What kit do you play most as?

Post by Farks »

It's an old thread, somebody bumped it by voting.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: What kit do you play most as?

Post by Web_cole »

That's some serious necro right there :p
ImageImageImageImage
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: What kit do you play most as?

Post by Imchicken1 »

Holy (sky) cow. 4 years ago =P

what's that? v0.3?
Engi ftw =)
Image

I won't cluck for you
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: What kit do you play most as?

Post by LithiumFox »

WOW. Update or destroy this Necro thread.
Image

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: What kit do you play most as?

Post by Gore »

i use the grappling hook kit alot.
Locked

Return to “PR:BF2 General Discussion”