1. Is the health bar still there?
no, there are obvious audio and visual cues to indicate when you are nearing unconsciousness tho
2. With the SA7 Grail, is it a fragmentation case set to explode at a certain level, or do you actually have to make contact with the plane/heli?
some proximity, but BF2 doesn't seem to do that very well, so a direct hit is pretty much required
3. Do AA and AT infantry have splash damage?
a little bit on AA, some on light AT and some more on heavy AT, will be a little bit boosted for the AT weapon in next release.
4. Is the SOFLAM night vision, or just really powerful binocs?
binocs, for now.
5. Are there scope modifications for the sniper rifles in PRMM, such as night vision and infrared?
there are NVGs on night maps, no IR
6. Does the M2 SLAM have anti infantry capabilities?
yes, but tough to use that way due to the timer.
7. Are there pick-up kits of limited weapons in PRMM, or has this need been eliminated by the introduction of the quartermaster?
pickup kits are more sorta "easter eggs" and also used to represent weapons caches for insurgents. conventional armies generally rely on the quartermaster system.
8.Do AT weapons have generally flat or high trajectories?
generally flat, although we may introduce some top down attack weapons systems
9. Are there tank sights planned for the tanks? (sorry if this was only in WW2, ive played 6 months of FH so far

)
electro optical HUDs for IFVs and MBTs in the next release, currently use a hacked up optical thingy that could only be described as broken
10. Do tanks have the ability of night vision?
only on night maps an it doesn't work very well
11. Overall in tanks, what are the most vulnerable areas? Top, treads, or back armor?
Currently tanks in PR are fubar. We kinda screwed them up. We modelled the fidelity of realism with the infantry at a very high level. When you stack that up against the unrealistically modelled tanks (and other vehicles from BF2) you get a really bad mismatch... the infantry are way overpowered in comparison to the vehicles.
The tanks and such that we have not yet "PR'ified" to the same extent as the Infantry. Version 0.4 was what I would call the last "infantry focussed" release of Project Reality and the first release where we are into polishing and tweaking mode with the Infantry and shifting focus to the vehicular combat. The next release will see some major improvements to vehicles, particularly tanks, APCs and attack helicopters.
12. Do squad MGs (like M60 and SAW) have deployable bipods? Do sniper rifles have deployable bipods?
No. They are animated, but make no difference on weapon performance. We attempted this a while back but found an issue with it. However I think I may have found a work around for that issue, so we might revisit it this in a future release. Basically to get maximum accuracy you would have to deploy the bipod. I like this idea, we tried it before, but it's not as simple as it sounds
13. In BF2 do you still have to type "ftk" and "ptk" in the console?
i dunno wtf you are talking aboot
14. The guide mentioned car bombing with IEDs, is this a legal tactic accepted on most servers, or still regarded negatively as intentional tking?
We basically tweaked things to remove "jihad jeeping" some time back (you can try it but 99% probability you will simply just get killed). But there are suicide bomber vehicles for Insurgents and it's completely acceptable to use these as suicide bombers.
15. I have a Radeon X1300 and 1 gig of RAM, is that fine?
medium. PR is a bit of a RAM pig, we're working on fixing that but even BF2 will run noticeably better with 2gb of ram.
16. Is bullet drop incorporated?
yes, to the extent the BF2 engine will allow, but I recently (by accident) discovered a new way of doing it so I think we might add a more effective method of bullet drop in a future release
17. Can you underhand roll the grenade, or only overhand throw?
only overhand
best way to figure out how the mod works is to download and play it. there's a learning curve, so give it a few sessions before finalising an opinion.