Project Reality v0.4 and BF2 1.41, Project Reality v0.41 Patch Status

Project Reality announcements and development highlights.
[BT]BodyBag
Posts: 3
Joined: 2006-01-17 00:27

Post by [BT]BodyBag »

Please no tracers from infantry, just heavy machine guns or weapons for the support gunners. It gives away positions and isnt realistic in combat. 8)
wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

'[BT wrote:BodyBag']Please no tracers from infantry, just heavy machine guns or weapons for the support gunners. It gives away positions and isnt realistic in combat. 8)
i am hoping for this so much
Image
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

I would agree, it's very unrealistic to see the tracers for assault weapons. Only at night, and not really all that much either. The rounds just don't get heated enough from those weapons to be seen going down range. .50cal and SAW/support weapons do.

The absolute most frustrating element of this game is when I am a little bit away from where the enemy is and I'm in a good position... I take a couple shots and happen to miss.. and because they saw the tracer go by.. they turn around and SNAP CRACKLE POP I'M DEAD! When I took a good burst at them and it didn't kill them.


Also the shotgun needs to inflict more damage. I put 2 shotgun buckshot rounds into a guy's body at close range and he just turned around, shot me in the face, and went back to living.
Wasn't me.
wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

haha i tried to get that on video but didnt know how, i had it in the single shell firing(not sure what its called, never used a shotgun before in my life) and yeah i put 2 rounds right into the guy there is no way i missed because i was on his back and he still managed to turn around and kill me :s
Image
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Exactly.
Wasn't me.
H1tman
Posts: 51
Joined: 2006-03-25 20:05

Post by H1tman »

the shotgun rounds you can pick is the slug round which is one large piece of lead and the other is buck shot. the slug is used for longer range but with the sight the way it is for the shotty its a luck shot if you hit anything. buck shot is for close range and room clearing.
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Yeah, and I loaded two buck shots... literally right on top of the guy into his back and he got up and popped me once.. I die, he goes on about his business. haha
Wasn't me.
wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

'[R-PUB wrote:Maistros']Yeah, and I loaded two buck shots... literally right on top of the guy into his back and he got up and popped me once.. I die, he goes on about his business. haha
hahh yeah i hate that so much and why i rarely use the shotty, its just useless for things likebattle even close quarters
Image
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

I was hoping for an automatic shotgun... but I guess that's technically unrealistic and thus unlikely for the next installment of the mod...

For gun emplacements... any of you lads ever seen an automatic grenade launcher ? man, they could be sweet on some of the maps...
Image
or arc welded to the top of an HMMWV...

However - inasfar as the shotgun has no sights and is a ***** to aim...
and similar problems with other weapons... there is a simple hardware adaptation possible on a monitor to remedy this, as it is an advantage for just about all weapons it doesn't need to be written down for those who aren't smart enough to work it out themselves... sufficed to say, unless you go to your iron sights/scope with all the rifles you don't get a decent accuracy anyway...

also.. back onto the Topic here - it's almost Christmas... it's the 20th here... any news on the state of development of the mod patch ?

8)
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

A red dot sight, so to speak?
Last edited by KP on 2006-12-22 08:22, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

grenade launchers were used as emplaced weapons, jeep mounted, patrol boat and hovercraft mounted weapons in Joint Operations Typhoon Rising.

They produced spam nading worse than you can ever see from an infantryman with a 203 and infinite ammo bags. On the size of the maps in PR they would be a torturous weapon that really doesn't need to be implemented!
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

cotton thread + tape or whatever... because the focal point/aimpoint for all weapons is the direct center of the screen, you can work out the rest (I have a flatscreen LCD)... it actually has shown that one or two of the weapons' scopes are slightly off (center)... it also lets one fire AT from the rest position... but it's accuracy is off a little unless scoped... like everything... most notably rifles and machineguns... it certainly compensates for the .50 cal's lack of a crosshair sweetly... I have had it up for a while but am going to take it down soon... it is a psychological training factor thing... after a while dead-center becomes automatic (I assume), give or take a little bit... and this is what happens, in a sense, with some weapons after high-repetition tactical training...
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
Oddzball
Posts: 8
Joined: 2006-12-21 00:20

Post by Oddzball »

Well, now that I've joined I figure I might as well add my two cents to this little discussion.

Great mod, if I can ever figure out whats wrong and get it to work I will be extremely happy.

First of all, I agree, I just got back form a deployment in Iraq, and most of our BN (2-162 IN) was using red dot sights on their M-4, issued by uncle sam.
So adding optical sights would not be unreasonable.

Second, the Mark 19 grenade launcher can and is frequently mounted on top of the humvee, although we were not allowed to fire it at a target closer than ~300m due to the fact that sometimes it would not detonate and hit a wall, bouncing it right back at us, which was not good. I think it takes a certain amount of spins from the greande to activate the detonation.

Other than that the only differrence I noticed form the rea thing is that your combat load is a little heavy.

I know every unit is differrent, but going into theater each soldier carries 7 28 round magazines (for the M-4, M-16, not 30 because it causes feed problems) and a P228 pistol, because the berretta is being phased out. I guess a lot of guys still had the berretta but I was lucky enough to get the Sig P228, which is much nicer. With the pistol we only carried 3 fully loaded magazines.
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

[/QUOTE] get the Sig P228, which is much nicer. With the pistol we only carried 3 fully loaded magazines.[/QUOTE]

nice you got a sig228 on every patrol or mission you went on were you and your unit ALL issued with pistols?

Also: WHENS THE MOD OUT im dying here :mrgreen:
OJ292
Posts: 2
Joined: 2006-12-23 03:34

Re:"Blowing stuff up Missions"

Post by OJ292 »

Know im posting this a bit late, but yeah, thats a good idea.
e.g. September 11 mission - Insurgents/Terrorists have, maybe a team of 5 people or something similar and have to sneak aboard a plane
64 player map so its 5 on 59 and the 5 people have to:
A. Infiltrate Plane
B.Secure Plane area by area - e.g. they start in the cargo hold and they go economy class - business class - first class - cockpit. and then have to hijack the plane by killing the pilot and pressing "enter vehicle" next to the pilots chair
C. The other 4 terrorists have to protects the pilot as the other team can spawn on the plane
Also another option for the non-terrorist team to win is they can spawn back at the airport and take and f35-B to destroy the plane.
Terrorists can use these as well, and right from the start BUT they can only take 1.
The other team can take BOTH but only after a terrorist has got in the pilot seat.
Also the terrorists would have to be careful, because they would have no spawns at the start, but when they have killed e.g. 20 enemies they get 1 respawn and can spawn in the cockpit BUT ONLY WHEN THERE IS A TERRORIST IN THE PILOTS SEAT.
Is this a good/cool idea??
thezeus18
Posts: 1
Joined: 2006-12-23 04:42

Post by thezeus18 »

This may be redundant, but is 0.41 out yet? And why isn't it a full release yet, I.E.; 1.00?
Infidel
Posts: 66
Joined: 2006-11-29 11:20

Post by Infidel »

Damn I thought it would be out by now. Any news?
Locked

Return to “Announcements & Highlights”