[Info] You are now able to make a map in 1024x4 size

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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

TheDarkOverlord wrote:Sounds interesting. It would have to be only part of the island though. Any suggestions for the area? I found a map for the Lipany area of Novoga and a farm area outside Bitov, but I cannot find any more reference images. Anyone have any?
Hang on, I'll fire up WGL and get some screens of the map in the editor.

EDIT: Image shack is not working so I'll do it a bit later.
Last edited by Guerra norte on 2006-12-20 18:00, edited 1 time in total.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Mekstizzle wrote:You could only probably create a VERY rural map with that though. Would be fun for some nice tank battles and even more fun for the Ground Attack Planes...and a nightmare for helicopters. :D
Im on it matey.

Ive tested this in game and it works fine. Textures are not noticably **** at all.

It took just over a minute to fly from one end to the other in an F16. Doesnt sound like alot, but count to 60 in game, yep its a long time in bf2.

Good times ahead :D
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

FINALLY! Navigation shall require skill!
YoJimbO
Posts: 386
Joined: 2005-09-27 09:33

Post by YoJimbO »

'[R-DEV wrote:duckhunt']It took just over a minute to fly from one end to the other in an F16.
:shock: HO-LY shit! People are going to be getting very lost if we get rid of the minimap lmao!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

YoJimbO wrote: :shock: HO-LY shit! People are going to be getting very lost if we get rid of the minimap lmao!
I dont see us getting rid of the minimap any time soon since slick put alot of work into doing the new HUD with the minimap on it.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

YoJimbO wrote: :shock: HO-LY shit! People are going to be getting very lost if we get rid of the minimap lmao!
Erm why? The maps would be so big you would HAVE to use the big maps :mrgreen:
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

Is about time to the Devs code one lagometer for the Mod.
║--║-╔══-╔═╗--║--║----║--¹--╔══╗-╔══╗--
║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

This size map would be good for desert or ocean/land attacks.

British Vs MEC armor battle 1 challenger vs 90 t90s....

Seriously we need another armor map like el alamein xxl....
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

vfn4i83 wrote:Is about time to the Devs code one lagometer for the Mod.
in the console type in "renderer.drawfps 1", that will show your FPS in the top left.
Last edited by Rhino on 2006-12-22 01:42, edited 1 time in total.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Is that anything like "console"?
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