Insights into the development of Project Reality.
Dr Rank
PR:BF2 Developer
Posts: 2765 Joined: 2006-11-11 15:05
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by Dr Rank » 2010-01-22 02:21
I know its been a while since I've posted any updates, unfortunately real life got in the way yet again, however I'm now well and truely back on the case and am and making some good progress.
Lastest WIP minimap:
A few screens:
503
Posts: 679 Joined: 2008-08-30 02:53
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by 503 » 2010-01-22 03:31
Jaw-dropping
HangMan_
Posts: 1753 Joined: 2009-06-07 00:58
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by HangMan_ » 2010-01-22 03:33
Looking nice rank
A lot more field work since the last update. I know how tiring they are to do, keep up the good work.
PR Community Faction Team -
"Getting Sh*t Done..."
ryan d ale
Posts: 1632 Joined: 2007-02-02 15:04
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by ryan d ale » 2010-01-22 03:34
Looking good Dr. Rank.
Looks like an interesting map that needs careful consideration when it comes to usage of the teams resource. Lot's of open land and fields means a lot of danger.
Keep up the work
CanuckCommander
Posts: 431 Joined: 2008-03-19 02:25
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by CanuckCommander » 2010-01-22 03:42
That looks fantastic, but honestly, ALL PR maps project that sense of awe on people, when view distances is large like that in those screenshots. If only we can have that on all maps.
AncientMan
Retired PR Developer
Posts: 5111 Joined: 2007-05-22 07:42
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by AncientMan » 2010-01-22 03:45
Looking awesome Rank, can't wait
.
PowerPickle
Posts: 63 Joined: 2009-06-14 00:10
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by PowerPickle » 2010-01-22 03:47
ryan d ale;bt3008 wrote: Looking good Dr. Rank.
Looks like an interesting map that needs careful consideration when it comes to usage of the teams resource. Lot's of open land and fields means a lot of danger.
Keep up the work
Yeah, especially with all the trees & other brush to hide in. I could see LATs & HATs being very effective in this enviorment if teamwork is enabled. I give it a thumbs up.
Col.Sanders34
Posts: 140 Joined: 2009-07-03 01:28
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by Col.Sanders34 » 2010-01-22 04:27
This is by far my most anticipated map, i cant wait to play it. keep up the good work
"Project Reality, its trigger squeezin' good!"
Burton
Posts: 791 Joined: 2009-09-24 17:02
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by Burton » 2010-01-22 04:36
Stunning. Just, stunning.
Rezza
Posts: 2309 Joined: 2008-04-06 20:53
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by Rezza » 2010-01-22 04:58
Mind Blowing
War-Saw-M249
Posts: 124 Joined: 2009-06-01 01:05
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by War-Saw-M249 » 2010-01-22 05:06
Is the chinook gonna be armed with doorguns or is it just gonna be transport?
"F*** 'em." - Rambo =S8= DeathAngel|A|: "bomb voyage" (after seeing me take my second bomb truck within 3 minutes)
Excavus
Posts: 539 Joined: 2009-04-10 19:21
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by Excavus » 2010-01-22 05:46
Oh man finally an update. Can't wait for this jewel and I can't wait to blow up that huge beautiful flying piece of machinery.
Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2010-01-22 09:15
War-Saw-M249;bt3020 wrote: Is the chinook gonna be armed with doorguns or is it just gonna be transport?
Chinooks have not been armed since vietnam
space
Posts: 2337 Joined: 2008-03-02 06:42
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by space » 2010-01-22 11:09
Looks really great man - those new fields look cool - I can imagine lots of sneaky sneaky action on there
Zrix
Posts: 4425 Joined: 2005-12-02 14:25
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by Zrix » 2010-01-22 12:22
F yeah!
Smegburt_funkledink
Posts: 4080 Joined: 2007-11-29 00:29
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by Smegburt_funkledink » 2010-01-22 12:27
Lookin' good Ranky, good job we're holding 0.9 off for another 9 months to allow you to finish.
Maxfragg;bt3025 wrote: Chinooks have not been armed since vietnam
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Higgs
Posts: 9 Joined: 2009-11-17 18:29
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by Higgs » 2010-01-22 16:26
Looks good
eggbloke
Posts: 23 Joined: 2009-07-23 21:37
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by eggbloke » 2010-01-22 18:01
OH EM EFF GEE CHINOOK
...
looking good, i can imagine a lot of fighting field to field
'IRC. Basically, it's MS Notepad - but multiplayer.' ~ [R-DEV]Masaq