Idea for more then 6 positions in a vehicle

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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Idea for more then 6 positions in a vehicle

Post by keef_haggerd »

what if you made 1 vehicle actually 2 vehicles, couldnt you give a model two separate IDs or something? like for a black hawk have the left side be one vehicle and the right side be another?
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Garrison
Posts: 57
Joined: 2004-10-18 17:02

Post by Garrison »

I could be wrong but doesnt the Controls menu list like 9 keys forselecting positions?
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

That stood out to me also, there are key mappings for a 7th and 8th position... but no vehicles make use of them.

IF EA would release the goddamn MDK.........GRRR!

What FH did was sort of slap two vehicles together... not to sure on the details, but its pretty much just another (invisible) vehicle that is somehow built into the model of the other vehicle... and lets you sit in more positions.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

mabe the 7th and 8th positions were for the hovercraft vehicles currently not in use by any mod or bf2. But the engine was designed to have them in ;) .

as you see in this list.

http://battlefield2.filefront.com/info/bf2modding
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

well if they can be in hovercrafts that'd mean they can be in other vehicles wouldn't it?
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