How to mute all except my squad?

General discussion of the Project Reality: BF2 modification.
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markortiz
Posts: 1
Joined: 2025-01-21 06:55

How to mute all except my squad?

Post by markortiz »

Hello,
Is that an option? In mumble all i hear is my entire team talking over each other and cant understand a thing.

Which channel are those people even in? Theyre not in squad and not in proximity voice, and theyre not the squad leaders (i think). Yet i can hear them all
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bad_nade
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Joined: 2008-04-06 18:26
Location: Finland

Re: How to mute all except my squad?

Post by bad_nade »

markortiz wrote: 2025-01-21 06:59 Hello,
Is that an option? In mumble all i hear is my entire team talking over each other and cant understand a thing.

Which channel are those people even in? Theyre not in squad and not in proximity voice, and theyre not the squad leaders (i think). Yet i can hear them all
Normally you should hear only your squad and those in the close vicinity of you. If you hear the the entire team, it usually result of you using bluetooth headset.

You can't use a Bluetooth headset when playing games that require the use of a microphone. For listening only it might work, but as soon as you need to use the mic, Bluetooth will change to Hands-Free Profile (HFP), which is very low bitrate mono audio designed for telephone calls. This isn't only a Project Reality limitation, but applies to all gaming, or consuming media in general. Use a wired headset for gaming.
oviho23
Posts: 1
Joined: 2025-02-26 07:59

Re: How to mute all except my squad?

Post by oviho23 »

bad_nade wrote: 2025-01-21 20:02
Normally you should hear only your squad and those in the close vicinity of you. If you hear the the entire team Block Blast, it usually result of you using bluetooth headset.

You can't use a Bluetooth headset when playing games that require the use of a microphone. For listening only it might work, but as soon as you need to use the mic, Bluetooth will change to Hands-Free Profile (HFP), which is very low bitrate mono audio designed for telephone calls. This isn't only a Project Reality limitation, but applies to all gaming, or consuming media in general. Use a wired headset for gaming.
Would using a high-quality Bluetooth headset with aptX Low Latency or a separate mic help mitigate this problem, or is a wired headset the only reliable solution?
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bad_nade
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Location: Finland

Re: How to mute all except my squad?

Post by bad_nade »

oviho23 wrote: 2025-02-26 08:04
bad_nade wrote: 2025-01-21 20:02
Normally you should hear only your squad and those in the close vicinity of you. If you hear the the entire team Block Blast, it usually result of you using bluetooth headset.

You can't use a Bluetooth headset when playing games that require the use of a microphone. For listening only it might work, but as soon as you need to use the mic, Bluetooth will change to Hands-Free Profile (HFP), which is very low bitrate mono audio designed for telephone calls. This isn't only a Project Reality limitation, but applies to all gaming, or consuming media in general. Use a wired headset for gaming.
Would using a high-quality Bluetooth headset with aptX Low Latency or a separate mic help mitigate this problem, or is a wired headset the only reliable solution?
Profile in the world of Bluetooth is mode of operation, and different profiles provide different features and services, like one-way stereo audio, two-way mono audio, SIM card access, or file transfer, etc., etc.

Different Bluetooth audio profiles are implemented as audio devices in Windows. A Bluetooth connection can operate only in one profile at a time. This means that if you switch from one Bluetooth profile to another, Windows must switch from one audio device to another.

If you select "stereo" on the audio output settings in Windows and only listen to music, movies, etc., you will get one-way stereo sound over the A2DP profile, compressed with an advanced but lossy codec like AAC or aptX. When you activate your microphone, Bluetooth will activate the HFP (or HSP) profile used in two-way communication, and Windows will switch both input and output audio devices to "phone" variant of the device.

Changing audio devices is not supported when PR is running and can cause crash to desktop (CTD). You must select your default input and output devices before you start PR. And, even if you have correct devices selected for the Hands-Free Profile, it will only provide very low bitrate mono audio. In Mumble, the use of HFP profile can cause you hearing everybody on the server.

If you have a separate microphone that does not use Bluetooth connection and you can configure audio devices in Windows, PR and Mumble in such way that Bluetooth is never used for two-way communication, then it may work like I said earlier.
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