How about Project Reality VR

Post your feedback on the current Project Reality release (including SinglePlayer).
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gimoon0125
Posts: 3
Joined: 2013-05-20 02:00

How about Project Reality VR

Post by gimoon0125 »

PR is almost very mature status
And developed a lot and has a perfect game systems and mechanisms
But why not implement into Virtual Reality?
I mean PR itself is already too great to add the new contents further
But changing this game unto VR would be freaking Amazing as hell
If it's going to happen
It'll be dream comes true
Grump/Gump.45
Posts: 637
Joined: 2018-12-15 21:35

Re: How about Project Reality VR

Post by Grump/Gump.45 »

Yes absolutely, but it would be a paid Project where you would have to get it on steam. Realistically you could have something done within 2 years once you have a team put together, at least the infantry and factions.

Would need a kick starter here and elsewhere, for initial VR equipment unless DEVs would want to invest in the project themselves, bring back old DEVs once they get a paid project in place.

Basically port everything over through redevelopment, there might be new development tools, like imagine if you could take a PR BF2 model file and use it as a base to make more modern graphics on the VR.

These current Devs with their vision would need to learn VR development tools, see if what they know immediatly carries over, but that would be equipment costs if they don't have VR headsets for testing.

Faster game development using another platforms files, same with maps and vehicles. It is possible if a software is made for universal 3D model file sharing between programs, then you graphically refine it.

AI could assist as well reducing work loads and amount needed for the team.

Only problem is we don't know the player count, map size and graphic performance capabilities or needs. Should wait till current technology can support 50 vs 50 or more.

For Project Reality Virtual Reality, it should be a mix of the games in terms of functions, gameplay and controls...

"Hotdogs, Horseshoes and Hand Grenades" virtual reality for the controls, reload functions of loading individual bullets into weapons, mags. Object interactions, accessing gear off body with VR controllers.

https://www.youtube.com/watch?v=NLqR0gaQNPQ


"Battlefield 4" or any of them for the destruction, craters and such, any Battlefield game with the best destructables.

https://www.youtube.com/watch?v=WNzcsdpQY84


"Squad" for the graphics, functions, combined arms, super FOBs and Star Wars mod.

"Onward VR"- another generic FPS VR example

"Red Dead Redemption 2" for its gore

"Call of Duty World at War" for its gore

"War of Rights" for its graphics and 500 player server counts, wounds, gore

"Project Reality" for all its factions, eras, assets, historical maps

Also whatever this is with the tourniquets but Squad level graphics or 100% realistic graphics https://www.youtube.com/watch?v=9fe7crNlfPo


Imagine Project Reality Virtual reality. Imagine 500 player servers like "War of Rights" has.

Lots of VR games with gore, then you add the medic system of patching or tourniquet on wound. Imagine fighting with one arm, reloading and all

You will need an Inline exhaust fan for your computer, 400 cubic feet per minute MINIMUM air movement, 6 inch exhaust duct on your PC case. Its going to get hot but will stay 100% cool.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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