All armor+Last Flag+main base+All Super FOB emplacements= Invincibility

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Grump/Gump.45
Posts: 637
Joined: 2018-12-15 21:35

All armor+Last Flag+main base+All Super FOB emplacements= Invincibility

Post by Grump/Gump.45 »

All armor+Last Flag+main base+All Super FOB emplacements= Invincibility. Everyone defends the whole time, from start of round for time to build before enemy rushes. Outnumber enemy with FOB emplacements and armor assets that protect each other and the last flag.

Unlimited ammo inside main, last flag is best. View distance suppression and aggressive scan control.

Based around the Strategy and benefits of defending the last flag and ONLY that last flag from the start of the round with maximized FOB assets emplaced to support armor. Maximum Super FOB emplacements supporting armor that will come to the position, 3 Super FOBs making a giant FOB.

All armor and other vehicle assets + FOB assets of 3 TOW + 3 AA + 6 HMG + 2 mortars + 30 foxhole spacers giving cover where there was none.

Last flag from the start gives you time and many benefits from main base being close for all assets and supply.

The infantry and their emplacements are both support and bait for the tanks. Survey terrain, know the good last flags with good DOD.

Call the squads to last flag at start of the round to prepare, just bring your squads. Enemy comes to us, we don't go to them. 1 man per everything, 1 man digs per emplacement, done same time, 1 man per everything suppressing the view distance until something comes into view.

This will troll the enemy. 3 super FOBS plus a mortar FOB being built at the same time as spread out as you can emplace, flat open terrain.

All armor and other vehicle assets + FOB assets of 3 TOW + 3 AA + 6 HMG + 2 mortars + 30 foxhole spacers giving cover where there was none.

Kashan STD has 4 Abram tanks, 3 Bradley IFV, 2 Stryker APC, 2 AA vehicles, 4 logistics repairs + 3 TOW + 3 AA + 6 HMG + 2 mortars + 2 AA kits + 1 HAT.

Where certain maps provide the best DOD and terrain for last flag support to make this invincible mutually supporting fighting force between super FOB assets and armor assets.

Look at asset list, then how much stuff you can have total in the game for FOB emplacements and crates. Where do you have time to build this teamwork? Last flag, where you have many benefits being close to main base,

View distance suppression and scan control, using COAX and shells to fire through view distance on all likely terrain approach bearings, sweeping and double sweeping everything where no friendly is while scanning for enemy peekers.

For the infantry to support the armor and most effective fun way to take out enemy, maximize firepower. FOB emplacements plus armor. Anti-artillery wide spread emplacements, not close together.

10 minute head start, main base is close for quick short distance travel, resupply, UAV and everything else, repairs.

1st minute, 3 infantry squad leaders places FOB then runs very wide super FOB lines at the same time once their FOB is at 25%.

1 man digs each thing so it all gets done at the same time. By 3rd minute of FOBs being emplaced, about 3-5 minutes from round start and leaving main, everything should be being armed and loaded. Enemy is coming.

Enemy expects you on the map then runs into 3 TOW + 3 AA + 6 HMG emplacements + your armor as it spawns after they cross the whole map.

Assets spawn, your main base is right there next to your last flag, mount up right away and your APCs can get to your last flag super FOBs before enemy does.

UAV can give early warning plus infantry ears, TOW support, AA can distract, explosions obscure enemy armor vision and decoy for TOW as well as slightly damage enemy APC.

Take down all their armor this way. Once tanks spawn, they join your APCs and TOWs. Shoot toward sound of enemy armor to mess with their heads, shoot toward intel markers.

Then CAS lingers baiting enemy CAS to the 3 AA emplacements, AA vehicles and 2 AA kits.

So here you have all your APCs, Tanks, CAS, FOB emplacements mutually supporting the last flag right outside main. That is alot of ways to take out enemy for everyone to see.

DOD provides many benefits against being flanked from behind. Fast RTB.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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